Alternatives for RNG
I don’t know if “fixing” RNG is the issue as much as having the more desirable “endgame” items not be so heavily tied to RNG.
What I really think Arena.net needs to accept is that there are GOING to be the hardcore power gamers who are going to have the shiniest of shiny things in a matter of days no matter what; and that the RNG that is supposed to level the playing field only hurts those who don’t have the time and resources to power through it.
Its Impossible to fix RNG.
(Queue Mission Impossible theme)
I hate RNG, and but I understand why it can be beneficial in certain cases, BUT NOT ALL.
For starters, for things like cosmetics, i would like if there are at least two ways to get a particular skin, a luck based way (RNG) and a more certain way of getting it. This usually leads to the dreaded… grind, but im ok with that if its just cosmetics.
tempted to argue abt BiS stats related stuff but ill just end it here and avoid that.
You have either grind or RNG. Your choice.
If you say neither then that item has little value.
idk man. I have all the mats for sunrise beside the precursor for few months now.
Nop, I’m not gonna make some lucker richier by ~700g.
Still hoping the MF toilet would smile on me \o\
The only way to “fix” RNG, especially in the mytic toilet, would be to weight it. If people are throwing rares in to the forge, ANet KNOWS they’re after a PC. There should be a max try limit and the odds of getting a PC should increase with each failed attempt. I know people who have gotten two PCs with less than 100 rares, so in ~25 tries. I know people who have tried 1000’s of rares and still have not gotten a PC. From everything I’ve read, the odds of getting a PC from 4 rares are about 900:1, but I know for a fact that there’s something wrong with the RNG in the forge.
I threw 62 rare staffs, plus the rares returned, in the other day and received 7 unnamed exotics back. Now it’s supposed to be random. This is what I got, in no particular order…
Dire Orrian Staff of Rage
Dire Orrian Staff of Rage
Dire Orrian Staff of Rage
Shaman’s Etched Batch of Rage
Rampager’s Pearl Quarterstaff (No upgrade)
Carrion Pearl Quarterstaff (No upgrade)
Valkyrie Pearl Quarterstaff (No upgrade)
So, 3 identical staves, 3 pearl quarterstaffs with no upgrades, 4 staves with superior sigil of rage. This from ~20 tries. If this is considered random…it’s broken.
I’ve seen similar things in other areas as well, on more than one occasion I’ve had rares drop within minutes of eachother and have similar stats, once, I had two identical rares drop within about 2 minutes, one from Jormag and another from just some random mob right after Jormag ended. With RNG, this is possible, but the frequency I’ve seen it points to larger issue, such as a bad seed. I’m not sure if it’s the case anymore, but it used to be that some people were just lucky and others were not and it was predictable to the point that it could be measured and tracked. Again, this points to a bad seed and/or buggy RNG.
(edited by Leamas.5803)