Anet and RNG

Anet and RNG

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Posted by: lorddavito.2395

lorddavito.2395

So, this may sound as a Q_Q forum, and maybe it is, but really the RNG is a serious problem and ruining the game for me right now really.

Fractals:
I’ve been running for over 900+ fractal runs on level50, personal reward lvl50, and I got 1 skin in total.

There’s people who have 3-4skins with less then 300 runs.

Another example,

Precursors:
I’ve got 5217 hours over 941days played, I have done all content, farmed my kitten off, dungeons EVERYTHING, threw in over 3k gold into the Mystic Toilet, NOTHING.

Please, tell me if there is anything I can do to get a higher bit of luck towards my account, personal magic find: 184%, perma running with +50% booster also.

As I said, it’s getting quite annoying to do 2 fractal runs each day, and not seeing anything, no real reward where alot of ppl in my parties always get a skin.

-Sâmbuca

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Posted by: Pockets.3201

Pockets.3201

Its how they keep you busy.

Hide all the rewards behind RNG with abysmally low odds of getting them so you have to keep trying, which keeps people playing said content over and over instead of abandoning it for something more enjoyable.

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Posted by: lorddavito.2395

lorddavito.2395

I know, but it’s just bloody ridiculous how I get 1 skin over 900+ runs.. 1 kitten skin!!?!

Once again, it’s really ruining the fun for me now. Every run I keep my hopes up, and everytime my hope is fading away more and more.

-Sâmbuca

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Posted by: Akagami.9861

Akagami.9861

Ahhh there is a way to improve your RNG, send me all the gold you have, i’ll do a magic spell in the dungeon where i keep my prisone…i mean worshiping sat…upss…Fairy Dust…yeap that’s it…Fairy Dust…and you will eventually get another skin…or precursor…eventually….

Also from my own experience, great things happen when you least expect them…at least in my case…every time i go into something telling myself “this is the day…this is it…i feel it in my gut” i walk away with the tail between my legs…

But when i’m so bored and i don’t care anymore…i usually get something good, ofc its all in my head BUT I DID GET A PRECURSOR when i was about to give up…i was all like “kitten it…just these 4 more and i’m done…and BOOM”

just…keep trying mate, RNG means eventually you are gonna get your thing,

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Posted by: Brother Grimm.5176

Brother Grimm.5176

Its how they keep you busy.

…and seems to be working.

Waiting for the “unlucky Account” conspiracy theorists to post (always good for a laugh).

Seriously, OP, I get you are venting but isn’t it possible that doing 900+ LVL 50 Fractals may point to some other issue here than RNG?

…..
just…keep trying mate, RNG means eventually you are gonna get your thing,

Errr…no it does not. This kind of advice is EXACTLY why players moan and groan about RNG….While statistically, every attempt you make theoretically makes it more likely you will get the outcome you want, NOTHING can guarantee it. Technically you can roll a 100 sided die infinite numbers of times and never get a 100….. It’s one thing to be optimistic and another to have unrealistic information about how RNG really works.

Now if you were just trying to talk the OP off the ledge, forget I said anything….

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

(edited by Brother Grimm.5176)

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Posted by: Caelus.7139

Caelus.7139

I flushed 200 swords and got Zap. Flushed 1500 GS and zilch. RNG shatters dreams man.

GW2 has taught me that being a Mesmer is about..
..being a cynical forecaster.
..being a doom-monger….and being a hopeless jinxer.

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Posted by: Blude.6812

Blude.6812

Their RNG is just garbage!! There are groups of players that will never get anything and groups that get more than their fairshare—the outliers. Anet is very aware of the problem. There is absolutely no reason they can’t fix other than they don’t want to or they don’t have the expertise to do so.

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Posted by: RoRo.8270

RoRo.8270

The faster you get what you want the faster you quit which is why rng is in place

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

As far as Precursors go, you could use the new method of obtaining them, once it is released. There may be no luck involved. It’s possible.

That said…good luck!

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Posted by: Anyandrell.6238

Anyandrell.6238

The faster you get what you want the faster you quit which is why rng is in place

Not really. Most of the time, the faster you’re frustrated the faster you quit. Now if you’re fully decked and don’t want/need anything anymore, maybe – but that should take a long time.

I’m one of the kitteny RNG accounts. When I first came back to the game (back in September of last year) I was getting decent exotic drops. Since the patch with the NPE – barely any, maybe (and that is maybe) once a week I might get an exotic. Result? For now I still log in when daily comes out, do it and log off. Today I almost didn’t even log in. No reason why anymore. Same ol’ same ol’ stuff, same glitches, same runs, same no luck. Due to all the changes, Since beginning of January I stopped buying gems, from the $20-$50 gems a month I used to. I just got some gems with gold. Bought shadow dyes and didn’t get a single one. RNG. I got better things to do than farm 3-4 hours for 25 bolts of silk. Yep. I’m one of those Western consumers, if it’s fun, I do it, if it isn’t … oh well. Right? I even started reconsidering buying HoT right now.

(edited by Anyandrell.6238)

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Posted by: lorddavito.2395

lorddavito.2395

Oh hell ye, thanks Anyandrell, same thing here, thanks for reminding! The shadow dyes… bought a 10 pack, got back a worth of 40silver.

Another story of GG RNG

-Sâmbuca

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Posted by: Ayrilana.1396

Ayrilana.1396

The faster you get what you want the faster you quit which is why rng is in place

Not really. Most of the time, the faster you’re frustrated the faster you quit. Now if you’re fully decked and don’t want/need anything anymore, maybe – but that should take a long time.

I’m one of the kitteny RNG accounts. When I first came back to the game (back in September of last year) I was getting decent exotic drops. Since the patch with the NPE – barely any, maybe (and that is maybe) once a week I might get an exotic. Result? For now I still log in when daily comes out, do it and log off. Today I almost didn’t even log in. No reason why anymore. Same ol’ same ol’ stuff, same glitches, same runs, same no luck. Due to all the changes, Since beginning of January I stopped buying gems, from the $20-$50 gems a month I used to. I just got some gems with gold. Bought shadow dyes and didn’t get a single one. RNG. I got better things to do than farm 3-4 hours for 25 bolts of silk. Yep. I’m one of those Western consumers, if it’s fun, I do it, if it isn’t … oh well. Right? I even started reconsidering buying HoT right now.

Both RNG and grind prolongs the lifespan of content. There are also other factors such as how loot is done in the game compared to others that make RNG and grind even more important.

When you said “RNG accounts” are you referring to accounts that are inherently unlucky and can never be changed? To phrase in another way, you means accounts that are forever doomed to never get any good drops, because of some factor outside of the players’ control, that has to do with something specific regarding their accounts.

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Posted by: Anyandrell.6238

Anyandrell.6238

Yes, exactly what I meant.

As for the RNG and grind, yes, but they have to be done in an attractive way. Otherwise it’s exactly what any Korean cookie-cutter item mall P2W game out there does.

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Posted by: Ayrilana.1396

Ayrilana.1396

I refer you to this post:

There isn’t such thing is some accounts getting stuck lucky. Yes there’s an RNG, yes it’s random and there are streaks and outliers and an even aggregate distribution.

