An honest review of LWS3((Spoilers))

An honest review of LWS3((Spoilers))

in Guild Wars 2 Discussion

Posted by: Okdes.4136

Okdes.4136

((NOTICE. HUGE SPOILERS AHEAD.))

Living World Season 3….well, it started on a high note. Out of The Shadows was engaging, interesting, and promised us a season full of intrigue and fun. Then it promptly went downhill. Rising Flames wasn’t too bad, but it lacked direction. The story suddenly changed tracks dramatically to focus on the Elder Dragons again. This isn’t a bad change, per say, but absolutely an odd change of pacing and tone. Then…Lazarus shows up again. So we’ve already got a story that’s unfocused and meandering, two episodes in.
Next is A Crack In The Ice. Braham is back and getting mad at you purely for the sake of tension. He gets angry that you don’t want to suicide into Jormag uselessly when you have 1. Alternate solutions and 2. Issues to deal with in central Tyria. He gets mad that you don’t abandon everything on his suicide quest. Again, tension for the sake of tension. After that is Head of the Snake, where a sharp decline is seen. The chapter is salvaged by finally killing Cadecus, which is nice. But it makes several assumptions about you and how you’d react to certain things. The story is also suffering from yet another change in what enemy you are facing. It’s also the start of a story focused mostly on the Humans of Tyria, instead of all races.
Flashpoint is also a confused mess. Lazarus is actually…Balthazar. A human god. What? What is with that huge change in direction? Of all things it could have been, it was Balthazar using an illusion. This is another total change in direction, another loss of focus, for no reason. Then suddenly you’re fighting dragons again. It can’t seem to pick a single direction or enemy. Instead of seeming tense, like everything was coming after you and reaching a boiling point at once, it just seems like a confused mess.
And finally One Path Ends. One Path Ends was, hands down, the worst thing I have experienced in Guild Wars 2. First, you decide to chase after some relic instead of using any number of resources the Commander would have access to. But no, you help a random Human organization deal with its problem. Then, the worst part. It forces you to join the Shining Blade. No matter what race or alligence, No matter what previous choices. It doesn’t ask, it assumes you’d want to. It is the most offensive thing to a game that used to be built on choices. Characters would live and die on decisions by you. Now, it just assumes what you want.
It forces you to form this new guild. It forces you to react to Caithe and Braham in certain ways. It forces you to spare Wi, and it Forces you to join yet another organization. It lost flow and direction, changes villains 4 times, and expects you to be impressed by the grand new things. This game used to be about branching stories that made sense coming to the same conclusion. Now, it’s a mess of a story you have no control over.
The Shining Blade was the last straw for me. The game has become too human-centric and too presumptuous about what you want. It made zero sense and forced you into the single most annoying story instance in the game, joining the Shining Blade.

That’s my honest review of LWS3. It started so strong, and ended with the worst story the game has seen yet. It was muddled and confused, unfocused and directionless, and forced huge changes upon you. All in all, the worst thing gw2 has ever made.

(edited by Okdes.4136)

An honest review of LWS3((Spoilers))

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Posted by: Snarftastic.6709

Snarftastic.6709

Was the ending as muddled and confusing as what you wrote? Jesus man, break that kitten up and use some grammar, that was painful xD

An honest review of LWS3((Spoilers))

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Posted by: WARIORSCHARGEING.2637

WARIORSCHARGEING.2637

hate to be the one to tell you these things but . none of your post now is any part of any SPOILERS at all any more and has been just that for some time now

also this should have been posted in the living story forum and not the main forum part . hope the mods see this post and move it to its proper forum spot in living story

no new system upgrades coming

An honest review of LWS3((Spoilers))

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Posted by: Daddicus.6128

Daddicus.6128

I disagree almost completely. But, you may be missing something I noticed:

Balthazar (war/fire) – Primordus (fire)
Melandru – Mordremoth (both life)
Lyssa – Kraalkatorick (both chaos)
Dwayna (icy color, skills in GW1) – Jormag (icy)
Grenth – Zhaitan (both death)
Abaddon/Kormir (secrets) – an unnamed deep sea dragon? (Unnamed = secret.)

It can’t be a coincidence that five of the six human gods (who found and gave humans magic) just happen to nicely fit into the shells of 5 of the 6 dragons’ power spheres.

I don’t think it jumps around. I think there are still 9 or 10 enemies and antagonists to defeat, and they’re all starting to become active again. Each chapter just reveals a little more of their stories.

An honest review of LWS3((Spoilers))

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Posted by: Vayne.8563

Vayne.8563

I love how people put the word “honest” in their posts to try to legitimize what they’re saying. This is an honest review, as opposed to a dishonest one I guess.

Well I can honestly say I disagree. I don’t think the story meandered that much. The living story has always been structured as a serial and as such, shifts and plot twists would be quite normal. However, in this case, it’s all pretty much logical.

Lots of spoilers below this point.

We never lost the problem with the dragons. That’s always been our main concern. The first episode, we get the bloodstone because we’re thrown off course. We basically were in the right place at the wrong time.

But we’re tracking energy signatures which has everything to do with dragons. Bloodstone, big energy signature, dragon big energy signature. The bloodstone isn’t our goal. However the white mantle sub plot has been in the human story since launch. It didn’t really come out of nowhere and it’s absolutely something that needed to be resolved.

Now, that’s a Krytan problem not a Pact problem, except we have ties to Kryta. Logan is our friend. Kasmeer and Marjory have a house in DR. Of course we have to help with that problem. Still doesn’t mean the dragon problem doesn’t exist or doesn’t need to be dealt with.

So Bloodstone Fen, energy signature brings us back to the mantle. Ember Bay energy signature tracking an elder dragon. Bitterfrost Frontier, again looking for elder dragon evidence to help us research how to handle them. This all has to do with the transfer of magical energy. That’s why we were looking for altered dragon minions. Head of the Snake, back to Lake Doric and the Assault on Lion’s Arch. Why? Because we needed to be there to help defend DR at the Queen’s request. What do we find there…evidence that the mursaat is not who he says he is, or might not be. Which brings us to unmasking him, and leaves us with another mystery, see the progression? The problem is, now we find out killing the dragons as we’ve been doing and planning to do is actually dangerous. So the plot shifts from us trying to kill the dragons to us try to stop someone else from killing them. To me, that’s a great plot twist. Didn’t see it coming.

A game isn’t a book and generally isn’t written as one. For a game this story is fine. It’s not Shakespeare and it wasn’t meant to be.