An Idea To Revamp Dungeons
Thats not how you spell “Raids”. The only reason Dungeons still exist is for legacy rewards.
Essentially the Dungeons suffer from a hand full of mistakes in their encounter design; and to which were completely obsoleted with the ESpecs and changes in CC mechanics. Dungeons are mostly an exercise in Attrition…. which is why Zerks meta thrived there. Fractals and Raids are an exercise in mechanical control and execution, which is why they are harder to design, and more difficult to scale. However, that required diversity in strategy means power creep doesn’t override the Scenario, and you can make adjustments to the encounter without having to change everything. Thats how Fractal Instabilities as a concept manages to work…… the tasks are unchanged, but the pressure and build requirements can be made radically different with an environmental effect.
While they can still recycle most of the assets, every dungeon would need at least 2 out of their 3 explorable paths completely redone to add new mechanics to the fight sequences, and account for the sizable power jump created by ESpecs.
I actually like dungeons and think it would great to see more, (or old ones reworked) but I would add it is probably unlikely.
Fractals and Raids have become the dungeons in the world of GW2.
Is there a new dungeon developer team now? If not, I wouldn’t expect anything happening to dungeons anytime soon.
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
Is there a new dungeon developer team now? If not, I wouldn’t expect anything happening to dungeons anytime soon.
Such nonsense.
This game doesn’t need a special Dungeon Team.
ANet has already what it needs – the problem is, Anet makes wrong usage of the people they have by not group the Teams together that belong together to take over also the task of working on Dungeon Content.
Theres no god stupid reason why they need to have a specific Raid Team and a specific Fractals Team, when it would be logically the best thing they could do for this game to merge both Teams together and let the merged Team work on all 3 content areas of the game together as 1 single big “End Content Team” which works on new Fractals, new Raids and new Dungeons together.
The Vanilla Game Dungeons should get all completely redesigned 1 after another.
Not all at once, that would be way too much work directly, but if they do it slowly over time, one after another – they they did it with Raids where they worked on them slowly step by step , instead of imp,ementing the whole thing in one go – then I see absolutely no reason, why a merged big End Content Team thats responsible then for all 3 things should be successful and working on these things together.
Yes, that will mean that new content on Fractals/Raids most likely will get slowed down a bit, but thats a freaking SMALL PRICE for it, that everyone here should just accept for it, therefore that finally the WHOLE GAME can progress again on all of its parts, because certain things don’t get permanent ignorance anymore … and that can be only the best for GW2 on the long run.
And after the old Dungeons have been redesigned one by one step by step, then its time to finally add via Expansions a set of like 8 new Dungeons and you know why ?
Simple because it would be a good reason to buy that expansion, if new Dungeons would be part of it.
And new dungeons would be also an easy way to revitalize some older maps.
Personally I’ve love to see returning also some of the old GW1 Dungeons that were added with Eye of the North, because they would add great nostalgia to this Game.
In general should become Dungeons in GW2 again more like how Dungeons were in GW1.
Multiple Floored Instances of various sizes in whioch you can freely explore them and not like here in GW2 several “pathes” that you just follow, while defeating several bosses on the way.
https://wiki.guildwars.com/wiki/Dungeon
Basically all of them could more or less return, there’s no lore or anythign that could be reason why none of them shouldn’t still exist 250 years later in Tyria.
Dungeons per se are also content, that should get UPGRADED, theres much more potential behind them as game content, than what anet so far has delivered.
Dungeons need more different “Types”.
What GW2 already has are “Small Group Dungeons”
What Dungeons need more and where ANet can expand them into is classical “Solo Dungeons” in “Zelda Style” and “Dungeon Crawlers”, special limitless dungeons that you can enter either solo or as a party of multiple players, which are everytime you enter them – different – and which scale with you and your progress in them and become slowly more challenging, so deeper you explore them, but become also slowly more rewarding, so further you progress in them.
Dungeons as like also Fractals as Game Element have both still alot of unused potential.
it just needs ONE BIG Team, that just works on all of that possible content.
GW2 doesn’t need specific “teams” for every single tiny thing and Dungeons are the best example for Game content, where a merged team can take over the task of working on content, because Dungeons, Fractals, Raids – all of this game content are very SIMILAR and they all share 1 common design aspect – they all are End Content and as thus, it makes simply no sense to split up the man power that you have as a developer into way too many different teams, when its much better to let the man power that you have work together as 1 team, even if this means that some projects maybe eventually can’t get worked on anymore as fast as before.
But its always better that a deverlop works on everything slowly, than to work only on some specific things faster, while ignoring one thing forever, because you are as a developer under the false belief, that you need to have a “specific” team for that first , before you can work on some new content for the game…. when you already basically have everything what it needs to get the job done.
And what is needed for that?
Just a centered team, that works on all 3 parts of the game together. Done
The rest will do just time and patience.
Epically long post.
Wellalrightythen. Good luck with that.
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
I actually did read the epic wall post, and I do agree with several of the points made. I would like to see some new dungeons someday. Honestly I think the decisions made regarding dungeons have ran a lot of people off. After consideration, I am not sure how on board I am with the revamping old content, but for sure I would like to see new dungeon content.
(edited by CMM.6712)
Well… Small price is pretty much your opinion. None of us really knows how many resources must ANet assign to revamp the Dungeons.
What if you should accept the dungeons are dead and buried to ANet ‘till they want to really change it?
You are asking things to other people, and don’t accept when they ask to you.
@ Leon ..
It simply can’t be more ressources, than ANet needs to work on a new Fractal or on a new Raid especially. so could we please stop coming up for once with pointless excuses?
Thanks
I must add I really love the dungeons too, and try to go each time its a daily (and do all the paths) or each time the guild ask for people…
I started HotW because Frostfang and ending mastered and loving it… buuut just judging w/o knowing is not a good way to go.
Dungeons won’t be updated and no new dungeons will be added in the future. The simple reason is that the dungeons were created long before other mechanics and developer tools were added to the game. And by developer tools I mean how the developers can create the new instances, map creation tools, mob creation tools, reward creation tools and so on.
Fractals were created using new tools and CAN be updated/tweaked easily. New fractals can also be added to the list easily, while adding new dungeons is impossible due to technical reasons (there is a reason when aetherpath was added, they removed a dungeon path, and it’s not something they did by choice).
It’s not a matter of allocating resources or putting some of the developers to work on dungeons. It’s too much effort for no reward, they’d need to basically re-design and re-make all dungeons from scratch which isn’t exactly a good choice.
The best thing they could do for dungeons is to re-create them as Fractals with new mechanics, new encounters and so on. But tweaking the dungeons isn’t worth the effort.
@ Leon ..
It simply can’t be more ressources, than ANet needs to work on a new Fractal or on a new Raid especially. so could we please stop coming up for once with pointless excuses?
Thanks
ANet has decided that fractals are worth the effort and dungeons aren’t. With fractals, ANet doesn’t need to do much to add and alter them. With dungeons, they need to do a lot of work even for seemingly ‘easy’ bug fixes.
It is that simple.
Dungeons were designed as long term content. Unfortunately, we exhausted it (as a community) fairly quickly and they realized that the model wasn’t easily adapted to an evolving game and the evolving gameplay. Fractals and raids were designed from the start to be more modular, which gives ANet a lot more flexibility.
I have nothing against dungeons: they were great fun when I was learning them and still fun to do occasionally. It would great to see more and to see the old paths updated. All the same, it’s clear that ANet could devote less effort and get more new/updated content if they ignore dungeons and work only on Fractals.