(edited by cerulean moth.2743)
Alts Leveled by Tomes and Skill Points
< Concerned by this as well.
I Sincerely hope that the already maxed out characters stay untouched.
Well if we learn from what happened with the original trait system to new system change. They basically looked at everyone who had bought some trait books and gave them every single trait unlocked but the last grand master which came later.
Now with this system being totally different I can imagine you’ll get compensated with skill points based on the number of things you have unlocked. They did say that if you had a map completion you’ll have enough points to unlock everything the moment the new system comes out.
I have nowhere near map completion on many of my level 80’s though. I PvP mainly and the last several of my alts were insta-80 with lvl 20 scrolls and the rest tomes of knowledge. I have over 10 level 80 characters and only 1 has map completion. That solution isn’t really good – especially since I’ve spent gold unlocking these traits already.
I have nowhere near map completion on many of my level 80’s though. I PvP mainly and the last several of my alts were insta-80 with lvl 20 scrolls and the rest tomes of knowledge. I have over 10 level 80 characters and only 1 has map completion. That solution isn’t really good – especially since I’ve spent gold unlocking these traits already.
They said just by hitting 80 you’ll have enough to max out a good deal of the stuff. Keeping in mind pvp gives you everything anyway so unlocking them isn’t required for pvp.
For pve, well you’ll have enough to get a build going. If you want more for pve, you’ll have to pve.
I have nowhere near map completion on many of my level 80’s though. I PvP mainly and the last several of my alts were insta-80 with lvl 20 scrolls and the rest tomes of knowledge. I have over 10 level 80 characters and only 1 has map completion. That solution isn’t really good – especially since I’ve spent gold unlocking these traits already.
They said just by hitting 80 you’ll have enough to max out a good deal of the stuff. Keeping in mind pvp gives you everything anyway so unlocking them isn’t required for pvp.
For pve, well you’ll have enough to get a build going. If you want more for pve, you’ll have to pve.
Well – a solution needs to be put in for the gold I’ll have lost as a result of this change then. In any case, it would be nice to have an official detail of this transition beyond the blurbs they’ve already put out. I do agree that this is the reading I’ve gotten based off the available information.
Why? Anet has never been about giving you back gold for stuff you spent it on after changes. You spent it, you used the stuff you bought. You think people who spent all the time farming the traits are going to expect to get their time back too?
As far as the other stuff, You need 65 skill challenges + lvl 80 I think they said to unlock everything. So at least it won’t be too bad.
Why? Anet has never been about giving you back gold for stuff you spent it on after changes. You spent it, you used the stuff you bought. You think people who spent all the time farming the traits are going to expect to get their time back too?
As far as the other stuff, You need 65 skill challenges + lvl 80 I think they said to unlock everything. So at least it won’t be too bad.
I suppose we disagree here on the gold refund. I think it would be in good spirit to not remove content we’ve previously unlocked just because the rules were changed. If they are going to remove functionality, the payment I used for it should be refunded as well. They are doing this with skill points to some degree, it’s not a huge step to question at least. I’m certainly not starting a barn-burning over it
And I’ll be dis-agreeing with 65 skill challenges not being bad. It’s terrible for people with many alts. Again, not something I’ll uninstall over, but certainly something that will keep me from making new characters. Skill points are just boring content to me.
It’s unlikely that there is any data to track who spent gold and who unlocked traits via events/etc. They either have to refund everyone gold, even if they didn’t spend any or they refund nobody gold.
With respect to keeping unlocked things unlocked, it would require them to allow your account to have negative hero points, since there is an exact number of them available in the game. You couldn’t have 400+total skill challenges+whatever you have unlocked now available to you. Future elite specs would be trivial for anyone in this circumstance and would result in a permanently unfair arrangement as a result.
If they were going to do something to grandfather or refund, I expect they would have announced it by now. We had a long thread already with this concern, and it received no ArenaNet attention.
Fair speculation, and likely true. Just hoping for an official answer. Of course, the way to make sure they’ll give a refund or let us keep the traits is for me to go ahead and unlock all the skill challenges on my alts ahead of the change-over
If they were going to do something to grandfather or refund, I expect they would have announced it by now. We had a long thread already with this concern, and it received no ArenaNet attention.
Oh, I couldn’t find it! Well, thanks for the update.
i don’t think they’ll roll back character leveled by tomes or other means, it says clearly that you can use tomes for level character under lv 80 with those, and even use writs of experience to have tomes in exchange.
that said what i wonder is. how about new skills? how do we will unlock them once we are lv 80? aren’t they going to add any more skills in the game in the future for example with all the elite specializations? how do we pay for those skills?
i know there are hero points, do they mean for us to collect hero challenges in order to unlock the new skills?
I really loved to use skill scrolls to have new points so i didn’t have to explore all the hero challenges in order to unlock all the skills available or just downright gain skill points when i leveled up after lv 80.
Join the Rainbow Pride
It’s unlikely that there is any data to track who spent gold and who unlocked traits via events/etc. They either have to refund everyone gold, even if they didn’t spend any or they refund nobody gold.
