Am I the only one who hates Risen?

Am I the only one who hates Risen?

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Posted by: Asdar.9572

Asdar.9572

I absolutely can’t stand fighting these things. The problem as a pet class is that the entire rest of the game, your pet can usually hold aggro pretty well, but when it comes to risen, they want to ignore everything and come right after you. They hit much harder than regular mobs and when you get in a fight with a small handful of them, you are pretty much dead without exception. Its like having to fight a mini boss every single time you go against just 1 of them. Just in a fight I had last night, there was 4 risen that ran right at me, ignored my pet, ignored the npc’s that were there to help me, all of them hit me at the exact same time, and my 14k of hitpoints went from 14k to 0 in less then 5 seconds. Seriously? 14,000+ hitpoints and I live for a total of 5 seconds? Risen are way out of balance compared to the rest of the game. At least, in my opinion.

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Posted by: cgnius.8539

cgnius.8539

I’d be very surprised if you were :p

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Posted by: digiowl.9620

digiowl.9620

Never mind the anchor throwing ones wandering around Orr, that enjoy partnering up with some that pack a hammer of some kind. End result, a CC chain of epic proportions…

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Posted by: Gord.8654

Gord.8654

The level 80 areas are impossible to solo. I think that this is part of their “anti-bot” strategy. It sucks because I solo alot to since I prefer open world over dungeons but I don’t think it is going to change. It is well documented that Anet expects players to party all the time. There are rewards (additional drop rates) for being in a party as well. No room for “lone wolves” in GW2!

Host of SOTD Podcast www.sotdpodcastblog.wordpress.com

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Posted by: digiowl.9620

digiowl.9620

The main “problem” with going lone wolf in the game is that while the mechanics focus on 1 on 1 dances of death, the open world loves to throw waves of mobs at you as if tank and spank was still a valid option.

You can see this in the level scaling as well. One level below the area average and you will get stomped left and right, on par and you may get away with facing two at once if you have access to massive AOE burst, one above and suddenly you can walk all over groups of 3+ if you have access to any AOE at all.

(edited by digiowl.9620)

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Posted by: Dawdler.8521

Dawdler.8521

Hm, I had that experience before. Then I came up with a brilliant solution!

Log out to main menu, create new character, Warrior.

I can AFK fighting a Risen as the HP will just regen. It do become a little dull having to drag together like 5 Risen in order to have a little challenge (ie dropping below 90% HP).

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Posted by: SoPP.7034

SoPP.7034

I manage Risen aggro fine, it’s the bland design that annoys me.

Managing to look more or less like Thrall mobs, they are dull and dark in colour that while GW2 is deep in lore, Risen are incredibly uninspiring.

NOW fighting branded is much more interesting, they just ooze great design. They should be given more development in the future as the GW2 universe expands to fight the other dragons.

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”

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Posted by: Asdar.9572

Asdar.9572

I am a ranger, I can pretty much destroy any regular mob in mere seconds. Even veteran mobs only give minor challenges so why then is a regular risen mob so much more powerful then even veteran mobs? It is just insane. And why the bait and switch then? Why allow your people to solo almost the entire game and then force them to group right at the end? Dont punish your regular players because you want to get rid of bots. I have absolutely enjoyed my story line and roaming the country side as a ranger and my pet. This has been one of the few mmos in the past several years that actually made me feel like I was in a real living world with real actual exploration. Then you get near the end and BAM, nah all that stuff we let you do during the entire game was just a lie, screw you! That is exactly how I am feeling in these last few levels.

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Posted by: Grunties.6841

Grunties.6841

Annoying recycled and unimaginitive mobs. Probably anti bot as suggested. If so, glad we can be penalized because making life harder for bots and players is easier than banning bots. Even bots reported multiple times who have been around for a month.

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Posted by: MistyMountains.3751

MistyMountains.3751

Im fine with the risen, i HATE the 10 second respawn (slight exaggeration) and mass spam Crowd control abilities (not a exaggeration)…its like Anet ran out of ideas to make a trash mob difficult so they decided “well we have this mob that has a low CD grab…i know well give it to 2-3 other mob types + snares + knockdowns and then toss in a random risen with high burst + range capability…there we’ve done it…we’ve made orr our masterpiece …now if only we could make it so no players ever logged in to it”

(edited by MistyMountains.3751)

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Posted by: Narkosys.5173

Narkosys.5173

Under the guise of challenging they made it annoying instead. I noticed it very much when I was out in other areas then went into Orr. They hit much harder and have every type of CC available. The mobs just arent fun but a huge PITA and the respond timers are out of whack. Since Fracs no one is in Orr anymore (been on 3 servers now) and doing it solo is well meh. And then you get porous bones for killing them. PLinx ect nets porous bones. I use to get rares and stuff now I cant even pay for my waypoints.

