Anet: 'How they think and operate'
Yeah, after LS1 they got a massive earful from the proletariat about temporary content, so they sat down, had a meeting, and decided that more really is more.
I still would have rather had a bigger living story budget for more frequent small releases with system upgrade patches coming out one by one over time than wait for an expansion, but that’s just me. People wanted the expansions, so they got ’em
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
As it comes to ascended materials, some of that is actually an “economic” decision. The materials need some kind of value outside of Ascended gear. Some people can farm it up faster than they can use it, or they already have all their ascended sets and have no further use for the materials. Reducing the drop rate may wouldn’t halt the effect of inactive materials sinks.
So, they made material sinks. The number is limited per day, but it does a good job at chipping away stacks without adding much to the economy. (Because loot RNG lol)
As for RNG… Yeah, it’s bunk. Garbage. This is, unfortunately, also an economic decision to give artificial value to ‘rare’ items in game. Luck used to be on gear, but it was changed to be an account-wide attribute. (Fantastic decision.)
Problem is, they started hiding all the loot in containers, which are unaffected by Magic Find. So Magic Find is a falsehood. Basically, they gave us Magic Find, then they took it away, so they could continue to be stingy and play market baron.
And I hope they bring back SAB. Not for me, but to share the love with all the players who could enjoy it.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632