Yup. Think of it as a programmer, and consider that this data simply didn’t exist because it wasn’t necessary to store.
The announcement was made over a month ago. More than enough time to walk about, get 65 skill challenges, and the bonus skill points to go with them, have those skill points and hero points ready to convert.
And if people are asking for gold back spent on circumventing the prior trait system, I’m going to ask for all that silk back I spent on Ascended crafting.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
In order to refund gold to those who spent gold, the game would have to be keeping a record of who got the trait by doing the event and who got it by spending gold. While it’s possible that the game keeps track of which accounts do which events, my guess is they don’t. They probably only keep aggregate records. That is, they can probably look and see that X number did a particular event within a set period of time, but not be able to say which accounts did the event. It should be remembered also that accounts that already have the traits also do those events and the game may not be able to see the difference between them when it’s keeping track.
I’m going to guess that even if they would like to refund the gold that they don’t have the records.
ANet may give it to you.
And if people are asking for gold back spent on circumventing the prior trait system, I’m going to ask for all that silk back I spent on Ascended crafting.
Why? Is something happening with ascended crafting?
There’s a thread going on Reddit too, with the same questions. It’s just something we need more clarification on, I think. Just hoping a dev will see and get us all a good detailed explanation.
And if people are asking for gold back spent on circumventing the prior trait system, I’m going to ask for all that silk back I spent on Ascended crafting.
Why? Is something happening with ascended crafting?
No. Sorry to invoke worry. I was being sassy. My apologies.
My point for saying so is, if you pay for a benefit, you get the benefit for however long it lasts. MMOs change, so there is no security in the purchase.
Asking for gold/skill points back when those traits have been in use is kind of, and I normally hate this word getting thrown around, entitled. I have alts that have gone without traits and only a few scant skills because I didn’t pay for them. I’ve been saving my monies and skill points specifically because of the trait changes.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
I don’t mind the gold spent. But it would be nice to know if we would loose the stuff we unlocked. Hero Points as it is unlocks everything from traits to skills via specialization tracks.
Assuming that I’m not a completionist, I have only what fits my playstyle and what if that trait or skill I find useful is at the end of the specialization track for it? Would I still have it even though I have not gone through the trouble of unlocking the first tiers of the track?
they never resets already accomplished goals on character. as i’m told they did it only once about fractals.
i had all of the traits unlocked regularly on all of my character and when they changed the sysitem the the one we have now, my traits stayed as they were. only the new xiii traits are to be unlocked
Join the Rainbow Pride
they never resets already accomplished goals on character. as i’m told they did it only once about fractals.
i had all of the traits unlocked regularly on all of my character and when they changed the sysitem the the one we have now, my traits stayed as they were. only the new xiii traits are to be unlocked
I know, but they are know part of a reward track of sorts, they are a linear progression from trait I to trait XIII, same goes for skills. I’m curious as to what will they do!
Hey, ArenaNet: The communication on this front with these types of concerns is disgruntling. How’s this going to affect us? There is a precedent set with the previous trait system as well and it didn’t go so well. I hope you can see why this gives players pause and cause for concern. Whether or not you do see that it gives us pause is also irrelevant. It should be communicated so that we can take proper steps on how we as players want to proceed with our characters that we have already earned progression on.
I have 23 toons, many levelled with tomes/scrolls. Recently I took the time to make sure to unlock 65 skill challenges, as 465 was the number listed neccessary to unlock all core specs. That’s 400 (level 80) All the Orr ones, and a quick run through some low level areas. doesn’t take too long.
With respect to keeping unlocked things unlocked, it would require them to allow your account to have negative hero points, since there is an exact number of them available in the game.
Nope, they’d just need to introduce a cap (and make hero challenges give you spirit shards instead of hero points if you are already at that cap).
Remember, remember, 15th of November
Why? Anet has never been about giving you back gold for stuff you spent it on after changes. You spent it, you used the stuff you bought. You think people who spent all the time farming the traits are going to expect to get their time back too?
As far as the other stuff, You need 65 skill challenges + lvl 80 I think they said to unlock everything. So at least it won’t be too bad.
Not everything – just currently existing core specializations. On the gold thing – I’m not a lawyer, but I suspect retroactively re-locking content that someone paid to unlock with real money would be potential lawsuit material in some jurisdictions. I’m not saying the player would win, but no company wants to provoke those kind of suits.
With respect to keeping unlocked things unlocked, it would require them to allow your account to have negative hero points, since there is an exact number of them available in the game. You couldn’t have 400+total skill challenges+whatever you have unlocked now available to you. Future elite specs would be trivial for anyone in this circumstance and would result in a permanently unfair arrangement as a result.
All my characters are pre-NPE so I’m only worried about skills unlocks via scrolls on my PvP/WvW leveled characters, but this is an issue for anyone who leveled primarily in those game modes.