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Posted by: digiowl.9620

digiowl.9620

Yea, the line between challenge and annoyance is highly blurred in this game (and its community).

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Posted by: Neb.4170

Neb.4170

Death… Good!

Everyone… Come!

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

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Posted by: maddoctor.2738

maddoctor.2738

The level 80 areas are impossible to solo. I think that this is part of their “anti-bot” strategy. It sucks because I solo alot to since I prefer open world over dungeons but I don’t think it is going to change. It is well documented that Anet expects players to party all the time. There are rewards (additional drop rates) for being in a party as well. No room for “lone wolves” in GW2!

Which zone is impossible to solo? I’m walking casually around all areas in Orr/Frostgorge without any problems… if anything they need to up the difficulty there, being an end-game zone and all.

Of course this happens afrer you learn your profession and start using “proper” builds. Once that happens and you get the hang of the zone AND your character you should be able to move around Orr while sleeping.

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Posted by: Horrorscope.7632

Horrorscope.7632

I recently made it to Orr, I’ve read threads like this for months, assuming Orr was this nightmare. I found it nowhere near what I read. The mobs, still have plenty of space between them to get around and aren’t any tougher then things I faced all game long. The one difference are the Cathedrals, yes most will not be able to solo them, but other large Meta’s and Champions throughout the game that can be said to. I found this personally well overstated, the harshness that is Orr. I guess character builds can greatly vary in this game.

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Posted by: digiowl.9620

digiowl.9620

That, and the ability of individuals to maintain focus during 30+ minute fights.

Edit: and in that may lay the difference between challenging and annoying. If you can’t keep focus, the frequent drawn out battles become an annoyance that get in the way of your goals. But if you can, they become an accepted challenging part of the game.

(edited by digiowl.9620)

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Posted by: Asdar.9572

Asdar.9572

The level 80 areas are impossible to solo. I think that this is part of their “anti-bot” strategy. It sucks because I solo alot to since I prefer open world over dungeons but I don’t think it is going to change. It is well documented that Anet expects players to party all the time. There are rewards (additional drop rates) for being in a party as well. No room for “lone wolves” in GW2!

Which zone is impossible to solo? I’m walking casually around all areas in Orr/Frostgorge without any problems… if anything they need to up the difficulty there, being an end-game zone and all.

Of course this happens afrer you learn your profession and start using “proper” builds. Once that happens and you get the hang of the zone AND your character you should be able to move around Orr while sleeping.

So let me get this straight, What you are saying is there are only cookie cutter builds that are viable and if you stray from those then you shouldnt be able to play the game? Excuse me, then why the build structure at all then? Why not lock everyone into a particular build and forgo the ability to customize your character at all. The fact that I can destroy a normal mob in mere seconds and can take on any veteran mob without worry of ever dying tells me that my build is pretty decent. Yet when it comes to risen and risen ONLY, do I have issues where I can die in mere seconds. My gear is decent, my weapons seem decent, nothing has changed from the entire rest of the game with the exception of the risen being stupidly over powered (which they have been the entire game as well). I watched an interview just earlier today where they talked about not changing the game at 80 (which I am only 78 right now) compared to how it was as you leveled, but that is exactly what they have done in these end zones. We are not even talking about dungeons or whatnot, just the open world.

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Posted by: TheUndefined.1720

TheUndefined.1720

My first 80 I ran a few dungeons, and did all the lower level zones first before venturing into the higher level zones. So I actually didn’t encounter the risen much at all.

My second 80 (one I’m currently playing), I wanted to explore more of Tyria, and enjoy all the world had to offer me. Huge mistake. I’ve spent hours on events in attempts to solo them (reclaiming that stupid fort in sparkfly fen, trying to defend the Hylek town from waves after waves of undead, etc) to absolutely no avail. I’d get overwhelmed as if there were a dozen players behind me.

No there weren’t players around the area to scale up the difficulty.

So you know what I did? I left. I didn’t even want to bother with the hassle of those unbalanced enemies / events. I find myself doing that pretty often with the higher level zones.

