Am I the only one who noticed? **SPOILERS**
We aren’t getting a new class.
New spec maybe, but it’s highly unlikely to be Paragon as those core skills were split between warrior and guardian already.
Next stop ground station, hype train grounded until further notice.
We aren’t getting a new class.
New spec maybe, but it’s highly unlikely to be Paragon as those core skills were split between warrior and guardian already.
Next stop ground station, hype train grounded until further notice.
I don’t think that is true, warriors had shouts and stuff in guild wars 1, but paragons were a much different form of this with chants and songs that affect the next attack or attack vs them. Guardians don’t have this because those types of AOEs like aegis were monk spells. Paragons are a very different cup of tea that consistently benefited groups.
maybe youre seeing some pve only skills or more class utility skills paragon themed. I highly doubt that the leaks would have missed something this big.
We aren’t getting a new class.
New spec maybe, but it’s highly unlikely to be Paragon as those core skills were split between warrior and guardian already.
Next stop ground station, hype train grounded until further notice.
I don’t think that is true, warriors had shouts and stuff in guild wars 1, but paragons were a much different form of this with chants and songs that affect the next attack or attack vs them. Guardians don’t have this because those types of AOEs like aegis were monk spells. Paragons are a very different cup of tea that consistently benefited groups.
You can think it’s not true all you want. However…..Reality begs to disagree. Consider many warrior/guard shouts function similar to core Paragon skills and have similar names.
It’s pretty clear they took the paragon and split it between offensive and defensive shouts and place them on Warrior and Guardian respectively.
We aren’t getting a new class.
New spec maybe, but it’s highly unlikely to be Paragon as those core skills were split between warrior and guardian already.
Next stop ground station, hype train grounded until further notice.
I don’t think that is true, warriors had shouts and stuff in guild wars 1, but paragons were a much different form of this with chants and songs that affect the next attack or attack vs them. Guardians don’t have this because those types of AOEs like aegis were monk spells. Paragons are a very different cup of tea that consistently benefited groups.
You can think it’s not true all you want. However…..Reality begs to disagree. Consider many warrior/guard shouts function similar to core Paragon skills and have similar names.
It’s pretty clear they took the paragon and split it between offensive and defensive shouts and place them on Warrior and Guardian respectively.
I’ve played enough of both games to know this is entirely not true, core paragon skills were based around extensions of a shout into party skills that were very effective. The warrior shouts may have similarities with some, but most of the warrior skills ARE warrior skills from guild wars 1. Guardians have the same similarity, but little to nothing core to a paragon. Nothing was “split” because the core was never taken from paragons. Paragon was an extensive class that was based around anthems, ballads, refrains(which depended on chaining songs/shouts). THESE were the core skills, I don’t know what you think you know, but you are entirely wrong if you think core paragon skills are remotely in this game. It is like you want possibilities to be wrong, this isn’t a hype train, and you don’t sound smart trying to disprove things with your ill-informed ego that cannot understand the difference between a shout and a song/chant.
(edited by Gendou.9620)
https://wiki.guildwars.com/wiki/List_of_paragon_skills
Lets just go through this together then
Brace yourselves – Sounds and functions oddly familiar to Stand Your Ground
Fall Back – Sounds and functions oddly familiar to Retreat
Find their Weakness – Sounds and functions oddly familiar to On My Mark
I could continue on here but its painfully obvious that they bundled some paragon skills together and shipped them as shouts for both Warrior and Guardian.
The more you know
(edited by TexZero.7910)
Do you understand what “Core” means? You can cherry pick what you think is relevant all day, but nothing core from paragons is in this game, period. What are paragons known for? Spear throwing and songs/chants. What is not in this game? That. Shouts are not their core, shouts are inspired from warriors, which is no surprise that paragons had shouts. Warriors had party shouts before paragons, and paragons gained a few, is it no surprise that warriors can use them in GW2? Now what makes paragons unique? I’m sure you can figure that out.
You can call out cherry picking all you want, but ignoring the facts is just as bad.
Even if we ignore the evidence in front of you there’s still the gaping hole in your theory. That we get a new profession.
That ain’t happening chief. It’s already been said before. The only reason we got Rev was to flush out the roster and give us 3 of each armor classes. Now that we have it, you can say goodbye to new professions.
You can’t call something a fact if it hasn’t happened, there is no hole in what I see in the patch. I point out observations leading to a hypothesis, and you try to state what you call facts— facts are very bold claims that have solid evidence that usually cannot be disproved. I don’t ignore facts, but I do ignore bold claims of things that have not happened. If you want an easy fact— I have a way of looking at things called optimism, and you have a thing called pessimism. What is the difference? Well in order to ensure your outcome is correct you call them “facts”. I on the other hand are not trying to “prove” anything, I’m stating observations leading to ideas that could happen. I’m not foolish enough to state such a thing as “fact”.
(edited by Gendou.9620)
The point is that the OP said, “surely this is leading to a paragon class” and the respondent has a point when they reply, “no, not necessarily.”
GW2 isn’t GW1. Even if there is a prof called paragon, there’s no reason to imagine it would be the GW1’s paragon. I love mesmer in both games, but they aren’t anything alike.
Regardless, there’s little point in arguing about it — we’ll find out soon enough.
Do you understand what “Core” means? You can cherry pick what you think is relevant all day, but nothing core from paragons is in this game, period. What are paragons known for? Spear throwing and songs/chants. What is not in this game? That.
