I feel that I’m definitely in the minority on this issue, but I agree with the OP’s argument about Temp content vs Permanent content within GW2.
I understand there is little I can do to deter one side from the other on this issue. The developers have made their decision quite obvious, and I can’t help but to feel I am fighting a losing battle.
However… I’m a stubborn woman and hard-headed, so here it goes anyways >.>;
I completely agree ANet made the right decision with the Living Story plan as a fun distraction while working on bigger and better things for GW2. I adore the backpacks, titles, and fun (/ frustrating -.-) games introduced! However, after reading an expansion isn’t even in the works and Living Stories are the way to go, I became really agitated.
Temporary events, although fun, are not comparable to the large chunks of exciting game changing features I find in expansions.
I understand a lot of people are probably going to get irritated with my next comment, but I feel it is important to be posted some where on this forum for the possibility of a GM / Dev reading.
In addition, the living stories are totally detracting from the point of the game, in my opinion. Let’s look at GW2’s story for a second, weren’t we supposed to be fighting dragons? What happened to that? Sure, we got Zhaitan, but what about the other terrible creatures poised to destroy every living creature on the planet? Why, as a player, should I really care about the fussiness of some pig-headed consortiums screwing over refugees that cannot seem to read contracts properly? Why would I opt to sidetrack my DRAGON HUNTING to go sort out some problems that are ‘interrupting’ trade with the lionguard?
Grumble grumble grumble…
I know I sound ungrateful for the hardwork that was put into this content, and for that I apologize. I just really disagree with the direction ANet has chosen and would like to properly express my opinion on the matter.