Can you confirm whether it is an RNG that uses some sort of value from the user’s account or whether it is purely random/session based? I have a friend who swears that smack-talking an anet dev during a beta weekend pvp match doomed his account to poor rng for life.

Absolutely it does not use anything to do with a user.

https://forum-en.gw2archive.eu/forum/game/gw2/I-have-a-question-about-the-economy/page/15#post4487484

Yes, there are things that could be done that can help minimize the negative impression that RNG/grind put onto players while also accomplishing the goals that Anet have. I believe Silverwastes is a good example.

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Posted by: Anyandrell.6238

Anyandrell.6238

Well, I could say something but I’m afraid that would get me yet ANOTHER ban from the forums. As to what the friend said…

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

. . . this reminds me of the good ol’ Desire Sensor trying to get a Heavenly Lao Shan Scale. Oh how epic that fight was at first, and how lame it becomes on repeats.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

I know, but it’s just bloody ridiculous how I get 1 skin over 900+ runs.. 1 kitten skin!!?!

Once again, it’s really ruining the fun for me now. Every run I keep my hopes up, and everytime my hope is fading away more and more.

I’m the type of person who want’s to unlock all, or at least a good sized amount, of a given set. Not uber rare chances of maybe, eventually, getting ONE after a year of farming.
The very first introduction of black lion skins even, sounded like such a great idea. I was all on board with trying to collect the Fused weapon set…

Yet, let that thought processes sink in for a moment. I wanted to collect the Fused set.

A month and a lot of money wasted without even one skin, and I have blocked the mere existence of black lion weapon skins from my memory. Fractal skins soon followed this.

I just accepted that Anet, and gw2, is never going to cater to that type of thought process. They “try” with things like the minis, which you can only use one of anyway. They even brought in these new “Collections” but locked every single one of them behind one single, nearly impossible, or just kitten expensive, item. They are not collections at all, they are just reasons to get the one linchpin item and a bunch of other random stuff.

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Posted by: Essence Snow.3194

Essence Snow.3194

I refer you to this post:

There isn’t such thing is some accounts getting stuck lucky. Yes there’s an RNG, yes it’s random and there are streaks and outliers and an even aggregate distribution.

Can you confirm whether it is an RNG that uses some sort of value from the user’s account or whether it is purely random/session based? I have a friend who swears that smack-talking an anet dev during a beta weekend pvp match doomed his account to poor rng for life.

Absolutely it does not use anything to do with a user.

https://forum-en.gw2archive.eu/forum/game/gw2/I-have-a-question-about-the-economy/page/15#post4487484

Yes, there are things that could be done that can help minimize the negative impression that RNG/grind put onto players while also accomplishing the goals that Anet have. I believe Silverwastes is a good example.

But everyone knows that quote to be pointless. RNG as a mechanism has no bearing alone and must have other factors to interact to funtion. Magic Find (which is based on the user’s account) is one of those factors. We also have other examples where certain batches of players have been effected by issues or bugs (whatever you prefer to call them)while others are not. That also shows that all accounts are not equal when RNG reacts to them.

Point being we know without a doubt that there are differences in accounts. Now the RNG in of itself may not have issues, but it has to interact with our accounts which do. That creates inequalities as RNG essentially does not exist when not interacting with our accounts.

Serenity now~Insanity later

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Posted by: Ayrilana.1396

Ayrilana.1396

I refer you to this post:

There isn’t such thing is some accounts getting stuck lucky. Yes there’s an RNG, yes it’s random and there are streaks and outliers and an even aggregate distribution.

Can you confirm whether it is an RNG that uses some sort of value from the user’s account or whether it is purely random/session based? I have a friend who swears that smack-talking an anet dev during a beta weekend pvp match doomed his account to poor rng for life.

Absolutely it does not use anything to do with a user.

https://forum-en.gw2archive.eu/forum/game/gw2/I-have-a-question-about-the-economy/page/15#post4487484

Yes, there are things that could be done that can help minimize the negative impression that RNG/grind put onto players while also accomplishing the goals that Anet have. I believe Silverwastes is a good example.

But everyone knows that quote to be pointless. RNG as a mechanism has no bearing alone and must have other factors to interact to funtion. Magic Find (which is based on the user’s account) is one of those factors. We also have other examples where certain batches of players have been effected by issues or bugs (whatever you prefer to call them)while others are not. That also shows that all accounts are not equal when RNG reacts to them.

Point being we know without a doubt that there are differences in accounts. Now the RNG in of itself may not have issues, but it has to interact with our accounts which do. That creates inequalities as RNG essentially does not exist when not interacting with our accounts.

Do you have evidence to support this? Anet has stated that there isn’t such a thing as some accounts getting stuck lucky or unlucky. If you believe otherwise, present your quantitative evidence.

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Posted by: Essence Snow.3194

Essence Snow.3194

I refer you to this post:

There isn’t such thing is some accounts getting stuck lucky. Yes there’s an RNG, yes it’s random and there are streaks and outliers and an even aggregate distribution.

Can you confirm whether it is an RNG that uses some sort of value from the user’s account or whether it is purely random/session based? I have a friend who swears that smack-talking an anet dev during a beta weekend pvp match doomed his account to poor rng for life.

Absolutely it does not use anything to do with a user.

https://forum-en.gw2archive.eu/forum/game/gw2/I-have-a-question-about-the-economy/page/15#post4487484

Yes, there are things that could be done that can help minimize the negative impression that RNG/grind put onto players while also accomplishing the goals that Anet have. I believe Silverwastes is a good example.

But everyone knows that quote to be pointless. RNG as a mechanism has no bearing alone and must have other factors to interact to funtion. Magic Find (which is based on the user’s account) is one of those factors. We also have other examples where certain batches of players have been effected by issues or bugs (whatever you prefer to call them)while others are not. That also shows that all accounts are not equal when RNG reacts to them.

Point being we know without a doubt that there are differences in accounts. Now the RNG in of itself may not have issues, but it has to interact with our accounts which do. That creates inequalities as RNG essentially does not exist when not interacting with our accounts.

Do you have evidence to support this? Anet has stated that there isn’t such a thing as some accounts getting stuck lucky or unlucky. If you believe otherwise, present your quantitative evidence.

That’s not what I said now is it? I said that different accounts have different magic find. When RNG interacts with that magic find (which is different for each account) it produces different results. It’s the whole underlying premise of magic find. Therefore the statement of " RNG doesn’t use anything of the user" is meaningless as RNG in of itself is meaningless until it interacts with our accounts (which again have variation).

That said….in the same thread……(if I recall right..the very next comment)…I noted that JS missed the correlation between a “stuck account” and an “outlier”. An outlier is essentially a stuck account till the time in which it is no longer an outlier. Basically the two are one in the same. It would be like saying “We don’t have weapons, but we have things to hit people with.”, which ofc doesn’t hold water.

Serenity now~Insanity later

(edited by Essence Snow.3194)

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Posted by: Galeskyring.9617

Galeskyring.9617

Posts like this only serve to vent, when you set your sights on something exotic and expect to get it right away you are asking for the impossible, no not exotic as in ‘item rarity’ Exotic as in ‘unique item or appearance’ such as items who’s skin is unique, or has a special function or is account/soulbound. These are items mean tot be acquired by chance over time, senseless grinding can arguable increase the odds of such a dorp but it equally is arguable to decrease the odds.