Negative hero points? Silly. There are any number of other ways it could be done. For example: they could award a proportional number of hero points based on what you have unlocked at the time it changes and cap the max number of hero points a character can have. Yes that would make the remaining skill challenges pointless on those legacy characters (except for map completion), but the alternative of re-locking PvP/WvW leveled characters that have been fully unlocked for years is far worse.
unofficial theme song of the Nightmare Court
With respect to keeping unlocked things unlocked, it would require them to allow your account to have negative hero points, since there is an exact number of them available in the game. You couldn’t have 400+total skill challenges+whatever you have unlocked now available to you. Future elite specs would be trivial for anyone in this circumstance and would result in a permanently unfair arrangement as a result.
All my characters are pre-NPE so I’m only worried about skills unlocks via scrolls on my PvP/WvW leveled characters, but this is an issue for anyone who leveled primarily in those game modes.
Negative hero points? Silly. There are any number of other ways it could be done. For example: they could award a proportional number of hero points based on what you have unlocked at the time it changes and cap the max number of hero points a character can have. Yes that would make the remaining skill challenges pointless on those legacy characters (except for map completion), but the alternative of re-locking PvP/WvW leveled characters that have been fully unlocked for years is far worse.
Negative points would, in theory, not require extra implementation effort. Or at least minimal. What you describe is a significant addition to the system. Engineering something for a one-time conversion just isn’t resource-effective.
Well, I hope we can at least get a dev to give some better details ^^. At least that will put everyone on the right track.
With respect to keeping unlocked things unlocked, it would require them to allow your account to have negative hero points, since there is an exact number of them available in the game. You couldn’t have 400+total skill challenges+whatever you have unlocked now available to you. Future elite specs would be trivial for anyone in this circumstance and would result in a permanently unfair arrangement as a result.
All my characters are pre-NPE so I’m only worried about skills unlocks via scrolls on my PvP/WvW leveled characters, but this is an issue for anyone who leveled primarily in those game modes.
Negative hero points? Silly. There are any number of other ways it could be done. For example: they could award a proportional number of hero points based on what you have unlocked at the time it changes and cap the max number of hero points a character can have. Yes that would make the remaining skill challenges pointless on those legacy characters (except for map completion), but the alternative of re-locking PvP/WvW leveled characters that have been fully unlocked for years is far worse.
Negative points would, in theory, not require extra implementation effort. Or at least minimal. What you describe is a significant addition to the system. Engineering something for a one-time conversion just isn’t resource-effective.
It’s a major expansion. There are quite a few things being engineered for a one time conversion. Including skill/hero/spirit points. ‘Negative hero points’ is nonsensical.
unofficial theme song of the Nightmare Court
With respect to keeping unlocked things unlocked, it would require them to allow your account to have negative hero points, since there is an exact number of them available in the game. You couldn’t have 400+total skill challenges+whatever you have unlocked now available to you. Future elite specs would be trivial for anyone in this circumstance and would result in a permanently unfair arrangement as a result.
All my characters are pre-NPE so I’m only worried about skills unlocks via scrolls on my PvP/WvW leveled characters, but this is an issue for anyone who leveled primarily in those game modes.
Negative hero points? Silly. There are any number of other ways it could be done. For example: they could award a proportional number of hero points based on what you have unlocked at the time it changes and cap the max number of hero points a character can have. Yes that would make the remaining skill challenges pointless on those legacy characters (except for map completion), but the alternative of re-locking PvP/WvW leveled characters that have been fully unlocked for years is far worse.
Negative points would, in theory, not require extra implementation effort. Or at least minimal. What you describe is a significant addition to the system. Engineering something for a one-time conversion just isn’t resource-effective.
It’s a major expansion. There are quite a few things being engineered for a one time conversion. Including skill/hero/spirit points. ‘Negative hero points’ is nonsensical.
Engineering something for a one-time conversion is a waste of resources when it ultimately has no significant impact.
Yes. That money is gone. People have been saying this since the traits change announcement: do not spend your gold on traits until the update.
And if people are asking for gold back spent on circumventing the prior trait system, I’m going to ask for all that silk back I spent on Ascended crafting.
That would only make sense if they removed your ascended equipement.
I’m going to guess that even if they would like to refund the gold that they don’t have the records.
You sure? It could simply be an aditional flag in the database for each trait. 0 = Bought; 1 = Unlocked.
I could imagine they have something like that in case when bugs appear so they have all the information they need.
And if people are asking for gold back spent on circumventing the prior trait system, I’m going to ask for all that silk back I spent on Ascended crafting.
That would only make sense if they removed your ascended equipement.
I’m going to guess that even if they would like to refund the gold that they don’t have the records.
You sure? It could simply be an aditional flag in the database for each trait. 0 = Bought; 1 = Unlocked.
I could imagine they have something like that in case when bugs appear so they have all the information they need.
No, I’m not sure. I said that was my guess on how it’s set up.
Why would they need this information on the accounts? What use was it to them to know which individual accounts bought or didn’t buy if all they need to know is the aggregate numbers to see which was preferred, buying or playing. How easy it is to set up is irrelevant. They won’t bother to take the time to set it up if they don’t need it.
ANet may give it to you.