Anet: New content > fixing bugs

Anet: New content > fixing bugs

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Posted by: Gasoline.2570

Gasoline.2570

Honestly what do you guys think of this thing they do where they introduce more buggy content before fixing existing bugs?

It’s not that many days since last reset and our orr is already filled with broken events again.

You know the usual fia, arah chain, packheart.

Then you go throughout other maps and there’s a bunch all over.

Can you just dedicate all your resources to fix as many bugs as you can in a month timeframe at least? The bug-patch?

The balance team is chained to SPVP, and the PVE team is all about producing carnivals

Anet: New content > fixing bugs

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Posted by: Justin.7163

Justin.7163

Not sure if this thread is gonna go anywhere, but I wouldn’t mind if the team all just took a month or two fully devoted to bug fixing/balancing and took a break on the content stuff. Don’t see that happening though.

Anet: New content > fixing bugs

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Posted by: Siphaed.9235

Siphaed.9235

I’ve already reported this clearly trollish/complainant thread, but I’ll answer your question in a more direct way:

A.Net is made up of over 300 developers working on the game. Of those 300 people, they’re split into teams of 4, 10, 15, 20, and sometimes even 50 people working on different aspects of the game. Not every department or developer works on the same things. That is to say that the people that test the game and report the bugs are the QA guys, and they send it to the bug stomping programmers. Neither of those groups are the Live Team, which develop new content.

If an MMORPG stopped developing any new content just to assign 100% of it’s developers to “bug fixing/balancing”, then they’d never see new content ever!. That’s rediculous.

Anet: New content > fixing bugs

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Posted by: Fernling.1729

Fernling.1729

I’ve already reported this clearly trollish/complainant thread, but I’ll answer your question in a more direct way:

A.Net is made up of over 300 developers working on the game. Of those 300 people, they’re split into teams of 4, 10, 15, 20, and sometimes even 50 people working on different aspects of the game. Not every department or developer works on the same things. That is to say that the people that test the game and report the bugs are the QA guys, and they send it to the bug stomping programmers. Neither of those groups are the Live Team, which develop new content.

If an MMORPG stopped developing any new content just to assign 100% of it’s developers to “bug fixing/balancing”, then they’d never see new content ever!. That’s rediculous.

The problem is that we still have bugs that the game opened up with. We’re getting closer to a year that the game has been out and we are still dealing with the same bugs!
I think that the OP is merely stating that he believes Anet doesn’t have their priorities in order. Honestly, there is an enormous amount of people that believe the same thing too, just look at what they’ve done with SPvP for the last year.

Anet: New content > fixing bugs

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Posted by: Direngrey.8376

Direngrey.8376

I’ve already reported this clearly trollish/complainant thread, but I’ll answer your question in a more direct way:

A.Net is made up of over 300 developers working on the game. Of those 300 people, they’re split into teams of 4, 10, 15, 20, and sometimes even 50 people working on different aspects of the game. Not every department or developer works on the same things. That is to say that the people that test the game and report the bugs are the QA guys, and they send it to the bug stomping programmers. Neither of those groups are the Live Team, which develop new content.

If an MMORPG stopped developing any new content just to assign 100% of it’s developers to “bug fixing/balancing”, then they’d never see new content ever!. That’s rediculous.

Pretty sad that you actually took the time to report a thread that has nothing offensive to it, you don’t agree with it then move the kitten along to a different thread.

To the OP, the reason why they don’t fix bugs immediately is because they want to push new content for us to enjoy, this game isn’t perfect and neither are any other game. It takes money to do things, pushing new content may bring more fans, and with that support they could probably go back in and fix bugs that have been mentioned. Give them time. Be patient, enjoy the new frost and flame event.

Anet: New content > fixing bugs

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Posted by: Destai.9603

Destai.9603

They’ve already stated their dedication to fixing and improving upon existing content. At some point, new content is going to be necessary and they’ll need two separate teams (which may already be the case).

Anet: New content > fixing bugs

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Posted by: dandamanno.4136

dandamanno.4136

Is it just me or does anyone else read the thread title as “New content is greater than fixing bugs”?

As to bug fixes, I went back and counted the number of bug fixes in the March 26 patch notes and got bored and stopped counting at around 70 .

So it’s not like they aren’t fixing stuff. It just takes a lot of resources and time and money to do it. I agree with Siphaed’s second and third paragraph, if not his first one.