My answer to this is if its not acc/soul-bound then save the in game cash or buy it with gems then purchase it off the trade post instead of spending triple or higher the price on rng chance.

I should note i’ve been in this game for over two years and have been extremely active nearly every single day since launch, how many precursors have I gotten? a big fat 0 but i don’t mind, i understand this is a long journey to squire which means senseless grinding is just you showing off money to bling your character out.

Rng is rng, let the powers that be do what they may, if you frustrate yourself over simply having not gotten the gold in the mountain of trash then you are missing the point of this being a game, its to have fun and enjoy whatever reward you got, item or otherwise. The objective is to have fun, and enjoy it when you get a good reward or not as a fun experience you’ll never forget is far more valuable.

I personally have wanted a legendary also but i didn’t let it get to me as time passed and i hadn’t gotten one i knew one day I’d get one and my patience is now being rewarded as anet is too install the new system for acquiring precursors. Any item that isn’t acc/soul-bound is able to be bought on the tradepost, so rather then whining that it didn’t drop for you just save some gold and buy it. Legendary’s are purely vanity items even with swappable stats out of combat, their stats are no stronger then any ascended item of the same caliber, they are a lofty goal meant to be gained over time and if you get lucky for an early drop so be it. Fractel weapon drops might be unkind to some but that doesn’t mean you should rage over it, if your PR level is high then play some lower scale runs and have a good time with pugs or friends and enjoy what ever experience you have, who knows you might get lucky while having a good time and get what you want.

Remember guys this is a game, its about having fun with either yourself or others, not about claiming sick awesome weapons and cursing the game if you don’t get them.

Honor, Kindness, Patience, are Virtues; Virtues are practiced~ Loyalty & respect are earned

Regard others as you would normally, the internet is not justification for mistreating others

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

That’s not what I said now is it? I said that different accounts have different magic find. When RNG interacts with that magic find (which is different for each account) it produces different results. It’s the whole underlying premise of magic find. Therefore the statement of " RNG doesn’t use anything of the user" is meaningless as RNG in of itself is meaningless until it interacts with our accounts (which again have variation).

That said….in the same thread……(if I recall right..the very next comment)…I noted that JS missed the correlation between a “stuck account” and an “outlier”. An outlier is essentially a stuck account till the time in which it is no longer an outlier. Basically the two are one in the same. It would be like saying “We don’t have weapons, but we have things to hit people with.”, which ofc doesn’t hold water.

I can’t believe you spun what John said into something completely different. John indicated, correctly, that all accounts are made equal in the eyes of RNG. No one account is luckier than another. It’s a cognitive bias. You compare your string of bad luck against someone with good luck, and based your assumptions that your account is worse off.

Now you are correct in saying that Magic Find does affect the outcome for each individual account. But realize that John wasn’t basing his answer on this. He’s talking about everyone’s account at a zero sum. RNG doesn’t discriminate, nor does it have preference. If Dusk has a 0.05% chance of dropping, it applies to everyone (before MF modifiers).

In GW2, Trading Post plays you!

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Posted by: Essence Snow.3194

Essence Snow.3194

That’s not what I said now is it? I said that different accounts have different magic find. When RNG interacts with that magic find (which is different for each account) it produces different results. It’s the whole underlying premise of magic find. Therefore the statement of " RNG doesn’t use anything of the user" is meaningless as RNG in of itself is meaningless until it interacts with our accounts (which again have variation).

That said….in the same thread……(if I recall right..the very next comment)…I noted that JS missed the correlation between a “stuck account” and an “outlier”. An outlier is essentially a stuck account till the time in which it is no longer an outlier. Basically the two are one in the same. It would be like saying “We don’t have weapons, but we have things to hit people with.”, which ofc doesn’t hold water.

I can’t believe you spun what John said into something completely different. John indicated, correctly, that all accounts are made equal in the eyes of RNG. No one account is luckier than another. It’s a cognitive bias. You compare your string of bad luck against someone with good luck, and based your assumptions that your account is worse off.

Now you are correct in saying that Magic Find does affect the outcome for each individual account. But realize that John wasn’t basing his answer on this. He’s talking about everyone’s account at a zero sum. RNG doesn’t discriminate, nor does it have preference. If Dusk has a 0.05% chance of dropping, it applies to everyone (before MF modifiers).

I did nothing that wasn’t spot on. I didn’t spin it into anything that it wasn’t. I simply explained why what was said, was either inaccurate (like the 2nd point) or inconsequential (like the 1st). I did not say anything about my own experiences in that post.

Serenity now~Insanity later

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

That’s not what I said now is it? I said that different accounts have different magic find. When RNG interacts with that magic find (which is different for each account) it produces different results. It’s the whole underlying premise of magic find. Therefore the statement of " RNG doesn’t use anything of the user" is meaningless as RNG in of itself is meaningless until it interacts with our accounts (which again have variation).

That said….in the same thread……(if I recall right..the very next comment)…I noted that JS missed the correlation between a “stuck account” and an “outlier”. An outlier is essentially a stuck account till the time in which it is no longer an outlier. Basically the two are one in the same. It would be like saying “We don’t have weapons, but we have things to hit people with.”, which ofc doesn’t hold water.

I can’t believe you spun what John said into something completely different. John indicated, correctly, that all accounts are made equal in the eyes of RNG. No one account is luckier than another. It’s a cognitive bias. You compare your string of bad luck against someone with good luck, and based your assumptions that your account is worse off.

Now you are correct in saying that Magic Find does affect the outcome for each individual account. But realize that John wasn’t basing his answer on this. He’s talking about everyone’s account at a zero sum. RNG doesn’t discriminate, nor does it have preference. If Dusk has a 0.05% chance of dropping, it applies to everyone (before MF modifiers).

I did nothing that wasn’t spot on. I didn’t spin it into anything that it wasn’t. I simply explained why what was said, was either inaccurate (like the 2nd point) or inconsequential (like the 1st). I did not say anything about my own experiences in that post.

But you’re trying to make it sound like John is incorrect in his statement by spinning the facts in your favor. All accounts are equal, period. No one individual account is luckier than another.

It’s like saying Newton’s law of universal gravity is incorrect, because there’s no way for us to correctly calculate it 100 million light years from the sun.

In GW2, Trading Post plays you!

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Posted by: Ayrilana.1396

Ayrilana.1396

I refer you to this post:

There isn’t such thing is some accounts getting stuck lucky. Yes there’s an RNG, yes it’s random and there are streaks and outliers and an even aggregate distribution.

Can you confirm whether it is an RNG that uses some sort of value from the user’s account or whether it is purely random/session based? I have a friend who swears that smack-talking an anet dev during a beta weekend pvp match doomed his account to poor rng for life.

Absolutely it does not use anything to do with a user.

https://forum-en.gw2archive.eu/forum/game/gw2/I-have-a-question-about-the-economy/page/15#post4487484

Yes, there are things that could be done that can help minimize the negative impression that RNG/grind put onto players while also accomplishing the goals that Anet have. I believe Silverwastes is a good example.

But everyone knows that quote to be pointless. RNG as a mechanism has no bearing alone and must have other factors to interact to funtion. Magic Find (which is based on the user’s account) is one of those factors. We also have other examples where certain batches of players have been effected by issues or bugs (whatever you prefer to call them)while others are not. That also shows that all accounts are not equal when RNG reacts to them.