I could just be a poor player, or playing an ineffective class; either way it isn’t fun. : /

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Posted by: Horrorscope.7632

Horrorscope.7632

So let me get this straight, What you are saying is there are only cookie cutter builds that are viable and if you stray from those then you shouldnt be able to play the game? Excuse me, then why the build structure at all then? Why not lock everyone into a particular build and forgo the ability to customize your character at all. The fact that I can destroy a normal mob in mere seconds and can take on any veteran mob without worry of ever dying tells me that my build is pretty decent. Yet when it comes to risen and risen ONLY, do I have issues where I can die in mere seconds. My gear is decent, my weapons seem decent, nothing has changed from the entire rest of the game with the exception of the risen being stupidly over powered

The person you replied to did mention proper build. If I have one or not, I wouldn’t know. I’m using a build that I like and I don’t think it is considered a trick one, probably would be considered more inefficient the efficient if it were judged by the best players.

When I made it to Orr I was level 80 with level 65 gear. I also had enough karma for a complete armor set from running dalies and almost enough gold for exotic weapons and accessories. I also had to get to the Lost Shore for the armor I wanted, which was all the way on the other side. I was able to make it there without a big issue and found the area neat overall, yet another well laid out, interesting looking map. It took a second day to make it there and was lucky enough to find a surge of people running Arah, once that was won I dropped my nut for full exotics. That then made trekking Orr that much easier to get all the map landmarks on the 3rd/4th day. I would think you need to sort of balance the area for full exotic players because ultimately one would spend more time there dressed that way I think. But to be clear, yes 80 exotics are better then 65 non-exotics, but it’s not like twice as powerful, it feels like about 15% more powerful. So even average 65 gear to me was ok.

I’m on the Magguma Server which I find sort of in the middle from reading on populations. Sometimes it’s thin, some times it’s hopping. If you are on a server always thin, I would suggest finding your way to a more populated server. I do sometimes think of moving myself, but then I get that surge. Yesterday I went back to Queensdale, wow it was really hopping there after the Christmas surge. I took off some armor and ran around with them for a while.

Now all that said, I’m still in favor of what we call “under-flowing” around these parts. I would totally strive to make all open world maps feel alive with people and events. That to me is GW’s2 bread and butter.

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Posted by: Narkosys.5173

Narkosys.5173

The level 80 areas are impossible to solo. I think that this is part of their “anti-bot” strategy. It sucks because I solo alot to since I prefer open world over dungeons but I don’t think it is going to change. It is well documented that Anet expects players to party all the time. There are rewards (additional drop rates) for being in a party as well. No room for “lone wolves” in GW2!

Which zone is impossible to solo? I’m walking casually around all areas in Orr/Frostgorge without any problems… if anything they need to up the difficulty there, being an end-game zone and all.

Of course this happens afrer you learn your profession and start using “proper” builds. Once that happens and you get the hang of the zone AND your character you should be able to move around Orr while sleeping.

So let me get this straight, What you are saying is there are only cookie cutter builds that are viable and if you stray from those then you shouldnt be able to play the game? Excuse me, then why the build structure at all then? Why not lock everyone into a particular build and forgo the ability to customize your character at all. The fact that I can destroy a normal mob in mere seconds and can take on any veteran mob without worry of ever dying tells me that my build is pretty decent. Yet when it comes to risen and risen ONLY, do I have issues where I can die in mere seconds. My gear is decent, my weapons seem decent, nothing has changed from the entire rest of the game with the exception of the risen being stupidly over powered (which they have been the entire game as well). I watched an interview just earlier today where they talked about not changing the game at 80 (which I am only 78 right now) compared to how it was as you leveled, but that is exactly what they have done in these end zones. We are not even talking about dungeons or whatnot, just the open world.

Anet did and it has showed very blatantly. Role a warrior since they get buffed and never nerfed. Wonder why that is. They wrecked the balance of the game in favor of 1 class.
Then they made the best gear and loot in 1 place fractals.
So yes they did do just that and locked other people out. Ever wonder why a warrior can charge into 10 risen while every other profession has to take 1 out at a time?

I dont know why they did it, my source never told me. But it is very obvious that they turned this game into 1 cookie cutter build with warr profession standing around looking for fractals level X (not with the patch now).

That is how and with what profession Anet wants you to play this game. The sooner you realize that the happier you will be.
And by the way everything they said before and interviews are not to be believed or can change at any time look at ascend gear and massive in game grind has become.

