An idea for Horizontal Progression

An idea for Horizontal Progression

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Posted by: Hunter.4783

Hunter.4783

What if we have Character progression in terms of aesthetics BUT linked to ingame skill.

For example, take ascended armor and introduce 2-3 upgrade tiers to it, similar to the fractal capacitor. This time however have each item require a key component which only drops after a certain lvl of fractals. Have this key mat drop fairly often, but only lets say fractal 40+. The second tier can drop lets say at lvl 80+

This way, whoever is doing fractal lvl 40+ is going to look different from the one running lvl 80+. This way you can show off your progress and dedication without any power creeping. Of course the tier 2 ascended armor would have to look faily epic

This system gives you both bragging rights, as well as something to work towards in the long run.

An idea for Horizontal Progression

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Posted by: Aeonblade.8709

Aeonblade.8709

If it’s just looking different, no stat increase, that’s horizontal progression, not vertical. Just an fyi.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

An idea for Horizontal Progression

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Posted by: Danikat.8537

Danikat.8537

Yep, vertical progression specifically means increasing stats. Horizontal progression is getting new things, like new armor skins, without any increase in stats.

Also I think it would be very hard to design a look for the armor. It would have to be something that everyone interested in doing high level Fractals would like and would want to show off but those people are going to have very different tastes.

It works with things like the dungeon armor because you have several dungeons so you can have several different sets, but I don’t think it’d be practical to make multiple armor sets for one dungeon.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

An idea for Horizontal Progression

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Posted by: DarcShriek.5829

DarcShriek.5829

It’s too bad there isn’t a thread for discussing vertical and horizontal progression. Anet should consider starting one.

An idea for Horizontal Progression

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Posted by: Hunter.4783

Hunter.4783

Sorry, I meant horizontal progression, topic title changed

An idea for Horizontal Progression

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Posted by: cesmode.4257

cesmode.4257

This should go in the CDI discussion. Horizontal discussion to be happening today me thnks.

Karma is as abundant as air, and as useless as the Kardashians.

An idea for Horizontal Progression

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Posted by: killcannon.2576

killcannon.2576

Yep, vertical progression specifically means increasing stats. Horizontal progression is getting new things, like new armor skins, without any increase in stats.

Also I think it would be very hard to design a look for the armor. It would have to be something that everyone interested in doing high level Fractals would like and would want to show off but those people are going to have very different tastes.

It works with things like the dungeon armor because you have several dungeons so you can have several different sets, but I don’t think it’d be practical to make multiple armor sets for one dungeon.

Vert progression IS NOT just about increasing stats.

It is anything that sets one player above another in any way, shape, or form.