Point being we know without a doubt that there are differences in accounts. Now the RNG in of itself may not have issues, but it has to interact with our accounts which do. That creates inequalities as RNG essentially does not exist when not interacting with our accounts.

Do you have evidence to support this? Anet has stated that there isn’t such a thing as some accounts getting stuck lucky or unlucky. If you believe otherwise, present your quantitative evidence.

That’s not what I said now is it? I said that different accounts have different magic find. When RNG interacts with that magic find (which is different for each account) it produces different results. It’s the whole underlying premise of magic find. Therefore the statement of " RNG doesn’t use anything of the user" is meaningless as RNG in of itself is meaningless until it interacts with our accounts (which again have variation).

That said….in the same thread……(if I recall right..the very next comment)…I noted that JS missed the correlation between a “stuck account” and an “outlier”. An outlier is essentially a stuck account till the time in which it is no longer an outlier. Basically the two are one in the same. It would be like saying “We don’t have weapons, but we have things to hit people with.”, which ofc doesn’t hold water.

Oh. I assumed that magic find influencing your probability was a given and if you go to the post that I had linked, you would see that the poster he was addressing wasn’t referring to magic find but some numerical factor, or whatever, which influences various accounts. I guess the context was lost when I quoted.

An outlier (lower end in this case) is just the outcome of being on the undesirable end in regards to probability. Absent MF, everyone has the same chance to be in that very position. So being stuck/outlier really has no bearing because of this as all accounts are equal.

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Posted by: Prototypemind.4026

Prototypemind.4026

Snip

Bottom line is the shinies make the game enjoyable for many a player. There’s a reason that the new path will be questing on a track to gain the new Legendaries. As to skins, that’s debatable, but having a guaranteed way to gain those items as well over time would be nice. By that I mean a way that doesn’t just involve grinding out gold day after day.

That said, people want to accept gambling with this game via BL keys bought with real money, so in the end it’s what players are willing to put up with. There’s also the fact that servers only stay up and new content only comes out with money going into the game, so as long as players see the for-real-money items as worthwhile, then that’s a choice. For in-game items, though, everyone doesn’t feel the same as you that it should just be accepted that no matter how long you do content and no matter how good you get at it you may never see a reward for it.

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Posted by: Galeskyring.9617

Galeskyring.9617

Snip

Bottom line is the shinies make the game enjoyable for many a player. There’s a reason that the new path will be questing on a track to gain the new Legendaries. As to skins, that’s debatable, but having a guaranteed way to gain those items as well over time would be nice. By that I mean a way that doesn’t just involve grinding out gold day after day.

That said, people want to accept gambling with this game via BL keys bought with real money, so in the end it’s what players are willing to put up with. There’s also the fact that servers only stay up and new content only comes out with money going into the game, so as long as players see the for-real-money items as worthwhile, then that’s a choice. For in-game items, though, everyone doesn’t feel the same as you that it should just be accepted that no matter how long you do content and no matter how good you get at it you may never see a reward for it.

I think you missed my point, people shouldn’t focus so kitten just getting an epic reward, they need to enjoy themselves so they don’t grate on every little negativity.

Having fun is more important then loot, if you lose sight of that then aren’t you just treating this game like a job and somehow expect to get paid for it.

Honor, Kindness, Patience, are Virtues; Virtues are practiced~ Loyalty & respect are earned

Regard others as you would normally, the internet is not justification for mistreating others

Anet and RNG

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Posted by: laokoko.7403

laokoko.7403

I think you missed my point, people shouldn’t focus so kitten just getting an epic reward, they need to enjoy themselves so they don’t grate on every little negativity.

the thing is it should be reasonable.

If someone really ran FOTM50 900 times and only gotten 1 skin. He have good reason to complain.

I ran 38, 50 for a few month and I gotten 30 skins. If he ran FOTM50 for 3 years everyday and only gotten 1 skin, he have every reason to complain.

That being said, I honestly doubt the OP really ran FOTM50 900 times. He might mean his FOTM dialogue says 900, which is really like 225 runs and most of them low level fractal. And most of his run might be before the fractal update which was 5%. It’s now 10%.

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Posted by: Essence Snow.3194

Essence Snow.3194

That’s not what I said now is it? I said that different accounts have different magic find. When RNG interacts with that magic find (which is different for each account) it produces different results. It’s the whole underlying premise of magic find. Therefore the statement of " RNG doesn’t use anything of the user" is meaningless as RNG in of itself is meaningless until it interacts with our accounts (which again have variation).

That said….in the same thread……(if I recall right..the very next comment)…I noted that JS missed the correlation between a “stuck account” and an “outlier”. An outlier is essentially a stuck account till the time in which it is no longer an outlier. Basically the two are one in the same. It would be like saying “We don’t have weapons, but we have things to hit people with.”, which ofc doesn’t hold water.

I can’t believe you spun what John said into something completely different. John indicated, correctly, that all accounts are made equal in the eyes of RNG. No one account is luckier than another. It’s a cognitive bias. You compare your string of bad luck against someone with good luck, and based your assumptions that your account is worse off.

Now you are correct in saying that Magic Find does affect the outcome for each individual account. But realize that John wasn’t basing his answer on this. He’s talking about everyone’s account at a zero sum. RNG doesn’t discriminate, nor does it have preference. If Dusk has a 0.05% chance of dropping, it applies to everyone (before MF modifiers).

I did nothing that wasn’t spot on. I didn’t spin it into anything that it wasn’t. I simply explained why what was said, was either inaccurate (like the 2nd point) or inconsequential (like the 1st). I did not say anything about my own experiences in that post.

But you’re trying to make it sound like John is incorrect in his statement by spinning the facts in your favor. All accounts are equal, period. No one individual account is luckier than another.

It’s like saying Newton’s law of universal gravity is incorrect, because there’s no way for us to correctly calculate it 100 million light years from the sun.

I’m not trying, he was incorrect, at the least in his wording for that specific case (the one where he contradicted himself).

Your analogy refers to the other case. For that, a better analogy would be saying that “gravity effects everything the same”. Which is fine, but basically useless until you consider the relevant variables…ie…mass and distance.

Serenity now~Insanity later

(edited by Essence Snow.3194)

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Posted by: Galeskyring.9617

Galeskyring.9617

I think you missed my point, people shouldn’t focus so kitten just getting an epic reward, they need to enjoy themselves so they don’t grate on every little negativity.

the thing is it should be reasonable.

If someone really ran FOTM50 900 times and only gotten 1 skin. He have good reason to complain.

I ran 38, 50 for a few month and I gotten 30 skins. If he ran FOTM50 for 3 years everyday and only gotten 1 skin, he have every reason to complain.

That being said, I honestly doubt the OP really ran FOTM50 900 times. He might mean his FOTM dialogue says 900, which is really like 225 runs and most of them low level fractal. And most of his run might be before the fractal update which was 5%. It’s now 10%.

OP should stop running fotm every day then, take a break and come back at a later date, question is are the fotm skins so highly desired by this person they justify overly grinding for them rather then taking casual time so as to not burn out on it?