Well, Guardians do have spear throwing. It’s just underwater. There’s also the Dragonhunter F1 skill that throws a spear with a tether.
Songs/chants, if Shouts aren’t the equivalent, there are other types of skills that are similar:
Chants = Mantras? Not a GW1 player but the concept seems similar. A mantra is something you chant over and over.
Songs = Mesmer has musical abilities in their trident skills.
All in all, why is it so desired to proliferate whole concepts across games? Not saying I wouldn’t want a new class, but in this game, the profession dictates the characters’ skill type while their specializations dictate the characters’ effect. In a non-related example, in City of Heroes, the archetype dictated skill alignment and purpose while their powersets dictated their skill effects (a Defender was a support with offensive blasts, while the Force Field/Energy Blast powerset dictated how they accomplished that). So what does the Paragon do that the other professions cannot or could not with a specialization?
They said they will not be adding new classes after Revenant, probably because each class increases balance difficulty exponentially especially in PvP.
Plus, it was kind of a failure.
There will be only new subclasses (specialisations + weapons + skills).
I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/
https://wiki.guildwars.com/wiki/List_of_paragon_skills
Lets just go through this together then
Brace yourselves – Sounds and functions oddly familiar to Stand Your Ground
Fall Back – Sounds and functions oddly familiar to Retreat
Find their Weakness – Sounds and functions oddly familiar to On My MarkI could continue on here but its painfully obvious that they bundled some paragon skills together and shipped them as shouts for both Warrior and Guardian.
The more you know
Stand Your Ground is a Paragon skill in GW1.
Retreat is a Warrior skill in GW1.
While you are correct in your assessment, I read your post as If those skills didn’t exist.
Restore that which was lost. And all shall be as one.”
Do you understand what “Core” means? You can cherry pick what you think is relevant all day, but nothing core from paragons is in this game, period. What are paragons known for? Spear throwing and songs/chants. What is not in this game? That.
Well, Guardians do have spear throwing. It’s just underwater. There’s also the Dragonhunter F1 skill that throws a spear with a tether.
Songs/chants, if Shouts aren’t the equivalent, there are other types of skills that are similar:
Chants = Mantras? Not a GW1 player but the concept seems similar. A mantra is something you chant over and over.
Songs = Mesmer has musical abilities in their trident skills.
All in all, why is it so desired to proliferate whole concepts across games? Not saying I wouldn’t want a new class, but in this game, the profession dictates the characters’ skill type while their specializations dictate the characters’ effect. In a non-related example, in City of Heroes, the archetype dictated skill alignment and purpose while their powersets dictated their skill effects (a Defender was a support with offensive blasts, while the Force Field/Energy Blast powerset dictated how they accomplished that). So what does the Paragon do that the other professions cannot or could not with a specialization?
Thats not the same thing as a Core Design concept. You’re relating aesthetics and themes as mechanical equivalents, when the reality of the game is a lot different.
Paragons had 3 unique aspects in the first game. Chants, Echos, and Energy recovery from successful application of the first 2. Chants differ from shouts in that they are conditional effects that active under certain conditions (the inverse of Hexes). Echos are enchantment-like buffs which trigger specifically when chants trigger or expire. They’re basically an inverse of the Mesmer hex lines, but with AOE as a standard.
The reason none of the classes fall into any of these categories, is because this type of triggering mechanism is only universally applicable to Boons and Conditions. Some classes have skills or traits which yield triggered stack effects… but none of the classes are specifically built around that idea. Mantras also fail this comparison, because their charges are manually triggered and don’t naturally expire. Mantras also aren’t inherently musical; and are more force of will through mental repetition. Example – “Fear is the mind killer”.
The closest approximation in terms of design concept to a Paragon would be the Herald. An AOE support class, works by continuous application of Effects (boons), with a musical sub-theme, and has an energy management system (albeit simplified) that drives it.
When was the last time a new weapon class was added?
Break down the professions already in play; each have long-, med-, and short-range damage capabilities. Some do focus on more of one than another, but that’s to be expected. In order to bring in another class of weapon each profession would have to be evaluated to see where it would fit or if it should be left out. There are no profession-exclusive weapons — yet.
Scythes, crossbows, and throwing spears seem to be very popular additions if a poll were to be taken. Others may be pole-arms, whips (or the ol’ ball-and-chain), summoning crystals (shields, swords, or minions), or suits of armor (a-la the Asuran Golem with up-gradable accessories).
Maybe we won’t see anything.
Have you noticed that livia, a necromancer, was welding a sword.
Have you noticed that livia, a necromancer, was welding a sword.
Which is completely irrelevant. Trahearne was wielding a greatsword that had mixed skills in it. The main story came with launch of GW2. this was even before season 1 was considered let alone the expansion. Even then the reaper contains different skills. And so are a lot more examples…
Also i do no think anet will add a new class. I actually hope that they wont even. Looking back at how Revenant is.. no.. i’d much rather see them fixing it along side a few more classes
(edited by GWMO.4785)
I’m going to go with “you’re the only one who drew that conclusion”.
Those are very tenuous links to draw together to come up with ‘new profession’, particularly a profession whose general playstyle (sit back and drop AoE buffs) is already in the game. An elite specialisation expanding on that principle would be more likely than a new profession, I expect.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.