(edited by Leeain.2431)
Anet hate healing...
You’re trying to force your character to do a very specific task, and the game doesn’t allow for specialization on that level.
It’s equivalent to someone refusing to use knockdown or stuns, only cripples, while crowd controlling. It’s like a condition Necro using nothing but poison, ignoring bleeds and all other conditions.
If you want, you can play full Support, but healing is a very small part of Support. Cripple is only a small piece of Crowd Control. Poison is only a piece of Damage. To make full use of your character, you have to fulfill every piece of that role, and as much of the other roles as possible.
Support involves healing, boons, damage mitigation, tanking, ressing, and anything else I’m missing. And you shouldn’t only Support either. You should use your crowd controls as well, and continue dealing damage.
Trying to force yourself into something so specific will gimp yourself, and your party. Anet should not change that.
Also, a Legendary is a skin. It can have any stats you want.
I play Support Guard and Ele. I have no problem getting gold medals on every single event.
Guardian
You can target allies for merciful intervention by clicking on them in the party menu on the side.
Warrior Nuuk (80 War)
[ALS], Anvil Rock
Elementalist and Guardian seem to be the only classes good at healing yeah.
Other classes can support in other ways, for better damage,defense,conditions etc.
Funnily enough, I think the main way ANet could improve the game would be by nerfing all healing a lot. Healing is so strong in this game most PvE and PvP revolves around spiking players from 100% to 0% in less than 5s.
You can target allies for merciful intervention by clicking on them in the party menu on the side.
No… o.o
“Teleport to the nearest ally with the lowest health and create a healing area around them.”
You can target who you want… but you teleport to the nearest ally.
Try it.
GW2 have not friendly target skills.
You’re trying to force your character to do a very specific task, and the game doesn’t allow for specialization on that level.
Not true.
You can be 100% damage (glass cannon)… you are soft, but if you can move well you can do it.
You can be 100% resistant (bunker)… you can’t kill no one, but no one can kill you.
You can be 100% healer/damage prevent… you have no damage, only support.
You can be everything, GW2 is a very open build game.
It’s equivalent to someone refusing to use knockdown or stuns, only cripples, while crowd controlling. It’s like a condition Necro using nothing but poison, ignoring bleeds and all other conditions.
No… not the same.
It is like an engi focused on condition damage. He will create a build based on condition.
He will do all the necessary for kill the enemy, but his main duty is condition damage.
Same for me… i created a build based on party-healing, and it works.
90% of dungeon and fractals is no repair and no death.
The problem is that all the party-healing are low performance… CD, effect, boons, stats, all is lower than others skills.
I have to spit blood for make it works.
Why if i cast an aoe offendive spell i can damage infinite number of enemy (in the range)… but if i cast an aoe heal only 5 allies can benefit?
Why if i cast a damage spell i have 15 sec CD… but if i cast an healing spell i have 90/120/180/240 sec CD??
Why Power is 1=1 and Healing Power is 1=0.125?
Why condition stack in intensity, but boon in duration?
This is not fair and equal.
Why this huge gap??
If you want, you can play full Support, but healing is a very small part of Support. Cripple is only a small piece of Crowd Control. Poison is only a piece of Damage. To make full use of your character, you have to fulfill every piece of that role, and as much of the other roles as possible.
Support involves healing, boons, damage mitigation, tanking, ressing, and anything else I’m missing. And you shouldn’t only Support either. You should use your crowd controls as well, and continue dealing damage.
GW2 is not a game were you have to play only a “Jack of all trades” role.
You can focus on a specific aspect if you want and if your party is good and coordinated.
In my build there are not useless skills that I refuse to use. Ofc i ress (even if almost nobody dies), i tank and i support my team. I’m just focused on healing than damage…
Also, a Legendary is a skin. It can have any stats you want.
True. My fault. I get confused.
Why Ascendend not?
I play Support Guard and Ele. I have no problem getting gold medals on every single event.
Good for you…
A lot of time (expecially against dragons) i spend all the fight in heal, ress, boons, etc and no gold reward for me…
But… if i use the autoattack on the dragon, without using others skills, i can take gold.
Wow… so fair. :P
- Now: No legendary and ascended gears with healing power
Suggestion: Make it…
Why: If i want Legendary or Ascended i am forced to not play supporter… T_T
Legendaries only come in one flavour – soldier insignia. (Power/Vit/Tough). Legitimately any class that’s not a warrior could complain about that one not just healers.
The ascended gear is an extremely mixed bag, some real weird stats combos. There’s no knights gear either – do arena net also hate melee classes? (Hahaha… no) – I expect we’ll see more later.
I’d say more but it’s already been said; support in this game doesn’t mean fighting little red health bars, any more than being a warrior in this game involves facetanking bosses while smashing them with your sword and board
Garnished Toast
Elementalist and Guardian seem to be the only classes good at healing yeah.
Other classes can support in other ways, for better damage,defense,conditions etc.
I have pretty good healing with my warrior… >_> yup
Elementalist and Guardian seem to be the only classes good at healing yeah.
Other classes can support in other ways, for better damage,defense,conditions etc.
I have pretty good healing with my warrior… >_> yup
And mesmer’s have the shortest cooldown self heals in the game pretty much (mantra: 10 sec, mirror: 15, Ether feast: 20), not to mention lots of regen options.
Every class is really good at healing! :p
Garnished Toast
=/ they should just bring back holy trinity since most cant grasp the concept of playing a game without it
Christ, one thing we Necro’s are good at is munching conditions to boost healing. I do miss Dunkoro and Tahlkora though.