SO really dont worry once you hit 80 just do what they want you to and earn gold. Do fractals till your fingers bleed. I will tell you that you get 0 loot in orr- I use to get 4-5 rares from plinx run now I get 0 and porous bones.
I wish you luck in the future but Orr isnt hard just a Pita and the spawn timers are out of whack. If your not a warrior dont do the champs.
PS I play a thief – the most nerfed class in the game.

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Posted by: maddoctor.2738

maddoctor.2738

So let me get this straight, What you are saying is there are only cookie cutter builds that are viable and if you stray from those then you shouldnt be able to play the game?

No but some builds are better than others. I play an Elementalist and a Guardian mostly and I have “made” lots of builds that use all my available weapons, too bad I can’t save them though. I can move around Orr with all of them without issues, and they aren’t all “tank” builds either… What I’m saying is that maybe you need to change a bit your build and try and see why you are dying so quickly.

I’m sure once you get used to it, you will remember these times of frustration in Orr and say “hey, this is super easy, I want more challenge!” like so many people before you. I also used to think that the Risen are impossible… it’s natural, there is a rather “huge” leap in difficulty compared to the other areas. Take it easy and with some time you will get used to it, even without changing your build!

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Posted by: Valento.9852

Valento.9852

Death… Good!

Everyone… Come!

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

Hahah I love how they manage to make me mad at many times, and now I’ll be laughing everytime I remember this post. xD

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Asdar.9572

Asdar.9572

So let me get this straight, What you are saying is there are only cookie cutter builds that are viable and if you stray from those then you shouldnt be able to play the game?

No but some builds are better than others. I play an Elementalist and a Guardian mostly and I have “made” lots of builds that use all my available weapons, too bad I can’t save them though. I can move around Orr with all of them without issues, and they aren’t all “tank” builds either… What I’m saying is that maybe you need to change a bit your build and try and see why you are dying so quickly.

I’m sure once you get used to it, you will remember these times of frustration in Orr and say “hey, this is super easy, I want more challenge!” like so many people before you. I also used to think that the Risen are impossible… it’s natural, there is a rather “huge” leap in difficulty compared to the other areas. Take it easy and with some time you will get used to it, even without changing your build!

Again, I am only dieing quickly to the RISEN. I can take on 3,4,5 normal mobs and live through it fairly easily, Only the risen tear me apart. All of my gear is 70+ so its not like I am ignoring it. No exotics except for my bow. If my build is good enough for 70 levels, why all of sudden do I need to change it? Why are the risen so much harder that you would have to change your build just to fight them alone? Now dont get me wrong, I can fight 1 or 2 risen and sometimes even that is a risk depending on which risen it is, but you get 3 or 4 and its pretty much lights out. We are talking about open world here. We aren’t doing raids here, so these last 10 levels should not scale as badly as what it is. I dont even like Orr, but I am trying to finish out my story and of course its forcing me to be there. Sadly this is just like every other mmo company out there. They can’t leave well enough alone and balance the dam game for the entire levels, they always have to make hell levels to tick off their customers. I thought we had finally gotten beyond that, but no. they are no better then all the other mmo devs out there.

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Posted by: Northlander.4619

Northlander.4619

I’ve been to Orr with all my level eighties (ele, necro, ranger, guardian, and mesmer) and the only character I had any significant problems with was with the elementalist. Then I added more condition removal and evasion skills and I no longer had the problem even with my elementalist – and we are talking about 14k hp ele here.

The area is fine as long as you have a few skills that allow you to avoid combat (i.e. mist form), remove conditions (since the area is condition heavy), or have pets to distract enemies. Heck. My necro doesn’t even use any real condition removal and he does fine. Dodge rolling helps too.

The only annoying thing is that pets slow down your running. As do skills that drop AoE patch on a dodge roll since it pulls you into the combat. I used to hate the mobs that pull but you can avoid those pretty easily by dodging the thrown anchor/whatever.

Edit: Also you don’t need any special builds to survive in Orr. Just a few skills that help removing conditions/avoid combat. Even those are not strictly necessary. They just make it easier.

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Posted by: Cosine.1786

Cosine.1786

Risen are pretty annoying, sure. Especially with the crazy spawn rate in Orr.

They got nothing on the Dredge. My mission is rub out every last one of those little gits.

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Posted by: Videshi.5371

Videshi.5371

I like fighting risen, and I don’t seem to have much a of a problem doing so. Then again, I’m a bleed-tank sort of warrior, so maybe it’s not as much of an issue for me.

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Posted by: Artemis Noir.3804

Artemis Noir.3804

I hate Risen, but not because I find them overly onerous to fight.