Honor, Kindness, Patience, are Virtues; Virtues are practiced~ Loyalty & respect are earned

Regard others as you would normally, the internet is not justification for mistreating others

Anet and RNG

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Posted by: laokoko.7403

laokoko.7403

I think you missed my point, people shouldn’t focus so kitten just getting an epic reward, they need to enjoy themselves so they don’t grate on every little negativity.

the thing is it should be reasonable.

If someone really ran FOTM50 900 times and only gotten 1 skin. He have good reason to complain.

I ran 38, 50 for a few month and I gotten 30 skins. If he ran FOTM50 for 3 years everyday and only gotten 1 skin, he have every reason to complain.

That being said, I honestly doubt the OP really ran FOTM50 900 times. He might mean his FOTM dialogue says 900, which is really like 225 runs and most of them low level fractal. And most of his run might be before the fractal update which was 5%. It’s now 10%.

OP should stop running fotm every day then, take a break and come back at a later date, question is are the fotm skins so highly desired by this person they justify overly grinding for them rather then taking casual time so as to not burn out on it?

He probably ran alot. But I highly doubt he actually ran fotm50 900 times. He should have averaged like 50 skins already. Since it was 5% before. It is 10% now. So if some one ran it 900 times, they should have gotten 90 skins.

My geuss is he misinterpret. Maybe his achievement says 900 fractal dungeon. Which is really 225 full fractal runs. Since a full run consist of 4 mini dungeon. And most of them is low level.

(edited by laokoko.7403)

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Posted by: Aidenwolf.5964

Aidenwolf.5964

I think you missed my point, people shouldn’t focus so kitten just getting an epic reward, they need to enjoy themselves so they don’t grate on every little negativity.

the thing is it should be reasonable.

If someone really ran FOTM50 900 times and only gotten 1 skin. He have good reason to complain.

I ran 38, 50 for a few month and I gotten 30 skins. If he ran FOTM50 for 3 years everyday and only gotten 1 skin, he have every reason to complain.

That being said, I honestly doubt the OP really ran FOTM50 900 times. He might mean his FOTM dialogue says 900, which is really like 225 runs and most of them low level fractal. And most of his run might be before the fractal update which was 5%. It’s now 10%.

OP should stop running fotm every day then, take a break and come back at a later date, question is are the fotm skins so highly desired by this person they justify overly grinding for them rather then taking casual time so as to not burn out on it?

He probably ran alot. But I highly doubt he actually ran fotm50 900 times. He should have averaged like 50 skins already. Since it was 5% before. It is 10% now. So if some one ran it 900 times, they should have gotten 90 skins.

This is the disconnect I see on the forums. Some of us get nothing which is why we’re angry.

You’re quoting averages but with this game’s RNG there are accounts like mine that are doomed to failure in rolls.

Buy To Play Guild Wars 2 2012-2015 – RIP
Unlucky since launch, RNG isn’t random
PugLife SoloQ

(edited by Aidenwolf.5964)

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Posted by: Galeskyring.9617

Galeskyring.9617

I think you missed my point, people shouldn’t focus so kitten just getting an epic reward, they need to enjoy themselves so they don’t grate on every little negativity.

the thing is it should be reasonable.

If someone really ran FOTM50 900 times and only gotten 1 skin. He have good reason to complain.

I ran 38, 50 for a few month and I gotten 30 skins. If he ran FOTM50 for 3 years everyday and only gotten 1 skin, he have every reason to complain.

That being said, I honestly doubt the OP really ran FOTM50 900 times. He might mean his FOTM dialogue says 900, which is really like 225 runs and most of them low level fractal. And most of his run might be before the fractal update which was 5%. It’s now 10%.

OP should stop running fotm every day then, take a break and come back at a later date, question is are the fotm skins so highly desired by this person they justify overly grinding for them rather then taking casual time so as to not burn out on it?

He probably ran alot. But I highly doubt he actually ran fotm50 900 times. He should have averaged like 50 skins already. Since it was 5% before. It is 10% now. So if some one ran it 900 times, they should have gotten 90 skins.

My point still stands, Take a vaca from fotm, enjoy other content then come back.

Claiming its unfair to not have gotten a skin due to bad luck is no different then demanding a precusor/legendary aver two years of play without a single drop.

Let the rng powers that be do as they wish, don’t fuss for being unlucky and accept one day your time may come.

Honor, Kindness, Patience, are Virtues; Virtues are practiced~ Loyalty & respect are earned

Regard others as you would normally, the internet is not justification for mistreating others

Anet and RNG

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

I think you missed my point, people shouldn’t focus so kitten just getting an epic reward, they need to enjoy themselves so they don’t grate on every little negativity.

the thing is it should be reasonable.

If someone really ran FOTM50 900 times and only gotten 1 skin. He have good reason to complain.

I ran 38, 50 for a few month and I gotten 30 skins. If he ran FOTM50 for 3 years everyday and only gotten 1 skin, he have every reason to complain.

That being said, I honestly doubt the OP really ran FOTM50 900 times. He might mean his FOTM dialogue says 900, which is really like 225 runs and most of them low level fractal. And most of his run might be before the fractal update which was 5%. It’s now 10%.

OP should stop running fotm every day then, take a break and come back at a later date, question is are the fotm skins so highly desired by this person they justify overly grinding for them rather then taking casual time so as to not burn out on it?

He probably ran alot. But I highly doubt he actually ran fotm50 900 times. He should have averaged like 50 skins already. Since it was 5% before. It is 10% now. So if some one ran it 900 times, they should have gotten 90 skins.

This is the disconnect I see on the forums. Some of us get nothing which is why we’re angry.

I don’t think you understand. Unless the loot table is broken. It is literally impossible to get 1 skin in 900 FOTM50 full run. The chance of that happen is smaller than a meteor hit the earth and earth explode tomorrow.

He might be unlucky, but I think he didnt’ actually mean 900 full FOTM50 runs. Like I said before, he might just mean his achievement dialogue says 900.

If the OP returns, maybe he can clarify. Since 900 times means he ran fractal50 everyday since it’s released. If he can clarify if he really did that, that’ll clear things up.

I think just saying 900 is confusing since not sure what he mean full fractal run or 900 fractal instance.

(edited by laokoko.7403)

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

That’s not what I said now is it? I said that different accounts have different magic find. When RNG interacts with that magic find (which is different for each account) it produces different results. It’s the whole underlying premise of magic find. Therefore the statement of " RNG doesn’t use anything of the user" is meaningless as RNG in of itself is meaningless until it interacts with our accounts (which again have variation).

That said….in the same thread……(if I recall right..the very next comment)…I noted that JS missed the correlation between a “stuck account” and an “outlier”. An outlier is essentially a stuck account till the time in which it is no longer an outlier. Basically the two are one in the same. It would be like saying “We don’t have weapons, but we have things to hit people with.”, which ofc doesn’t hold water.

I can’t believe you spun what John said into something completely different. John indicated, correctly, that all accounts are made equal in the eyes of RNG. No one account is luckier than another. It’s a cognitive bias. You compare your string of bad luck against someone with good luck, and based your assumptions that your account is worse off.

Now you are correct in saying that Magic Find does affect the outcome for each individual account. But realize that John wasn’t basing his answer on this. He’s talking about everyone’s account at a zero sum. RNG doesn’t discriminate, nor does it have preference. If Dusk has a 0.05% chance of dropping, it applies to everyone (before MF modifiers).

