Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
Despite the buggyness, it was an epic fight. Rebalancing it for a 5 man fractal boss would be slick. I mean let’s face it, we need more boss fractals, and this would be an amazing one.
I want to chase it through the forest, knocking down trees, dropping the side of a mountain on it, survive the hatchling death spiral, and do the epic stomp again. Doing it under the influence of instabilities would be a really interesting challenge.
Please new fractal team. Make it so after HoT launch!
Despite the buggyness, it was an epic fight. Rebalancing it for a 5 man fractal boss would be slick. I mean let’s face it, we need more boss fractals, and this would be an amazing one.
I want to chase it through the forest, knocking down trees, dropping the side of a mountain on it, survive the hatchling death spiral, and do the epic stomp again. Doing it under the influence of instabilities would be a really interesting challenge.
Please new fractal team. Make it so after HoT launch!
Rebalancing so it doesn’t take 3+ hours? Lol
That’s actually an interesting idea. Considering the size of Fractals I think it could only be the butt end of the fight. Blast open the Karka nest, fight your way up through the spiral then deal with the boss.
Despite the buggyness, it was an epic fight. Rebalancing it for a 5 man fractal boss would be slick. I mean let’s face it, we need more boss fractals, and this would be an amazing one.
I want to chase it through the forest, knocking down trees, dropping the side of a mountain on it, survive the hatchling death spiral, and do the epic stomp again. Doing it under the influence of instabilities would be a really interesting challenge.
Please new fractal team. Make it so after HoT launch!
Rebalancing so it doesn’t take 3+ hours? Lol
Most of the time sink in it was the camp events if I remember right. Make the camp events boils down to a single mob wave (say a champ karka with respawning elites, kill the champ to move on) and you’re left with just the fun bits (chasing it down and forcing it in to the lair for the final battle) and that would put it right around ten minutes or so if its HP was appropriately balanced for 5 players I think. if the camp events were all champs, the loot would be at a scale that compensated for the slightly longer clear time than maw/mai trin/duo
Alternately, you could just have it skip the camp events altogether and make the mob wave sections just a single wave of mobs.
most of the time sink of that event was the multiple “okay, now clear ANOTHER lengthy mob spawning section!”
Really, what was fun about the boss was the chase section. The actual boss fight once you got to the bottom was pretty meh, so spreading it in to linear HP sections (so phase 1 has just as much hp as the final phase) would pace the fight pretty short, but it would still be a nice multi-phase encounter, and unique among fractal bosses as a moving boss fight.
(edited by PopeUrban.2578)
Despite the buggyness, it was an epic fight. Rebalancing it for a 5 man fractal boss would be slick. I mean let’s face it, we need more boss fractals, and this would be an amazing one.
I want to chase it through the forest, knocking down trees, dropping the side of a mountain on it, survive the hatchling death spiral, and do the epic stomp again. Doing it under the influence of instabilities would be a really interesting challenge.
Please new fractal team. Make it so after HoT launch!
Rebalancing so it doesn’t take 3+ hours? Lol
Most of the time sink in it was the camp events if I remember right. Make the camp events boils down to a single mob wave (say a champ karka with respawning elites, kill the champ to move on) and you’re left with just the fun bits (chasing it down and forcing it in to the lair for the final battle) and that would put it right around ten minutes or so if its HP was appropriately balanced for 5 players I think. if the camp events were all champs, the loot would be at a scale that compensated for the slightly longer clear time than maw/mai trin/duo
Alternately, you could just have it skip the camp events altogether and make the mob wave sections just a single wave of mobs.
most of the time sink of that event was the multiple “okay, now clear ANOTHER lengthy mob spawning section!”
Really, what was fun about the boss was the chase section. The actual boss fight once you got to the bottom was pretty meh, so spreading it in to linear HP sections (so phase 1 has just as much hp as the final phase) would pace the fight pretty short, but it would still be a nice multi-phase encounter, and unique among fractal bosses as a moving boss fight.
All I remember is what seemed like hours with the entire map attacking a damage sponge while praying you don’t get D/C’d.
Oh yeah, the bugs were hardcore for that event, but the actual design of the fight was actually really well done. if you had the pleasure to get in a lower population map where culling and lag didn’t kill you with invisible karka, disconnect you, or otherwise ruin it XD The thing had HP scaled to stupid because of old condition stacking rules, and like half the people on your map usually in the middle of disconnecting, logging back in, or dead from an invisible enemy, so you had these things scaled for twice as many people as were actually fighting it at any given time.
That’s really one of the main reasons I’d like to see it come back. It was quality content that was ruined by bugs. Bringing back that content without the bugs that made it unfun would be awesome.
I’d actually be interested in seeing the Ancient Karka and the Marionette as possible end bosses.
Despite the buggyness, it was an epic fight. Rebalancing it for a 5 man fractal boss would be slick. I mean let’s face it, we need more boss fractals, and this would be an amazing one.
I want to chase it through the forest, knocking down trees, dropping the side of a mountain on it, survive the hatchling death spiral, and do the epic stomp again. Doing it under the influence of instabilities would be a really interesting challenge.
Please new fractal team. Make it so after HoT launch!
Rebalancing so it doesn’t take 3+ hours? Lol
Most of the time sink in it was the camp events if I remember right. Make the camp events boils down to a single mob wave (say a champ karka with respawning elites, kill the champ to move on) and you’re left with just the fun bits (chasing it down and forcing it in to the lair for the final battle) and that would put it right around ten minutes or so if its HP was appropriately balanced for 5 players I think. if the camp events were all champs, the loot would be at a scale that compensated for the slightly longer clear time than maw/mai trin/duo
Alternately, you could just have it skip the camp events altogether and make the mob wave sections just a single wave of mobs.
most of the time sink of that event was the multiple “okay, now clear ANOTHER lengthy mob spawning section!”
Really, what was fun about the boss was the chase section. The actual boss fight once you got to the bottom was pretty meh, so spreading it in to linear HP sections (so phase 1 has just as much hp as the final phase) would pace the fight pretty short, but it would still be a nice multi-phase encounter, and unique among fractal bosses as a moving boss fight.
All I remember is what seemed like hours with the entire map attacking a damage sponge while praying you don’t get D/C’d.
This and then logging on and off again to get into a different overflow to fight again and exploit the loot drops
So many precursors. So much anger, lol.
I wanted a Karka Dungeon in SSC but we all know that aint happening never.
I loved the idea of the fight, but those bugs it had…especially when it bugged and wouldn’t even spawn for some servers.
Dragonbrands Karka actually bugged like that and I had to try to find a new overflow in time so that I could actually experience the event and get loot.
I’d actually really like to see it return too. I think it’d make an awesome fractal, so long as it is tuned properly.
To me, the idea of a mobile boss fight is a really awesome idea.
If not for a Fractal, I would like to see it return to Open World in some form. How cool would it be if the entire purpose of a map was one big, huge boss fight? (Rewards could be given for each “segment” completed, rather than the end, in order to be more fair and respectful to people who cannot endure hour-long boss fights.)
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