Rather, I hate them because there are so bloody many throughout the game. It becomes extremely repetitive to have to fight mob after mouldy, mindless mob shouting “Death! Good!”
A little more variety, especially in the 70+ zones, would be really nice.

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Posted by: Avigrus.2871

Avigrus.2871

The chain CC and grabbing is annoying as hell…. makes me want to /ragequit

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)

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Posted by: dybryd.1358

dybryd.1358

I like that the 80 areas are challenging to solo. It’s not impossible, I do it all the time – but you have to be on your toes rather than just mindlessly grinding through.

But yes, fighting the Risen becomes repetitive after a while – especially as they’ve been present throughout the leveling process in many areas and story missions.

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Posted by: Horrorscope.7632

Horrorscope.7632

Again, I am only dieing quickly to the RISEN. I can take on 3,4,5 normal mobs and live through it fairly easily, Only the risen tear me apart. All of my gear is 70+ so its not like I am ignoring it. No exotics except for my bow. If my build is good enough for 70 levels, why all of sudden do I need to change it?

Now dont get me wrong, I can fight 1 or 2 risen and sometimes even that is a risk depending on which risen it is, but you get 3 or 4 and its pretty much lights out.

I’ll I can reply with is “I did not see this issue myself”. I didn’t have exotics when I first entered either and I didn’t have this “I owned previous content, to being owned”. For me it stayed pretty much the same, I could take a couple few trash at a time inside or outside of Orr. at near level. Hmmm….

I’m not sure why we should think we should do 3+ at once. Now I can get your point if you are talking outside of Orr and down leveling. The game is too lenient down leveling. Yes an 80 running well under their level can face roll many at once, but I wouldn’t expect at level to be the same experience, nor did I find that right. I’ve been one for more take-away more stats when down leveling. The point is is to meet up with others and still have a balanced game.

(edited by Horrorscope.7632)

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Posted by: Defora.3694

Defora.3694

Why are the risen so much harder that you would have to change your build just to fight them alone? Now dont get me wrong, I can fight 1 or 2 risen and sometimes even that is a risk depending on which risen it is, but you get 3 or 4 and its pretty much lights out. We are talking about open world here. We aren’t doing raids here, so these last 10 levels should not scale as badly as what it is. I dont even like Orr, but I am trying to finish out my story and of course its forcing me to be there.

There is actually change; those last zones do not have hearts and are fully run by meta events aka “take this altar and soon it will be contested again” Those zones are “enemy territory” and when moving solo you need to be either fast or… uhm…. ye… you need to be fast. Kill fast or run fast… and die slowly on cc chains if they get you.

~~~~~~~~~~~~~~
Here is my story of emo rage about risen/orr:
With my elementalist I had spent most of my time on wvw and I also dinged to 80 there so I had no idea of pve end areas.

I chatted with guild and googled the place to go for gear. That area was lvl 75 pve Temple of Balthazar. So there I ran, with my staff and berserker gear. As you can imagine, I was dying no matter what route I took. The thing that made it even worse was the fact that most of the waypoints were contested so I started from the Fort Trinity every time. So, QQed to map chat how awful this area is… only to get some nice chat with people how they manage to run around there. I gave up with temple, run some AC to get +pow+vit+tough gear and bought daggers.

Yesterday I was taking Temple of Balthazar with 4 random people and got last pieces of my +pow+vit+tough gear. I still like to run with staff on dungeons/wvw and I swapped to it also on temple, but when I solo I run D&D
~~~~~~~~~~~~~~~

I know this wont help you since you are ranger, but I was just trying to explain that those Orr areas are kind of raids. They are not as solo friendly as other pve areas but you can survive.

Now I hunt the risen for the anger and frustration they caused. They do not see me coming, but they most often see me leaving.

Necromancer | Elementalist | Mesmer | Thief || Gandara

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Posted by: Infatum.2481

Infatum.2481

Risen are definitely my least favorite group to fight, I don’t find them particularly challenging, just annoying and rather bland. I do find it strange that the ‘zombies’ of the game move faster than pretty much every other creature in it, and their one liners that they constantly spout just make them seem silly rather than remotely menacing. I really pity the voice actors that had to say ‘Death… good!’ with a straight face.

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Posted by: mavet.3047

mavet.3047

I’m not a big fan about all the risen dead movies either - oh wait, wrong topic

Mors janua vitæ

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Posted by: tigirius.9014

tigirius.9014

not in the slightest considering.

