Anet being a little too quiet

Anet being a little too quiet

in Guild Wars 2 Discussion

Posted by: notebene.3190

notebene.3190

As the title says.

Compared to what?

Gazillion? Very much so.

Themselves? Not so much.

Anet being a little too quiet

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Posted by: CETheLucid.3964

CETheLucid.3964

It’s not all about information on new content. It’s about acknowledging mistakes. Anet has been blatantly ignoring their mistakes and even go so far as brushing them off as if they were nothing or worse intended. Successfully interacting with a customerbase is key to the longevity of any product. It is an integral part of making the product better and making it grow.

Sadly anet and the fanboys can’t seem to grasp this concept.

What objective mistakes are you on about? What are these glaring issues that everyone can agree is a mistake that needs amending and an apology?

Hint: Disagreeing with the feature patch system isn’t an objective issue with the game. It’s a disagreement on direction going forward.

If you disagree with this, you probably want a more traditional expansion system.

What communication issues does Anet have? They interact with the community more than most devs of any other company. What are Anet and the fanboys missing?

What is Anet missing? The fact that they’re going a new route with the feature patch system as opposed to the traditional paid expansion?

Anet used to do the expansion system. So they’re obviously not ‘missing’ anything. They know what they’re doing. It’s a choice they’ve made.

What makes one a fanboy in this regard? Someone who disagrees with you?

Anet being a little too quiet

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Posted by: phys.7689

phys.7689

It’s not all about information on new content. It’s about acknowledging mistakes. Anet has been blatantly ignoring their mistakes and even go so far as brushing them off as if they were nothing or worse intended. Successfully interacting with a customerbase is key to the longevity of any product. It is an integral part of making the product better and making it grow.

Sadly anet and the fanboys can’t seem to grasp this concept.

What objective mistakes are you on about? What are these glaring issues that everyone can agree is a mistake that needs amending and an apology?

Hint: Disagreeing with the feature patch system isn’t an objective issue with the game. It’s a disagreement on direction going forward.

If you disagree with this, you probably want a more traditional expansion system.

What communication issues does Anet have? They interact with the community more than most devs of any other company. What are Anet and the fanboys missing?

What is Anet missing? The fact that they’re going a new route with the feature patch system as opposed to the traditional paid expansion?

Anet used to do the expansion system. So they’re obviously not ‘missing’ anything. They know what they’re doing. It’s a choice they’ve made.

What makes one a fanboy in this regard? Someone who disagrees with you?

objective mistakes;
megaserver interferes with known systems and structures:
map waypoiint system
Dynamic event system
Guild grouping/guild events
Server grouping server events
guild chapters etc

whether you like it or not, the megaserver has effected all of these systems, and the current in place solutions are not integrated well or non existent.

There are other issues, which may be more opinion based, but seem to have a strong sentiment against the current implementation, like the trait system.

As for communications issues, anet has yet to identify to the players, in the wake of these large scale changes
What is working as intended
What is up for tweaking
What the overall direction will be going forward.

Not relating to these changes, anet currently has no info released on expected upcoming features, or even a rough timetable on when they expect to get some things working. While many people say this is not the norm, it apparently is the norm these days, i can go to FFXI, SWTOR, WOW, i can go to all of these sites and see what the next big update is going to be, what major features it is including, and either a rough estimate, or an actual date on when it is going to come out. Anet does interact with us a decent amount, but they say very little.

Now, they dont have to change anything, but i think they may be losing some peoples interests more from lack of communication of intent, rather than lack of desire to do something. Regardless, people are just saying what they think, what anet chooses to do with it is up to them.

Anet being a little too quiet

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Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Anet being silent?

To me it’s par for the course.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Anet being a little too quiet

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Posted by: CETheLucid.3964

CETheLucid.3964

objective mistakes;
megaserver interferes with known systems and structures:
map waypoiint system
Dynamic event system
Guild grouping/guild events
Server grouping server events
guild chapters etc

whether you like it or not, the megaserver has effected all of these systems, and the current in place solutions are not integrated well or non existent.

A few more important points to be made here:

  • If your world usually has a comfortable population on a given map, you’re unlikely to see much of a difference here until the map actually starts getting full. We’re not going to toss a bunch of people from another world into a comfortably occupied server and make it uncomfortable.
  • But some worlds do fill up all on their own pretty regularly. The improvement from this perspective is that if you try to join a very full map, the system will find another instance which also contains people from your world rather than the old overflows which were much more of a mixed bag.
  • If your world has a very low concurrency on a given map, we can put you and everyone else from your server into a map with a more comfortable number of players. The key term here is “comfortable.” There’s breathing room. Megaserver is not overflow in reverse.
  • It’s very difficult to understand this situation if you’re not willing to look at the big picture. Similarly, you can’t really explain urban traffic by using a metaphor about seats at a dinner table. Server populations are big and they are not concrete. Players flow in and out all of the time, even when it seems like a map is completely full. The major change in the way the game is handling population is that it’s making better-informed decisions about where to direct you. If only my GPS did that.
  • As the blog post mentions, we’ll be monitoring this very closely to make sure that the end result is positive.

We’ll also continue to monitor and adapt the megaserver system once it’s fully enabled to ensure it provides the best experience possible, so once you’ve seen it in action please make sure to leave comments, feedback, and suggestions as always!

Bonus: Red posts. That’s Anet up there. Dev communication. We have it.

So far that’s one thing, Megaservers… and it’s not even an objective problem. Most people like it. Many people asked for something like this.

They’re going to work on it and fine tune the system.

It came out what, barely a month ago? Beyond some valid quips with it (minor issues VS major issues), it’s working pretty smoothly overall.

There are other issues, which may be more opinion based, but seem to have a strong sentiment against the current implementation, like the trait system.

Come on now.

They didn’t even change how traits actually work, so much as added a few grandmasters, made point swapping free, and changed how it looks in the trait windows (‘30’ points in a line is now ‘6’).

You can’t even call that an issue in a non-objective sense. A quip with the aesthetics, maybe? lol

Anet being a little too quiet

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Posted by: phys.7689

phys.7689

objective mistakes;
megaserver interferes with known systems and structures:
map waypoiint system
Dynamic event system
Guild grouping/guild events
Server grouping server events
guild chapters etc

whether you like it or not, the megaserver has effected all of these systems, and the current in place solutions are not integrated well or non existent.

A few more important points to be made here:

  • If your world usually has a comfortable population on a given map, you’re unlikely to see much of a difference here until the map actually starts getting full. We’re not going to toss a bunch of people from another world into a comfortably occupied server and make it uncomfortable.
  • But some worlds do fill up all on their own pretty regularly. The improvement from this perspective is that if you try to join a very full map, the system will find another instance which also contains people from your world rather than the old overflows which were much more of a mixed bag.
  • If your world has a very low concurrency on a given map, we can put you and everyone else from your server into a map with a more comfortable number of players. The key term here is “comfortable.” There’s breathing room. Megaserver is not overflow in reverse.
  • It’s very difficult to understand this situation if you’re not willing to look at the big picture. Similarly, you can’t really explain urban traffic by using a metaphor about seats at a dinner table. Server populations are big and they are not concrete. Players flow in and out all of the time, even when it seems like a map is completely full. The major change in the way the game is handling population is that it’s making better-informed decisions about where to direct you. If only my GPS did that.
  • As the blog post mentions, we’ll be monitoring this very closely to make sure that the end result is positive.

We’ll also continue to monitor and adapt the megaserver system once it’s fully enabled to ensure it provides the best experience possible, so once you’ve seen it in action please make sure to leave comments, feedback, and suggestions as always!

Bonus: Red posts. That’s Anet up there. Dev communication. We have it.

So far that’s one thing, Megaservers… and it’s not even an objective problem. Most people like it. Many people asked for something like this.

They’re going to work on it and fine tune the system.

It came out what, barely a month ago? Beyond some valid quips with it (minor issues VS major issues), it’s working pretty smoothly overall.

There are other issues, which may be more opinion based, but seem to have a strong sentiment against the current implementation, like the trait system.

Come on now.

They didn’t even change how traits actually work, so much as added a few grandmasters, made point swapping free, and changed how it looks in the trait windows (‘30’ points in a line is now ‘6’).

You can’t even call that an issue in a non-objective sense. A quip with the aesthetics, maybe? lol

like i said, they talked there, but they have said nothing about the issues.

also i didnt say whether megaservers were loved or hated, i merely talked about some of the objective issues that they have created. Nothing you have posted shows what anet thinks is a problem, and what they dont think is a problem, and what, if anything at all, they plan to do.

As for traits, i didnt say it was an objective issue, i said the feedback appears overwelmingly negative, even for forums.

To call it a quip with aesthetics is a vast understatement, perhaps you didnt realize what changed? (it doesnt effect people who already hit 80)

you no longer get access to any trait points until 30. all trait skills are now unlocks for specific content. you dont unlock masters till 60 and grandmaster traits until 80. the balance of what level the content is per unlock is placed high, so for a decent amount of skills you get access to at level 36, you need to do tasks as high level as 60-80. some tasks are pve, and others are pvp.

that is in no way an aesthetic change.

it is a change in function
a change in economy
a change in structure

Anet being a little too quiet

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Posted by: Azhure.1857

Azhure.1857

I apologize ahead of time but I just couldn’t help myself in this case.

Was passing through LA when I spotted two “Workers”… working. * snort *
Then realized it was a decent representation of ArenaNet.

Attachments:

Isle of Janthir Megaserver