I did nothing that wasn’t spot on. I didn’t spin it into anything that it wasn’t. I simply explained why what was said, was either inaccurate (like the 2nd point) or inconsequential (like the 1st). I did not say anything about my own experiences in that post.

But you’re trying to make it sound like John is incorrect in his statement by spinning the facts in your favor. All accounts are equal, period. No one individual account is luckier than another.

It’s like saying Newton’s law of universal gravity is incorrect, because there’s no way for us to correctly calculate it 100 million light years from the sun.

I’m not trying, he was incorrect, at the least in his wording for that specific case (the one where he contradicted himself).

Your analogy refers to the other case. For that, a better analogy would be saying that “gravity effects everything the same”. Which is fine, but basically useless until you consider the relevant variables…ie…mass and distance.

Actually, John is correct. You’re spinning what he meant to fit your arguments. Each account is equal in the eyes of RNG.

Allow me to use another analogy. It’s like John saying a Hamburger is a burger on a bun. Then you come along and say it’s really a Cheeseburger, since it’s been modified with a slice of cheese after it was cooked and put together. Take away the cheese, and it’s still a Hamburger, but you insist on putting the cheese into play, thus altering the end result.

In GW2, Trading Post plays you!

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Point being we know without a doubt that there are differences in accounts.

On the contrary, what evidence that has been posted shows no such differences. Everyone gets lucky streaks and everyone gets unlucky streaks. People remember to post disappointing results far more often than they do pleasing results and almost no one pays attention to average or expected outcomes.

It’s one thing to believe that there are differences; it’s another thing to claim that it’s been proven.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Essence Snow.3194

Essence Snow.3194

That’s not what I said now is it? I said that different accounts have different magic find. When RNG interacts with that magic find (which is different for each account) it produces different results. It’s the whole underlying premise of magic find. Therefore the statement of " RNG doesn’t use anything of the user" is meaningless as RNG in of itself is meaningless until it interacts with our accounts (which again have variation).

That said….in the same thread……(if I recall right..the very next comment)…I noted that JS missed the correlation between a “stuck account” and an “outlier”. An outlier is essentially a stuck account till the time in which it is no longer an outlier. Basically the two are one in the same. It would be like saying “We don’t have weapons, but we have things to hit people with.”, which ofc doesn’t hold water.

I can’t believe you spun what John said into something completely different. John indicated, correctly, that all accounts are made equal in the eyes of RNG. No one account is luckier than another. It’s a cognitive bias. You compare your string of bad luck against someone with good luck, and based your assumptions that your account is worse off.

Now you are correct in saying that Magic Find does affect the outcome for each individual account. But realize that John wasn’t basing his answer on this. He’s talking about everyone’s account at a zero sum. RNG doesn’t discriminate, nor does it have preference. If Dusk has a 0.05% chance of dropping, it applies to everyone (before MF modifiers).

I did nothing that wasn’t spot on. I didn’t spin it into anything that it wasn’t. I simply explained why what was said, was either inaccurate (like the 2nd point) or inconsequential (like the 1st). I did not say anything about my own experiences in that post.

But you’re trying to make it sound like John is incorrect in his statement by spinning the facts in your favor. All accounts are equal, period. No one individual account is luckier than another.

It’s like saying Newton’s law of universal gravity is incorrect, because there’s no way for us to correctly calculate it 100 million light years from the sun.

I’m not trying, he was incorrect, at the least in his wording for that specific case (the one where he contradicted himself).

Your analogy refers to the other case. For that, a better analogy would be saying that “gravity effects everything the same”. Which is fine, but basically useless until you consider the relevant variables…ie…mass and distance.

Actually, John is correct. You’re spinning what he meant to fit your arguments. Each account is equal in the eyes of RNG.

Allow me to use another analogy. It’s like John saying a Hamburger is a burger on a bun. Then you come along and say it’s really a Cheeseburger, since it’s been modified with a slice of cheese after it was cooked and put together. Take away the cheese, and it’s still a Hamburger, but you insist on putting the cheese into play, thus altering the end result.

You’re mixing up the two points. One was about outliers and players being stuck. The OTHER was about rng effecting accounts. The points I made were specific to each.

PS edit: that analogy was really really bad btw

Let’s go back to the gravity analogy b/c it actually works.

F=G(m1m2/r2) G the gravitational constant is like our RNG. m1, m2, and r2 are like our magic find and other variables. F (force) is like our loot, roll, or whatever. While G is constant, it means bupkis in terms of F (loot) until figured in with the other variables.

Serenity now~Insanity later

(edited by Essence Snow.3194)

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

That’s not what I said now is it? I said that different accounts have different magic find. When RNG interacts with that magic find (which is different for each account) it produces different results. It’s the whole underlying premise of magic find. Therefore the statement of " RNG doesn’t use anything of the user" is meaningless as RNG in of itself is meaningless until it interacts with our accounts (which again have variation).

That said….in the same thread……(if I recall right..the very next comment)…I noted that JS missed the correlation between a “stuck account” and an “outlier”. An outlier is essentially a stuck account till the time in which it is no longer an outlier. Basically the two are one in the same. It would be like saying “We don’t have weapons, but we have things to hit people with.”, which ofc doesn’t hold water.

I can’t believe you spun what John said into something completely different. John indicated, correctly, that all accounts are made equal in the eyes of RNG. No one account is luckier than another. It’s a cognitive bias. You compare your string of bad luck against someone with good luck, and based your assumptions that your account is worse off.

Now you are correct in saying that Magic Find does affect the outcome for each individual account. But realize that John wasn’t basing his answer on this. He’s talking about everyone’s account at a zero sum. RNG doesn’t discriminate, nor does it have preference. If Dusk has a 0.05% chance of dropping, it applies to everyone (before MF modifiers).

I did nothing that wasn’t spot on. I didn’t spin it into anything that it wasn’t. I simply explained why what was said, was either inaccurate (like the 2nd point) or inconsequential (like the 1st). I did not say anything about my own experiences in that post.

But you’re trying to make it sound like John is incorrect in his statement by spinning the facts in your favor. All accounts are equal, period. No one individual account is luckier than another.

It’s like saying Newton’s law of universal gravity is incorrect, because there’s no way for us to correctly calculate it 100 million light years from the sun.

I’m not trying, he was incorrect, at the least in his wording for that specific case (the one where he contradicted himself).

Your analogy refers to the other case. For that, a better analogy would be saying that “gravity effects everything the same”. Which is fine, but basically useless until you consider the relevant variables…ie…mass and distance.

Actually, John is correct. You’re spinning what he meant to fit your arguments. Each account is equal in the eyes of RNG.

Allow me to use another analogy. It’s like John saying a Hamburger is a burger on a bun. Then you come along and say it’s really a Cheeseburger, since it’s been modified with a slice of cheese after it was cooked and put together. Take away the cheese, and it’s still a Hamburger, but you insist on putting the cheese into play, thus altering the end result.

You’re mixing up the two points. One was about rng effecting accounts. The OTHER was about outliers and players being stuck. The points I made were specific to each.

PS edit: that analogy was really really bad btw

1) You’re the one mixing points.

