rMBP 15-inch, Late 2013 2.3 GHz Intel Core i7 16 GB 1600 MHz DDR3 NVIDIA GeForce GT 750M 2048 MB
So I’ve been thinking a lot about ways to increase build variety, without completely changing the skills system or flooding us with 500+ skills like other games.
I want to propose alternate weapon skills, give us the same pop up tab that utility skills have and allow us to swap out the whole weapon bar. I suggest creating 3 full bars for each weapon a defense set, offense set, and utility set. Allow players to pick and choose and customize their weapon skills and remove that “One” skill they never use. To me this would freshen up combat change playstyles and build and help get some players out of the meta cookie cutter build ruts. I would make the skills unlockable through skill points, quests or the same way current weapon skills are unlocked, equip the skill and use the weapon. Or make the “advanced” weapon bars and skills unlock with level progression, heck or based on the number of kills with that weapon. I think this is a great way to add a significant amount of content without creating new gear and weapons to balance. I understand it would take significant effort to balance all the proposed skills as well as add the animations sound UI features, but I feel like the improvement to the play experience would be well worth it.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.