Anet, Thank you for making me hate WvW.

Anet, Thank you for making me hate WvW.

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Posted by: aerial.7021

aerial.7021

This is one of the oldest GW2 gripes in existence, sorry you came about it just now. :/

The reason WvW is included for world completion is simple: WvW was never intended to be competitive.

ANet initially wanted it to be a casual, friendly PvE area with some mild PvP elements. Obviously that didn’t materialize, as WvW is highly competitive…zergfests notwithstanding. Why ANet never decided to actually remove the WvW requirement for world completion is beyond me. Then again, there’s a lot of things they did that I won’t understand.

Short answer: unintended consequences.

Well said. IMO World vs World was going to be the equivalent of AB in GW1 but that didn’t pan out.

Because to many players, maps too large forces zerg mentality I think.

Server: Gate of Madness

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Why should any player have to wait to finish their completion? Your argument holds no common sense. In fact, it sounds like you support the backwards thinking which led to many players getting frustrated to the point of quitting on their goal to attain a Legendary.

Wait . . .

It’s against common sense to go “oh well, it’s not going to happen right now, I’ll come back for it”? And it’s better common sense to begin demanding a game conform to a person’s individual interests instead of others’ interests?

That’s it, I quit. I’m going to go be a hermit in the ruined Hall of Monuments and proclaim myself King of the Eye of the North.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Ashen.2907

Ashen.2907

Why should any player have to wait to finish their completion? Your argument holds no common sense. In fact, it sounds like you support the backwards thinking which led to many players getting frustrated to the point of quitting on their goal to attain a Legendary.

Even if WvW were removed from world completion every player would have to wait to finish completion. Immediate gratification would require that completion be rewarded for logging in the first time or something of the sort.

I am not posting in support of WvW map completion, but the argument that people should not have to wait for 100% completion is a bit silly don’t you think ?

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Posted by: Theftwind.8976

Theftwind.8976

And done! 9 level 80’s, 9 × 100% map completion = 18 Gifts of Exploration sitting in the vault.

Theftwind (HoD)

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Posted by: aerial.7021

aerial.7021

And done! 9 level 80’s, 9 × 100% map completion = 18 Gifts of Exploration sitting in the vault.

Firstly congratulations!

Could you also tell us if you needed to server switch and which server you call home please.

Thank you.

Server: Gate of Madness

(edited by aerial.7021)

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Posted by: Rasimir.6239

Rasimir.6239

I think. Someone who is on a server that never wins (like the last place server, I don’t know its name) is going to be confined to the same area of the map every week. That’ll make it much more difficult to get into objectives at the far side of the map, not only because they’re on a weaker team but they have to penetrate farther into enemy territory..

Actually thats not true. You overlook the fact that the servers at the bottom of the ranking are pretty empty of players outside of primetime, making it a lot easier to take over objectives in return, since there is noone there to defend them.

Personally I have fully mapped the WvW maps on two of my characters on Vabbi a while back during a time when the server was so far at the bottom of the ranking that there was less than a 5% chance to come up blue and no chance at all to come up green. I did most of the maps solo, hardly ever even seeing anybody else (since the few people that were in WvW mostly stuck to EB and ignored the borderlands). I remember the night the first of those two characters finally did get the missing points in the green borderland keeps in a random 3-man “zerg” with two strangers I had met on the map. It actually was fun, and very doable with a bit of patience.

Why should any player have to wait to finish their completion? Your argument holds no common sense. In fact, it sounds like you support the backwards thinking which led to many players getting frustrated to the point of quitting on their goal to attain a Legendary.

How about the skill points in all of those contested temples in Orr? Do you just solo them on any class without the help of a zerg doing the temple event? What about the POIs/skillpoints/vistas all over the maps that can be “contested” by champions/group events? Do you try a mad dash again and again until you finally make it to the point before dying, or do you wait until you overlevel/get other players to help? What’s the difference between these and the ones in WvW?