2) The analogy works well with what you’re doing. The Hamburger (“Absolutely it does not use anything to do with a user.”) is a burger on a bun. The Cheeseburger (“RNG as a mechanism has no bearing alone and must have other factors to interact to funtion.”) is not a Hamburger because of the cheese modifier. So your whole attempt to prove John wrong is from you saying that MF does alter an account, therefore it does have to do with the user. While MF altering an account is technically true, RNG is the same for everyone as it’s core.

I understand you’re good at trying to argue (from the days of the BLTP forums), but remember that when you attempt to play devil’s advocate with what John says, we will correct you every time.

In GW2, Trading Post plays you!

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Posted by: Essence Snow.3194

Essence Snow.3194

F=G(m1m2/r2) G the gravitational constant is like our RNG. m1, m2, and r2 are like our magic find and other variables. F (force) is like our loot, roll, or whatever. While G is constant, it means bupkis in terms of F (loot) until figured in with the other variables.

Please tell me Penguin what part of this ^ is too complicated to understand? It must be something……bupkis? perhaps?…it means “nothing”.

Serenity now~Insanity later

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

F=G(m1m2/r2) G the gravitational constant is like our RNG. m1, m2, and r2 are like our magic find and other variables. F (force) is like our loot, roll, or whatever. While G is constant, it means bupkis in terms of F (loot) until figured in with the other variables.

Please tell me Penguin what part of this ^ is too complicated to understand? It must be something……bupkis? perhaps?…it means “nothing”.

Aha, but in terms of RNG in this game, each player is “G” when you first start this game. If you never click on an Essence of Luck, use MF food, or never reach any level that grants a permanent MF boost, we all have the same chance to get a Dusk.

The universe always has other variables to add to the calculation. In GW2, the variables are optional.

Edit – Forgot to mention that John was correct in his original meaning of his statement.

In GW2, Trading Post plays you!

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Posted by: Prototypemind.4026

Prototypemind.4026

Snip

Bottom line is the shinies make the game enjoyable for many a player. There’s a reason that the new path will be questing on a track to gain the new Legendaries. As to skins, that’s debatable, but having a guaranteed way to gain those items as well over time would be nice. By that I mean a way that doesn’t just involve grinding out gold day after day.

That said, people want to accept gambling with this game via BL keys bought with real money, so in the end it’s what players are willing to put up with. There’s also the fact that servers only stay up and new content only comes out with money going into the game, so as long as players see the for-real-money items as worthwhile, then that’s a choice. For in-game items, though, everyone doesn’t feel the same as you that it should just be accepted that no matter how long you do content and no matter how good you get at it you may never see a reward for it.

I think you missed my point, people shouldn’t focus so kitten just getting an epic reward, they need to enjoy themselves so they don’t grate on every little negativity.

Having fun is more important then loot, if you lose sight of that then aren’t you just treating this game like a job and somehow expect to get paid for it.

For him having fun is doing whatever he enjoys doing. You don’t get to dictate what he does or doesn’t consider fun or worth his time in the game anymore than I do. Odds are that, yes, he went overboard, but it may simply be that he’s good enough at fractals that his one fractal a day more-or-less since launch is just as smooth as many player’s daily dungeons.

He isn’t the first player to report playing since beta, rarely missing a day, and having nothing to show for it. There do need to be incentives to keep people playing, but clearly even Anet agrees that RNG shouldn’t dictate some portions of the game as they stated back in 2013 when moving to a new Legendary system was first mentioned. I don’t see why your opinion that all players should take joy from the journey—even if that journey leads to nothing—should continue to be the common denominator of MMOs.

In life, some things will never be achieved no matter how much effort is put in, but why so many MMOs have decided to in the past and now continue drive this point home in-game I don’t know. I do know that there aren’t too many D&D/Pathfinder/etc. players who find much joy in playing with a DM who intentionally sets the odds against the group. Again, why this continues to be pervasive in MMOs I’m not sure, but the new Legendary system is a step in the right direction.

As to the OP and his skins, telling him to change his playstyle and suck it up isn’t really of value from my point of view. You’re entitled to your opinion otherwise, but I’ll never see that as being where I want to come from when approaching a game. I’m Western in my MMO outlook, and thoughts of grinding and grinding away for rewards that may never come doesn’t appeal to me.

(edited by Prototypemind.4026)

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Posted by: Galeskyring.9617

Galeskyring.9617

Snip

Bottom line is the shinies make the game enjoyable for many a player. There’s a reason that the new path will be questing on a track to gain the new Legendaries. As to skins, that’s debatable, but having a guaranteed way to gain those items as well over time would be nice. By that I mean a way that doesn’t just involve grinding out gold day after day.

That said, people want to accept gambling with this game via BL keys bought with real money, so in the end it’s what players are willing to put up with. There’s also the fact that servers only stay up and new content only comes out with money going into the game, so as long as players see the for-real-money items as worthwhile, then that’s a choice. For in-game items, though, everyone doesn’t feel the same as you that it should just be accepted that no matter how long you do content and no matter how good you get at it you may never see a reward for it.

I think you missed my point, people shouldn’t focus so kitten just getting an epic reward, they need to enjoy themselves so they don’t grate on every little negativity.

Having fun is more important then loot, if you lose sight of that then aren’t you just treating this game like a job and somehow expect to get paid for it.

For him having fun is doing whatever he enjoys doing. You don’t get to dictate what he does or doesn’t consider fun or worth his time in the game anymore than I do. Odds are that, yes, he went overboard, but it may simply be that he’s good enough at fractals that his one fractal a day more-or-less since launch is just as smooth as many player’s daily dungeons.

He isn’t the first player to report playing since beta, rarely missing a day, and having nothing to show for it. There do need to be incentives to keep people playing, but clearly even Anet agrees that RNG shouldn’t dictate some portions of the game as they stated back in 2013 when moving to a new Legendary system was first mentioned. I don’t see why your opinion that all players should take joy from the journey—even if that journey leads to nothing—should continue to be the common denominator of MMOs.

In life, some things will never be achieved no matter how much effort is put in, but why so many MMOs have decided to in the past and now continue drive this point home in-game I don’t know. I do know that there aren’t too many D&D/Pathfinder/etc. players who find much joy in playing with a DM who intentionally sets the odds against the group. Again, why this continues to be pervasive in MMOs I’m not sure, but the new Legendary system is a step in the right direction.

As to the OP and his skins, telling him to change his playstyle and suck it up isn’t really of value from my point of view. You’re entitled to your opinion otherwise, but I’ll never see that as being where I want to come from when approaching a game. I’m Western in my MMO outlook, and thoughts of grinding and grinding away for rewards that may never come doesn’t appeal to me.

Apparently you’ve completely missed the point of my posts.

Honor, Kindness, Patience, are Virtues; Virtues are practiced~ Loyalty & respect are earned

Regard others as you would normally, the internet is not justification for mistreating others

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Posted by: Prototypemind.4026

Prototypemind.4026

You’ve missed the point of mine. You say that players need to focus on having fun instead of getting loot, but for many players the reward—i.e., the loot—is a major part of that fun, period. He based his play on doing the content that he liked with the idea that to some extent it would be rewarded with skins. This did not happen and he is, therefore, not happy. His expectations are not yours, so just telling him to have fun and play the way you recommend does not solve the issue.