And some of us are on weaker classes that have some rather strange bugs. I still have the bug on my thief where every mob and their grandma can completely see me while stealthed if they are doing an AOE attack that targets me directly. I’m serious. It is especially noticable with grubs.

My engineer is still in the beta testing stages so everything he has just plain misses or takes a bazillion attacks even when in burst dps builds.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Blackwolfe.5649

Blackwolfe.5649

The better question would be: Is there anyone who DOESN’T hate risen? :P

Colin Johansen casts – Working As Intended
Colin Johansen hits you for 239407889 damage
Game over

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Posted by: Sungak Alkandenes.1369

Sungak Alkandenes.1369

Since I’m seeing some interesting suggestions here about surviving Orr, do any of you with those suggestions have tips about using an Engineer there? Other than Reroll, please. :p

Edit – bear in mind that I have problems with my wrists, so rapid combinations are out. If that makes an Engineer un-viable in Orr (or at all) then I’m fine with other class suggestions.

“The Meta Game does not stop at the game. Ever.” — Me
I like to view MMOs through the lazy eye of a Systems Admin, and the critical eye of a
Project Manager. You’ve been warned. ;-)

(edited by Sungak Alkandenes.1369)

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Posted by: Rainu.6871

Rainu.6871

While risen are annoying, it’s more about the lack of variety than them being difficult. At first they took some time getting used to but once you learn when to dodge their CCs and to be careful so you don’t pull additional mobs they aren’t that bad.

Now the dredge, them I hate with a passion and I consider them by far the most dangerous enemy type in the game.

(edited by Rainu.6871)

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Posted by: digiowl.9620

digiowl.9620

Again, I am only dieing quickly to the RISEN. I can take on 3,4,5 normal mobs and live through it fairly easily, Only the risen tear me apart. All of my gear is 70+ so its not like I am ignoring it. No exotics except for my bow. If my build is good enough for 70 levels, why all of sudden do I need to change it?

Now dont get me wrong, I can fight 1 or 2 risen and sometimes even that is a risk depending on which risen it is, but you get 3 or 4 and its pretty much lights out.

I’ll I can reply with is “I did not see this issue myself”. I didn’t have exotics when I first entered either and I didn’t have this “I owned previous content, to being owned”. For me it stayed pretty much the same, I could take a couple few trash at a time inside or outside of Orr. at near level. Hmmm….

I’m not sure why we should think we should do 3+ at once. Now I can get your point if you are talking outside of Orr and down leveling. The game is too lenient down leveling. Yes an 80 running well under their level can face roll many at once, but I wouldn’t expect at level to be the same experience, nor did I find that right. I’ve been one for more take-away more stats when down leveling. The point is is to meet up with others and still have a balanced game.

thing is that often attacking one mob also aggro their nearest 2-3 fellows, or they have the ability to summon help, so we do not really have a choice.

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Posted by: SoPP.7034

SoPP.7034

Death… Good!

Everyone… Come!

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

Hahah I love how they manage to make me mad at many times, and now I’ll be laughing everytime I remember this post. xD

You forgot

Return…….. die

I’ve heard these phrases wayyyyyyyyyyyyyyyyy to much -.-

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”

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Posted by: nofo.8469

nofo.8469

The level 80 areas are impossible to solo. I think that this is part of their “anti-bot” strategy. It sucks because I solo alot to since I prefer open world over dungeons but I don’t think it is going to change. It is well documented that Anet expects players to party all the time. There are rewards (additional drop rates) for being in a party as well. No room for “lone wolves” in GW2!

Which zone is impossible to solo? I’m walking casually around all areas in Orr/Frostgorge without any problems… if anything they need to up the difficulty there, being an end-game zone and all.

Of course this happens afrer you learn your profession and start using “proper” builds. Once that happens and you get the hang of the zone AND your character you should be able to move around Orr while sleeping.

So let me get this straight, What you are saying is there are only cookie cutter builds that are viable and if you stray from those then you shouldnt be able to play the game? Excuse me, then why the build structure at all then? Why not lock everyone into a particular build and forgo the ability to customize your character at all. The fact that I can destroy a normal mob in mere seconds and can take on any veteran mob without worry of ever dying tells me that my build is pretty decent. Yet when it comes to risen and risen ONLY, do I have issues where I can die in mere seconds. My gear is decent, my weapons seem decent, nothing has changed from the entire rest of the game with the exception of the risen being stupidly over powered (which they have been the entire game as well). I watched an interview just earlier today where they talked about not changing the game at 80 (which I am only 78 right now) compared to how it was as you leveled, but that is exactly what they have done in these end zones. We are not even talking about dungeons or whatnot, just the open world.