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Posted by: aerial.7021

aerial.7021

I think. Someone who is on a server that never wins (like the last place server, I don’t know its name) is going to be confined to the same area of the map every week. That’ll make it much more difficult to get into objectives at the far side of the map, not only because they’re on a weaker team but they have to penetrate farther into enemy territory..

Actually thats not true. You overlook the fact that the servers at the bottom of the ranking are pretty empty of players outside of primetime, making it a lot easier to take over objectives in return, since there is noone there to defend them.

Personally I have fully mapped the WvW maps on two of my characters on Vabbi a while back during a time when the server was so far at the bottom of the ranking that there was less than a 5% chance to come up blue and no chance at all to come up green. I did most of the maps solo, hardly ever even seeing anybody else (since the few people that were in WvW mostly stuck to EB and ignored the borderlands). I remember the night the first of those two characters finally did get the missing points in the green borderland keeps in a random 3-man “zerg” with two strangers I had met on the map. It actually was fun, and very doable with a bit of patience.

Why should any player have to wait to finish their completion? Your argument holds no common sense. In fact, it sounds like you support the backwards thinking which led to many players getting frustrated to the point of quitting on their goal to attain a Legendary.

How about the skill points in all of those contested temples in Orr? Do you just solo them on any class without the help of a zerg doing the temple event? What about the POIs/skillpoints/vistas all over the maps that can be “contested” by champions/group events? Do you try a mad dash again and again until you finally make it to the point before dying, or do you wait until you overlevel/get other players to help? What’s the difference between these and the ones in WvW?

Did that today actually took me about an hour (maybe a little more) to cover them all, the areas you mention that could be “contested” or maybe better put dangerous to life and limb getting too aren’t that hard with a little bit of swiftness, dodge and being aware of your surroundings goes a long way, and even if it is contested normally the zerg is there or not very far away so 9 times out of 10 you’re in the zerg anyway, and a few of those people need the same things you do, making even easier and in some instants the challenge is dead before you even get a shot off, requiring you to restart the skill point, points of interest are a non-issue you just need to get near it for it too trigger you can even fall to your death on top of some and still get it in other areas of the game.

Another thing to point out is regardless of class, gender or race this is where everyone will end up, so the amount of people in the general area doing the same things you are is very likely, flip that to WvW and its a different game mechanic entirely where your success is not governed by your personal skill only, but by the skill of another human player or the lack of them.

Server: Gate of Madness

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Posted by: Obsidian.1328

Obsidian.1328

This is one of the oldest GW2 gripes in existence, sorry you came about it just now. :/

The reason WvW is included for world completion is simple: WvW was never intended to be competitive.

ANet initially wanted it to be a casual, friendly PvE area with some mild PvP elements. Obviously that didn’t materialize, as WvW is highly competitive…zergfests notwithstanding. Why ANet never decided to actually remove the WvW requirement for world completion is beyond me. Then again, there’s a lot of things they did that I won’t understand.

Short answer: unintended consequences.

Well said. IMO World vs World was going to be the equivalent of AB in GW1 but that didn’t pan out.

I could be wrong, but I thought I remembered ANet(pre-launch) saying that they were trying to model WvW after the old DAoC RvR. How much they succeeded in that is highly debatable, but I’m fairly sure they weren’t trying to mimic GW1 combat arenas.

For some reason, GW2 ANet despises the idea of GvG-style(or AB for that matter) pvp.

Obsidian Sky – SoR
I troll because I care

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Posted by: Gobble D Goop.4081

Gobble D Goop.4081

I did my completion on Gates of Madness. We generally hold our side in EB and our BL as well kitten most weeks, which is suffecient for mapping. The only really bad times for mapping on GOM is when there is new update content (like today).

Habitual Warrior-Ranger
Gates Of Madness
Jewelcrafting to 500!

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Posted by: Aenesthesia.1697

Aenesthesia.1697

There is no way, none , unless you time the flip just right on the right days to get in without getting turned into a smear to get the completes over all the maps. its stupid and it kittenes me off. Having to rely on the army ant zerg to finish something I had done on my own up to that point is ridiculous

Well, it’s an mmo. Did you really expected to complete all maps without ANY kind of help? (and you still can, but it requires more time and patience).

