Alternative: Racial specialisation.

Alternative: Racial specialisation.

in Guild Wars 2 Discussion

Posted by: Pretty Pixie.8603

Pretty Pixie.8603

Hi peeps.

One of the most recurring requests is the one for additional races. Proponents seem to want the extra customisation options, while opponents tend to point out the extra work and costs involved.

How about meeting somewhere in the middle? What if the next expansion (or the one after that) came with racial specialisation? Iike elite specialisations these would be unlocked as part of an expac, obviously only for 80s and higher, and would allow for a host of new customisation based on the existing races with with a specific theme. To minimise work they’d be focused on the head for facial customisation. Each racial specialisation would also have access to a unique armour set and weapon skins.

Some examples could include:

Human: Canthan – asian features and hairstyles, Samurai style armour and weapons.
Norn: Cyclopean look – a related tribe from the far shiverpeaks. Icey armour and weapons.
Asura: Deep Asura – purple skin tones, reddish or violet eyes, cranial ridges.
Charr: ferals – more feral look, new horns, primitive armour and weapons.
Sylvari: The Lost (those once corrupted by Mordy) – Looks like corrupted Sylvari in HoT.

The above are some off the cuff ideas, but you can see where I’m going with this. The pros are more easily implementable customisation options that give you something unique to create, without the need to redo existing armour, starting city, voice work and personal story. Cons are in suspension of disbelief:“How’d you get to be a Cyclops all of a sudden?” and that it still is a fair amount of work regardless.

What do you guys think? Is this feasible in your eyes? Is it something you’d want? Do you have an awesome idea for a racial specialisation?

Let me know below!

Relentless Inquisition [PAIN] – FA

(edited by Pretty Pixie.8603)