That’s a problem with the game design.

But he is right, with a geared and properly specced 80 you should be able to fully explore all 80 zones solo without any problems, regardless of class.

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Posted by: lagrangeify.5641

lagrangeify.5641

You and the rest of the community I’d say. Risen are aggravating to say the least. And if you’re on a lower pop server, finding a waypoint that isn’t contested can be an exercise in futility too.

I’m okay with difficult, but being CC spammed to oblivion as I inch my way from one ludicrously short spawn to the next…not so much. All the profs I’ve rolled thus far have ways to mitigate these problems but it still smacks of uninspired design to me, a little like the Flood levels in Halo 1, or the alien planet in Half Life.

And undead foes in the MMO genre is getting sort of old now. I agree with another poster re Branded, much cooler enemies.

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Posted by: Errant Venture.9371

Errant Venture.9371

Stop trying to face tank and use your abilities to dodge/mitigate damage and level 80 zones are easy to solo. Unlike traditional games, GW2 is all about AVOIDING damage through awareness and mobility instead of trying to sit there and absorb/heal away all the damage that comes at you.

If you’re into face-tanking and don’t really enjoy the active playstile GW2 promotes, it’s probably not the game for you =\

The Battle Bakery [vPie]

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Posted by: Kromsin.6359

Kromsin.6359

Risen are poor game design. Seriously, who can’t make zombies that are annoying. This game is great till they drop the zombie bomb. Annoying zombies bbbaaaad.

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Posted by: Rustypipes.6238

Rustypipes.6238

Veteran Risen Abomination

Worst mob ever. I avoid these like the plague because they cannot be slowed, stunned, knocked back or down and they hit like a truck non stop and knock down every 3 seconds.

I was doing my personal story on my Minion Necro in Mount Maelstrom with Trehearne and a whole group of NPCs and we came across one of these one and he systematically took down every npc and Treahearne before we even had half of his health down. He then proceeded to dismantle my minions in one hit before coming after me.

Lucky for me, I know that mobs cannot jump and proceeded to kite him by jumping up a level forcing him to run around then jump back down while resummoning my minions on cool down. It took me 15 minutes to kill this guy. He might as well have been a group boss.

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Posted by: HawkMeister.4758

HawkMeister.4758

Basically stopped playing this game after I encountered my first Risen and had an enjoying bout of Underwater Risen-Ping-Pong (aggro one cluster -> pull -> into aggro range of their next door neighbors -> pull -> goto 10).

And I think this was just in a lvl55 area.
But it instantly made me aware of how broken this mob is and that I´m definitely NOT going to suffer 25+ more levels of these shenanigans.

Together with the other major design and technical(performance) problems of this game, it was the last drop.
GW2 hiatus has commenced.

GW2 BitterVet achievement – UNLOCKED

Polish > hype

(edited by HawkMeister.4758)

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Posted by: Evalia.7103

Evalia.7103

Seriously, you know nothing.
Try dredge fractal on 30+ difficulty…
Orr is just a cakewalk.

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Posted by: Yaki.9563

Yaki.9563

The level 80 areas are impossible to solo. I think that this is part of their “anti-bot” strategy. It sucks because I solo alot to since I prefer open world over dungeons but I don’t think it is going to change. It is well documented that Anet expects players to party all the time. There are rewards (additional drop rates) for being in a party as well. No room for “lone wolves” in GW2!

Which zone is impossible to solo? I’m walking casually around all areas in Orr/Frostgorge without any problems… if anything they need to up the difficulty there, being an end-game zone and all.

Of course this happens afrer you learn your profession and start using “proper” builds. Once that happens and you get the hang of the zone AND your character you should be able to move around Orr while sleeping.

So let me get this straight, What you are saying is there are only cookie cutter builds that are viable and if you stray from those then you shouldnt be able to play the game? Excuse me, then why the build structure at all then? Why not lock everyone into a particular build and forgo the ability to customize your character at all. The fact that I can destroy a normal mob in mere seconds and can take on any veteran mob without worry of ever dying tells me that my build is pretty decent. Yet when it comes to risen and risen ONLY, do I have issues where I can die in mere seconds. My gear is decent, my weapons seem decent, nothing has changed from the entire rest of the game with the exception of the risen being stupidly over powered (which they have been the entire game as well). I watched an interview just earlier today where they talked about not changing the game at 80 (which I am only 78 right now) compared to how it was as you leveled, but that is exactly what they have done in these end zones. We are not even talking about dungeons or whatnot, just the open world.