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Posted by: Galeskyring.9617

Galeskyring.9617

You’ve missed the point of mine. You say that players need to focus on having fun instead of getting loot, but for many players the reward—i.e., the loot—is a major part of that fun, period. He based his play on doing the content that he liked with the idea that to some extent it would be rewarded with skins. This did not happen and he is, therefore, not happy. His expectations are not yours, so just telling him to have fun and play the way you recommend does not solve the issue.

Please stop trying to put words in my mouth, I know what i meant and I am sure others understood what I meant so stop trying to twist it.

Honor, Kindness, Patience, are Virtues; Virtues are practiced~ Loyalty & respect are earned

Regard others as you would normally, the internet is not justification for mistreating others

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Posted by: maddoctor.2738

maddoctor.2738

That’s not what I said now is it? I said that different accounts have different magic find. When RNG interacts with that magic find (which is different for each account) it produces different results. It’s the whole underlying premise of magic find. Therefore the statement of " RNG doesn’t use anything of the user" is meaningless as RNG in of itself is meaningless until it interacts with our accounts (which again have variation).

That said….in the same thread……(if I recall right..the very next comment)…I noted that JS missed the correlation between a “stuck account” and an “outlier”. An outlier is essentially a stuck account till the time in which it is no longer an outlier. Basically the two are one in the same. It would be like saying “We don’t have weapons, but we have things to hit people with.”, which ofc doesn’t hold water.

I can’t believe you spun what John said into something completely different. John indicated, correctly, that all accounts are made equal in the eyes of RNG. No one account is luckier than another. It’s a cognitive bias. You compare your string of bad luck against someone with good luck, and based your assumptions that your account is worse off.

Now you are correct in saying that Magic Find does affect the outcome for each individual account. But realize that John wasn’t basing his answer on this. He’s talking about everyone’s account at a zero sum. RNG doesn’t discriminate, nor does it have preference. If Dusk has a 0.05% chance of dropping, it applies to everyone (before MF modifiers).

I did nothing that wasn’t spot on. I didn’t spin it into anything that it wasn’t. I simply explained why what was said, was either inaccurate (like the 2nd point) or inconsequential (like the 1st). I did not say anything about my own experiences in that post.

But you’re trying to make it sound like John is incorrect in his statement by spinning the facts in your favor. All accounts are equal, period. No one individual account is luckier than another.

It’s like saying Newton’s law of universal gravity is incorrect, because there’s no way for us to correctly calculate it 100 million light years from the sun.

I’m not trying, he was incorrect, at the least in his wording for that specific case (the one where he contradicted himself).

Your analogy refers to the other case. For that, a better analogy would be saying that “gravity effects everything the same”. Which is fine, but basically useless until you consider the relevant variables…ie…mass and distance.

Actually John was correct and his wording was perfect.

There isn’t such thing is some accounts getting stuck lucky. Yes there’s an RNG, yes it’s random and there are streaks and outliers and an even aggregate distribution.

Can you confirm whether it is an RNG that uses some sort of value from the user’s account or whether it is purely random/session based? I have a friend who swears that smack-talking an anet dev during a beta weekend pvp match doomed his account to poor rng for life.

Absolutely it does not use anything to do with a user.

His response is clear, there is no special value on the user’s account that affects RNG, it is purely random based. So for example account name, or account creation date or anything of the sort play no role in the RNG for loot. He is not talking about Magic Find here

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Posted by: Bubi.7942

Bubi.7942

So, this may sound as a Q_Q forum, and maybe it is, but really the RNG is a serious problem and ruining the game for me right now really.

Fractals:
I’ve been running for over 900+ fractal runs on level50, personal reward lvl50, and I got 1 skin in total.

There’s people who have 3-4skins with less then 300 runs.

Another example,

Precursors:
I’ve got 5217 hours over 941days played, I have done all content, farmed my kitten off, dungeons EVERYTHING, threw in over 3k gold into the Mystic Toilet, NOTHING.

Please, tell me if there is anything I can do to get a higher bit of luck towards my account, personal magic find: 184%, perma running with +50% booster also.

As I said, it’s getting quite annoying to do 2 fractal runs each day, and not seeing anything, no real reward where alot of ppl in my parties always get a skin.

I highly doubt you did 900+ runs on lv50.

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Posted by: Prototypemind.4026

Prototypemind.4026

Having fun is more important then loot, if you lose sight of that then aren’t you just treating this game like a job and somehow expect to get paid for it.

Again, your view on the matter, not everyone’s. Those are your words, I’m not twisting anything that you’ve said.

I know, but it’s just bloody ridiculous how I get 1 skin over 900+ runs.. 1 kitten skin!!?!

Once again, it’s really ruining the fun for me now. Every run I keep my hopes up, and everytime my hope is fading away more and more.

This is how the OP chooses to spend his time in game and I don’t think it’s out of line that he should be able to reasonably expect some reward in terms of loot from it. You find playing for playing’s sake to be enough, Galeskyring; the OP and may others do not. Loot is part of the fun for many players, and without it the game becomes not a game but just a pure grind.

All I’m saying is that your perspective is not his. I don’t see accepting this game as it is where a player can engage in that much playtime and see no rewards as the path to long-term enjoyment for most players. I get that you’re a player who can log on, play for a bit, log off, and be good whatever may have happened and that’s great that things as they are give you enjoyment. I just don’t feel that only those who are on that wavelength should be rewarded by the game.

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Posted by: Talek.6795

Talek.6795

i thought you are pvp boy Sam =(

Talék

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Posted by: ionix.9054

ionix.9054

I believe ANET wants the wealth distributed as evenly as possible. Due to this and their exploratory post at the end of last year: https://forum-en.gw2archive.eu/forum/game/gw2/RNG-as-a-concept-Discuss/first, I feel that they have been kicking around ideas to modify our RNG system. I think they want to change it, and slowly are (ie. new method to obtain precursors)

The only way I have experienced an even distribution in games is the implementation of a token system or a grind experience like they are doing with the precursors. Implement a grind and let the player choose where they spend their tokens. This is the only way to make people semi-happy. In your case all they need to do is add fractal skins to the merchant. I hope you don’t mind being a carbon copy of everyone else who runs fractals though.

The system I prefer is the classic (10+ years ago): congregate your friends, venture to kill a mob, get your prized item, mob goes on cool down. This was the old way of obtaining high end gear. Unfortunately, there is much more complaining about this method then there is about RNG. This is also a system without the whole soulbound/accountbound fiasco; a system where trading of any item in game is possible.

The problem with these new systems for me is that it keeps us mostly the same. I worked under the game’s infrastructure since release to get gold to buy my precursor; the legend. This is my great game achievement. Now, we can run around Tyria and dance with queen Jenna to get one.

It is a tough problem to solve because not everyone will be happy. There are always outliers. However, the outliers can always get what they want eventually in my preferred system. RNG and a soulbound/accountbound infrastructure prevents that.

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Posted by: lorddavito.2395

lorddavito.2395

I am pvp boy Talek, but warm ups are fractals for me , haha.

Getting back to this topic, yes I do fractals every day, lvl50 and 40, usually throwing a 28 after that also.

And I’m talking about full runs, not just 1 fractal.

-Sâmbuca