If you really hate wvwvw, and want the achievement anyway, just log in everyday, and you will eventually have access to all the remaining vistas and pois you don’t have . Otherwise, you could get friends, prepare an invasion, take a keep, those sort of things people do in online games to have fun.

(edited by Aenesthesia.1697)

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Posted by: Lucia The Lightbringer.2568

Lucia The Lightbringer.2568

I complained about this same topic over and over and guess what, it’s not going to change any time soon. As someone who completed the world map a lot of times (I’m working on my 12th one) I can give you some advice on how to deal with this.

Exploring WvW maps DOES NOT require zerging.

Yes, your server will cap those towers and keeps, but you don’t have to be IN that zerg to explore.
Whatever your server color this week is, go to all 4 borderlands, get yourself some swiftness and/or stealth, and grab everything that your server owns at the moment. Repeat that in every borderland, go back to exploring PvE and check on WvW every few hours or so to see if your server capped any new towers or keeps that you need. You can complete everything else without owning it, just run into camps to grab pois, all of the skill points are easy to get (except Stonemist one) so you can do those easilly.
Pay attention to map chat, if someone alerts people about enemy zerg-go in the opposite direction.

If you do this for a few days, you should have your map completion in no time. First time when I did map completion I left WvW for the end and it was a big mistake, start exploring it as soon as you can, even while leveling. All those maps take about 20 min to complete, and that is mostly just because you have to run around a lot, but it can seem like a lot longer just because you can’t do it all at once.

It seems like more work than it actually is, exploring WvW was the worst part of exploring for me, and now it’s one of the easiest. You CAN do it all by yourself, just make sure your timing is right :P

You’re not a real dragon. You just look like one around the eyes.
#SkrittBackpacks

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Posted by: borgs.6103

borgs.6103

This is like wanting to join a fraternity but don’t want to deal with the hazing.

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Posted by: Theftwind.8976

Theftwind.8976

And done! 9 level 80’s, 9 × 100% map completion = 18 Gifts of Exploration sitting in the vault.

Firstly congratulations!

Could you also tell us if you needed to server switch and which server you call home please.

Thank you.

Never needed a server switch and have called HoD my home since day one!

And thanks!

Theftwind (HoD)

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Posted by: Nabrok.9023

Nabrok.9023

The idea of WvW map completion was to have players drawn to WvW.

It’s not having that effect.

Wrong. I know so many now regular WvW players that only came out in the first place to get map completion.

It’s really not that difficult anyway, you just need a bit of patience.

“I’m not a PvE, WvW, or PvP player – I am a Guild Wars 2 player”
Tarnished Coast – Dissentient [DIS]
All classes

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Posted by: Astralporing.1957

Astralporing.1957

How about the skill points in all of those contested temples in Orr? Do you just solo them on any class without the help of a zerg doing the temple event? What about the POIs/skillpoints/vistas all over the maps that can be “contested” by champions/group events? Do you try a mad dash again and again until you finally make it to the point before dying, or do you wait until you overlevel/get other players to help? What’s the difference between these and the ones in WvW?

Time to wait. There’s a difference between waiting 15 mins (at worst), and possibly weeks or months (my longest WvW waiting streak was 10 weeks of my server never getting the right color or enough advantage to get that last poi).

Actions, not words.
Remember, remember, 15th of November

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Posted by: Djinn.9245

Djinn.9245

There are many players (like myself) who are not going to become WvW players no matter what Anet wants. People don’t like to be pushed to do something they don’t want to do. That’s why, for instance, games that tried to force group play end up “nerfing” their content to allow for more solo play. Because players want to play the way they want.

Eventually enough players will get fed up with not being able to get a Legendary and quit that Anet will finally introduce another way to do it (other than spending huge amounts of gold which most people can’t do). Unfortunately the players who leave will go on to another game and won’t necessarily return at that point.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Nabrok.9023

Nabrok.9023

There are many players (like myself) who are not going to become WvW players no matter what Anet wants. People don’t like to be pushed to do something they don’t want to do. That’s why, for instance, games that tried to force group play end up “nerfing” their content to allow for more solo play. Because players want to play the way they want.