Anet did and it has showed very blatantly. Role a warrior since they get buffed and never nerfed. Wonder why that is. They wrecked the balance of the game in favor of 1 class.
Then they made the best gear and loot in 1 place fractals.
So yes they did do just that and locked other people out. Ever wonder why a warrior can charge into 10 risen while every other profession has to take 1 out at a time?

You just hate warriors. Nothing you said is true.

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Posted by: Auesis.7301

Auesis.7301

Orr is easy. Barring a Champion giant, I can go lone wolf without problems. I don’t know where the mass CC chains you guys are talking about are, because I’ve never been stunlocked or incapacitated to the point where it got frustrating. Hell, the anchoring mobs that pull you in might as well do a song and dance before they attack you, because that’s how easy it is to dodge.

Gnome Child [Gc]
Resident Thief

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Posted by: mrstealth.6701

mrstealth.6701

I wouldn’t say most Orr is too hard. There are some areas in it that need some serious work because of insane respawns (5 seconds or less) and mobs that are way too close together to ever fight alone, including a few areas where attempting combat will land you in a fight with 2-3 veterans in addition to other mobs. The majority of Orr is just boring (no mob diversity) and poorly designed, but not overly difficult.

The risen do have a lot more HP than most other enemies, which does nothing but make every fight last longer, and increase the chances of respawns becoming a problem. The CC is pretty bad with a group of them, especially when you get a respawn/patrol aggro’ing from off-screen. Rather difficult (or impossible) to dodge a pull you can’t see coming. This is usually when the problems start, because this gets you pulled into more aggro.

If you do manage to aggro more than 3 of them, you’re pretty much dead unless you happen to be a warrior or guardian. And because someone always makes the comment about learning to dodge…our pathetic 2 dodges doesn’t really mean a thing versus 5 mobs. No matter how good you are at doding the big hits, you’re still going to get hit…a lot. If one of the Brutes manages to get a knockdown on you, you can expect to be on the ground for a long time when the others take this opportunity to chain KD you. If you don’t wear heavy armor or have an invulnerablity skill you can use while KDd, you’re going to die in the 8-10 seconds you’re on the ground.

If you can avoid over-aggro, which is possible in most of Orr, you can do fine solo. It’s still a lot easier to get into a no-win sitation here than in almost any other part of the game. However, being aware of your surroundings and looking at the nearby mobs before leaping into a fight can help avoid most bad situations, outside of those caused by the broken respawn rates. Fast respawns (far less than the supposed 30 sec min) are probably the cause of most of my deaths in Orr. I can’t count how many times I’ve seen the same mob respawn before I’ve had a chance to loot the previous spawn.

The only risen mob that I would say is completely broken and overpowered is the infamous Veteran Risen Abomination. I’m actually appalled that someone thought putting in story quests where you have to fight two of these creatures simultaneously was a good game design idea. There are a few quests like this, and some of them do start off with having NPC help, but the abominations kill them in 1-2 hits with AoE swings that can wipe a group of 5 NPC allies in a few seconds. The only way to actually “fight” them is by constantly running away, only turning around to cast a single attack, then dodging away to regain a distance gap…followed by another 10-20 seconds of running away while your endurance/energy recharges. This isn’t a skillful way to deal with a challenging mob, it’s a dull, tedious, and broken way of dealing with a horribly designed mob/quest.

Short answer to the OP: No, you’re not the only one. I, and every friend I play with, hate the risen. Every story quest after level 25 is full of nothing but them, and we are all tired of fighting the same creatures at every step. I can complete my daily kill variety easily in any map in the game…except for Orr (Southsun, too…but there is no reason to ever go there)

Footsteps Of War [FoW] | Yak’s Bend
Seer Of The Divine | Sarina Starlight | Tireasa | Caedyra

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Posted by: Death Reincarnated.3570

Death Reincarnated.3570

Death… Good!

Everyone… Come!

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

Hahah I love how they manage to make me mad at many times, and now I’ll be laughing everytime I remember this post. xD

You forgot

Return…….. die

I’ve heard these phrases wayyyyyyyyyyyyyyyyy to much -.-

I lol at them everytime they die at my staff.

The one I like is by ‘Defeat the Risen pirate Captain Rotbeard (80)’

“Treasure…DEVOUR.”

Proud member of Legion of Honour XIII

Do not click this link!