An idea for how to improve GW2's character depth

An idea for how to improve GW2's character depth

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Posted by: Sabo.1485

Sabo.1485

I was thinking the other night, and although I LOVE this game, I feel like certain areas lack the depth they had in GW1, and so I was trying to think of ways to rectify the problem.

The main issue I have is with the lack of depth in character builds. Part of the fun of GW1, to me, is the ridiculously over-the-top number of skills to unlock. GW2 is lacking in this area, because you basically have everything you’ll ever use unlocked by around level 30. So I was thinking, something that could be fun would be bringing back the skill hunt, but in a way tailored to GW2.

Suppose every ability your weapons give you had a “slot” that you could fill with a skill you’ve unlocked from gameplay. Like, for example, my mesmer’s greatsword (though wonderful) gets boring after a while. Suppose each of my 5 greatsword attacks had a slot that I could put a modifier in. Suppose we got the ability to capture these abilities like we did with GW1 elite skills, and suppose those abilities came from dungeon bosses and non-DE champions. This would give people more incentive to run dungeons and would give players a reason to kill wandering champions.

Let’s say I kill a champion enemy and use my Signet of Capture ability on it and capture a modifier, an “augment” to my abilities. For lore reasons, we’ll break them out. Charr can get Carvings (oh I miss you, charr carvings). Asura can get Formulae. Sylvari can get Seeds. Norn can get Runes. And Humans can get Inscriptions (playing off the inscriptions from GW1, which all players had on their armor, since player characters in GW1 were all humans). So let’s say my human mesmer gets an “Inscription of Flames” (or Seed of Flames, Formula of Flames, etc) from my champion I killed. I can slot that inscription into one of my greatsword abilities to give it a chance to cause burning. So I put it on my 2 ability, and now in addition to throwing a bouncing blade and summoning a clone, I also have a chance to burn the targets the blade hits. But say I want to shake it up, so out of combat I remove my Inscription of Flames and replace it with Inscription of Trickery. I put Inscription of Flames, instead, on my greatsword’s phantasm. Now my phantasm’s attacks can drop burning instead, and my bouncy sword has a chance to remove one of my conditions and give it to my target.

I see this as being a fun way of expanding combat and giving us a way to really “build” our characters, as well as give us back our skill hunt, which was always a blast in GW1. It’s just a random thought I had, but I’m curious what the community thinks. Would you guys enjoy something like this as an extra layer of character building and combat, or do you like combat the way it is?

Finnegan Bhaird – Human Mesmer
Tarnished Coast

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Posted by: kineticdamage.6279

kineticdamage.6279

I’d love that
(p.s : very exact same discussion here : http://forum-en.guildwars2.com/forum/game/gw2/Will-Combat-Mechanics-be-deeper )

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Posted by: Mimizu.7340

Mimizu.7340

i like this idea,
i miss the skill-hunting aspect of gw and would like it in gw2.

my idea would be to add an extra 2 skill slots using – and = keys,
captured skills could be placed in those and would allow everyone to be a little more unique.

they needn’t be elites, just as long as they add flavour and variety.

Mimizu Heavy Industries [Doll] – Underworld

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Posted by: Satans Chosen.1024

Satans Chosen.1024

Sounds good. A lot of work for ANet to add fun, useful, and balanced modifiers though.

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Posted by: Kyosji.8961

Kyosji.8961

I think the skills how they are are fine, but I think they need to have certain unlockable quest lines after 80 to unlock hidden skills for your class. Not only will there be a sense of reward, and make your characters more unique they every other of your class, it will also ADD to the end game experience.

These quests will have to be hard, not as simple as a character line quest.

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Posted by: marnick.4305

marnick.4305

Killing Trahearne and making the player marshall with Tybald as his second-in-command would have done a lot for the story mode.

I know they wrote around a character but the second-in-command should be the narrator like Watson or Hastings. This would add a name to spin the story around yet the main guy could remain nameless as the player.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto