Anet fix your skills

Anet fix your skills

in Guild Wars 2 Discussion

Posted by: FugueState.3842

FugueState.3842

Incoming rant

Back when Conditions were somewhat ok, somewhat balanced, you added a new one called Torment. Now instead of spamming one bleed, thieves and mesmers get TWO bleeds and one that does double the damage if you’re trying to get away.

What was the purpose of this? If I dont want to engage with a thief, or engage with a mesmer spamming conditions, then I shouldn’t have to be penalized for running from the fight with torment. Now, as of right now, it is easier to counter condition thieves with warrior’s many condition wipes, but the cooldown of those wipes do not equate to the time it takes to reapply them. Mesmer on the other hand…let me not get started on Mesmer. Other than it’s a joke that one person can troll 6 people while virtually still being able to get away at will.

There is no merit in fighting with conditions. It is LAZY. It requires NO SKILL, NO TIMING. The proof is when someone who is so used to spamming a rotation of skills gets dumbfounded when that “IMMUNE” sign pops up and ends up dying because they cannot adapt to a situation. They rely way too heavily on DoTs taking care of their opponent while spamming stealth and warping all over the kitten place.

Anet, you have further contributed to this situation by reducing 10% of my crit damage. Why did you do this? That raw damage was vital to my auto 1 attacks, and yes to my 2 as well, but instead of addressing the issue at hand with OVERALL crit damage, WHY DIDNT YOU ADDRESS THE ISSUE ON SKILL BY SKILL BASIS?

It is not hard to see what skills hit the hardest, and are easiest to apply, Eviscerate, Kill Shot, Back Stab, just to name a few; why dont you nerf those skills and give me back my overall crit damage huh?

And if you want to say something about PvE, what sense does it make to nerf Crit anyways? With the introduction of ferocity, you should have boosted back the raw damage. Any person with any sense will tell you that “if I hit harder, i’ll win faster” especially at low levels because people like to level fast. There are other sets available that you have done an excellent job of providing should they get bored and want to trade up their power build for something like toughness.

If anything, things need CAPS in this game, not nerfs. You have repeatedly made mistakes with nerfing things rather than capping them. It is better to cap something and release incremental increases as time goes on rather than allowing people to max one thing out and get stuck in it.

I won’t be checking this thread. I’ll continually pick on people with those little red castle signs so that they can get a clue about playing their own game IN PvP, NOT in PvE. Maybe if some more attention was garnered to improve the PvP in this game people wouldn’t get so bored of it and leave.

Anet fix your skills

in Guild Wars 2 Discussion

Posted by: Calys Teneb.7015

Calys Teneb.7015

Well I can guess what happened today.

Anet fix your skills

in Guild Wars 2 Discussion

Posted by: Aline Castro.9820

Aline Castro.9820

Hahahaha. This post made me laugh.

“Aww yeah!? Bart c’mere. You c’mere. Aww yeah!?”
Aline Josephly (Ranger) / Aline de Gonzalez (Warrior) / Leah Gonzalez (Mesmer)