Anet: New content > fixing bugs

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Posted by: Jski.6180

Jski.6180

Its easy to say no more content until every thing is fixed but in that month you will find ppl getting bored they are getting bored with the content as is even if its given rave reviews once it comes out but ppl binges in this game way too much so they are done with something in less then a week. This is just the truth of the gaming community its a very bad habit that they have picked up. Too much i must beat this game first or i will keep playing until the game is over or i am playing from level 1 to 40 in one day steaming fools.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Anet: New content > fixing bugs

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Posted by: SadieDeAtreia.8912

SadieDeAtreia.8912

I’ve already reported this clearly trollish/complainant thread, but I’ll answer your question in a more direct way:

A.Net is made up of over 300 developers working on the game. Of those 300 people, they’re split into teams of 4, 10, 15, 20, and sometimes even 50 people working on different aspects of the game. Not every department or developer works on the same things. That is to say that the people that test the game and report the bugs are the QA guys, and they send it to the bug stomping programmers. Neither of those groups are the Live Team, which develop new content.

If an MMORPG stopped developing any new content just to assign 100% of it’s developers to “bug fixing/balancing”, then they’d never see new content ever!. That’s rediculous.

Even though I partly agree with your stance I’d like to see a link to the source where you found those stats.

Anet: New content > fixing bugs

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Posted by: Holyblesserx.7618

Holyblesserx.7618

I’ve already reported this clearly trollish/complainant thread, but I’ll answer your question in a more direct way:

A.Net is made up of over 300 developers working on the game. Of those 300 people, they’re split into teams of 4, 10, 15, 20, and sometimes even 50 people working on different aspects of the game. Not every department or developer works on the same things. That is to say that the people that test the game and report the bugs are the QA guys, and they send it to the bug stomping programmers. Neither of those groups are the Live Team, which develop new content.

If an MMORPG stopped developing any new content just to assign 100% of it’s developers to “bug fixing/balancing”, then they’d never see new content ever!. That’s rediculous.

The problem is that we still have bugs that the game opened up with. We’re getting closer to a year that the game has been out and we are still dealing with the same bugs!
I think that the OP is merely stating that he believes Anet doesn’t have their priorities in order. Honestly, there is an enormous amount of people that believe the same thing too, just look at what they’ve done with SPvP for the last year.

What bugs are you talking about?

Anet: New content > fixing bugs

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Posted by: BlackhawkSOM.6401

BlackhawkSOM.6401

I’d rather have buggy new content any day then patched up old content. Thats just me tho.

Retuxan-80 Ranger-Rank 40
Jade quarry, MoG

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Posted by: Afya.5842

Afya.5842

I wouldn’t say put all of the resources into that but I’d love to see balancing having a higher piority than contents at this stage. Imho, the contents are more than enough. There are dungeons, fotm, many (rewarding) world events, living story, SAB, everyday daily, guild missions….
tbh, I still don’t have time to touch living story yet and all of my guildies are on the same boat. Many people may disagree but to me, contents are released even a little too quick.
I would much much appreciate they take sometime to look into core problems like condition cap, class balancing, or dungeon (reward) refinement. I heard these are on their list and I really hope they are.

Anet: New content > fixing bugs

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Posted by: Behellagh.1468

Behellagh.1468

Honestly what do you guys think of this thing they do where they introduce more buggy content before fixing existing bugs?

It’s not that many days since last reset and our orr is already filled with broken events again.

You know the usual fia, arah chain, packheart.

Then you go throughout other maps and there’s a bunch all over.

Can you just dedicate all your resources to fix as many bugs as you can in a month timeframe at least? The bug-patch?

This is the age old problem with software development. Developers honestly want to fix bugs but the market always demands new features. And it’s as true with MMOs as with CAD software or an office bundle. And with limited resources, a schedule that’s going many months out already in the works it’s tough to schedule the time for minor bug fixes and quality of life enhancements.

The current Flame and Frost multi-month story is one of these things that once you start it, you’re committed to a 30 day per chapter release cycle come hell or high water. And I’m sure there are plans for the next multi-month event to come after this one leading up to the game’s anniversary. Add in the possible pressure from Korea about a paid expansion, the beta starting up in China as well as other betas for Korea and Japan, they really could have their plates full.

I remember arguments in my coding days with those who are involved scheduling what the developers will be working on about trading one new feature to do 20 QoL/bug fixes. Sure this wasn’t game development, we had to keep up with features our competition was adding, even if we didn’t see the usefulness of it because it would simply allow us to say “we have that feature too”. MMOs need a fresh influx of content to keep players playing.

Sure GW2 B2P means they aren’t reliant on keeping players subscribed but instead depends on the Cash shop. And more people hanging actively playing means you don’t need as many, numerically, to drop cash to keep the cash flow up. I remember reading that Nexon shoots for 10% of their subscribers to drop $15 a month at the cash shop to say a game is doing well.

We are heroes. This is what we do!

RIP City of Heroes

Anet: New content > fixing bugs

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Posted by: Moderator.6837

Moderator.6837

Hello,

Threads created for the sake of complaining are not allowed as they do not invite to constructive discussion. Please refrain from creating such threads in the future.

This thread is now closed.