Eventually enough players will get fed up with not being able to get a Legendary and quit that Anet will finally introduce another way to do it (other than spending huge amounts of gold which most people can’t do). Unfortunately the players who leave will go on to another game and won’t necessarily return at that point.

I don’t know anybody who doesn’t have a legendary for lack of WvW world completion.

Most of the people I know already have at least one. Of those that don’t, it’s because they don’t want one or they don’t have the funds.

A legendary is a vanity item that’s intended to show that the player has completed tasks in many aspects of the game, not just PvE. In my opinion, it lacks a PvP requirement and there should be one.

“I’m not a PvE, WvW, or PvP player – I am a Guild Wars 2 player”
Tarnished Coast – Dissentient [DIS]
All classes

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Posted by: Dasenthal.6520

Dasenthal.6520

There are many players (like myself) who are not going to become WvW players no matter what Anet wants. People don’t like to be pushed to do something they don’t want to do. That’s why, for instance, games that tried to force group play end up “nerfing” their content to allow for more solo play. Because players want to play the way they want.

Eventually enough players will get fed up with not being able to get a Legendary and quit that Anet will finally introduce another way to do it (other than spending huge amounts of gold which most people can’t do). Unfortunately the players who leave will go on to another game and won’t necessarily return at that point.

Um… You’re able to get your legendary, it just requires work all of a sudden. Getting the legendary isn’t hard it’s tedious but it isn’t difficult. All of a sudden because people are required to think it becomes impossible for them to get it?

Plus if the only reason you’re still playing is to get your legendary, as soon as you have it you’re gonna brag for a week or two. Then you’ll quit anyways, especially if you’re not willing to actually work for it. Hate to admit this but farming T6 mats is annoying at worst, Dungeons you don’t even have to think the way most speed runs function, Map completion is the only part of the LI that’s actually any work, and yet people consistently attempt to get it nerfed down so that getting the LI is even easier.
Btw, in case you guys didn’t realize it already there isn’t enough precursors available for the people willing to put in the work, until that gets fixed making it easier for people to get the other gifts is just silly.

“A conquered people will always resist you,
Edair. But allies-allies will fight by your side”~Cobiah Mariner

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Posted by: Brother Grimm.5176

Brother Grimm.5176

Oh I know .. I know .. weeks , Ill have to get on website or two and set a freaking alarm so I can jump on when it is set to flip .. weeks …

Sorry, but you are make a HUGE deal out of something that isn’t really that difficult. I’ve done it on 2 characters and play very little WvW. It may take a few weeks, but if you researched making a Legendary at all you should have KNOWN this was a requirement and been taking a few minutes since starting to check the WvW maps and pick up what was needed as it became open.

If you think of this as less of Anet FORCING you to play WvW and more as a personal challenge to successfully navigate a hostile environment to obtain your Legendary, the experience is quite different than the agony you portray in your post.

The other option is to ask for some help (OH NOES!!!).

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: timmyf.1490

timmyf.1490

I’ve never heard of somebody who has everything for their Legendary but map completion.

I have heard of people who have everything but the precursor. Or people who have 20 or 30 Gifts of Exploration.

The map completion is in no way the worst part of the Legendary process.

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Posted by: DeWolfe.2174

DeWolfe.2174

I have probably 16 characters with WvW map complete. Yet, only 2 with PvE map complete. And of course, never a precursor drop even after 4k+ hours played. So, I wouldn’t say WvW maps are the hardest, the most tedious, or the most boring part of getting map complete and a Legendary. Doing hearts, oh now there’s suckage…..

[AwM] of Jade Quarry.

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Posted by: Sube Dai.8496

Sube Dai.8496

So you have set yourself a goal that requires wvw, but you don’t like wvw so you’re mad at anet…

John Snowman [GLTY]
Space Marine Z [GLTY]