Funnily enough, I think the main way ANet could improve the game would be by nerfing all healing a lot. Healing is so strong in this game most PvE and PvP revolves around spiking players from 100% to 0% in less than 5s.
This is the difference between MMORP (differents classes and roles) and FPS (kill, kill and kill)…
=/ they should just bring back holy trinity since most cant grasp the concept of playing a game without it
Sure seems like it.
Although the game would be destroyed if they brought back the holy trinity.
No to healers.
GW2 doesn’t have to be yet another game of healers.
If it was, the game would need to be balanced around teams with healers and therefore would be too hard for teams without – that would bring back the old “LF Healer and go!”.
NO.
This game has a much deeper system for defense, it does not need to do 100 steps backwards and allow people to toss green numbers alone.
You either play the game as it’s meant to or go away, I’m tired of compromises with “obsolete MMO lovers” that ruin the game.
If you cannot evolve yourself from tossing da healz and keeping aggru on ya easymode gimmicks then sorry but it doesn’t mean GW2 should unevolve.
ANet is trying to promote not getting hit in the first place rather than taking hits and healing up. Every class has some kind of ability to block/teleport/dodge/invulnerable/reflect.
ANet is trying to promote not getting hit in the first place rather than taking hits and healing up. Every class has some kind of ability to block/teleport/dodge/invulnerable/reflect.
This is an interesting point. Think of it like preventative medicine/lifestyles. What’s better: exercising and eating right or not and have heart disease /obesity/etc then try to run damage control through surgery , bypass, etc? Or brushing and flossing everyday as opposed to not, then having to go through root canals, pulled teeth, etc?
So basically, you want to try to prevent damage in the first place through the above items, then use healing as damage control if you mess up. It’s more of a last resort, rather than the first thing to go to.
Warrior Nuuk (80 War)
[ALS], Anvil Rock
Elementalist and Guardian seem to be the only classes good at healing yeah.
Other classes can support in other ways, for better damage,defense,conditions etc.
I disagree i’ve found Engineer and Necro to be as good at healing as the above two.
Guardian and Elementalist aren’t good at healing. No class is good at healing. They may be relatively good (better than other classes, though I disagree) but they aren’t good. If you are doing nothing but healing you are greatly underperforming in your group. You can have more support or less support, but if all you do is support you’re a waste of space.
…but if all you do is support you’re a waste of space.
In your opinion. For are all Berserker gear, max DPSers also a waste of space? If they aren’t, then so aren’t players who love support skills.
I believe in no roles, including DPS, so I believe there’s no such thing as a waste of space just because one person chose to heal a lot (as it doesn’t mean such player is not contributing or damaging the enemy.)
With my Guildmates we all go full DPS in PvE. It works fine, you just need to be cautious. In WvW or sPvP survivability is the key to success i think. You need to outlast the enemy, while doing decent DPS. Glasscannons trying to roflstomp will have their difficulties against even half-decent players.
Charrov – Engineer
You either play the game as it’s meant to or go away, I’m tired of compromises with “obsolete MMO lovers” that ruin the game.
Yeah! Those darn obsolete MMOs like WoW, EQ2, LotRO, DDO, Secret World, TOR, Rift, Aion, Final Fantasy, Lineage, EQ, etc! We’ve all seen how poorly that so-called ‘tried and true’ method has worked. Silly gits don’t understand that Dungeons and Dragons even failed because they have healers and tanks! Pfft!
Oh wait…all those things have been working amazingly well and spawned MMO gaming the first place? Well, they obviously did something wrong! Let’s fix it by breaking the whole system!
Okay, I’m being sarcastic and silly obviously…but the point is that this hatred of the ‘holy trinity’ amazes me. It works everywhere else, even with games that aren’t MMOs, yet for some reason the playerbase here is deathly afraid of it. I’m not sure why team-work and having actual roles outside of ‘dps’ is so frowned upon, but to each his own I suppose. I’m having a good time with the game, I just wish there was more reason to actually work at doing something well instead of just doing what everyone else does.
- Now: Regen stack in duration.
Suggestion: stack x3.
Why: if you die, the boon duration is useless. There are a lot of conditions and if you want to counter it you need more reg heal.
regen is a over time tool. and requires training and planning to use at its fullest effect. if you want quick health use a heal…
- Now: there are skills with 120, 180 and 240 sec CD
Suggestion: Reduce it, no more than 100 sec.
Why: I can’t have all my skills in CD for 3 or 4 minutes!! Is insane!
balance issue. you can’t just say “i want shorter CD” the longer cd a spell have the more important it is that you save it for the right time. sure 240 cd is maybe to long i might agree but i don’t know what spell we are talking about. its a balance issue.
- Now: No friendly target. Healing skills works with a random target.
Suggestion: Create friendly target.
Why: skills like “mercifull intervention” and “orb of light” will works better if you can select your target (this is just an example).
If i want heal some one i must chose who he should be, not a random target! o.o
I agree. why can i target a specific enemy but not a specific ally? weird.
- Now: Healing Power is 1=0.125
Suggestion: Healing Power 1=0.3
Why: Right now is the lower stat. A full Heal Pow equip increases your heal by 150… It is nothing… useless… a full Hel Pow gear can’t be so weak!
this comparison can only be made if we compare the true dmg delt / healing done. the healing is true healing, it cant be reduced in any way. however the dmg can. and the dmg isnt a 1:1 ratio always sometimes its better (dmg spells) and sometimes it weaker ( utility spells / auto attacks) if you compare it with the actual dmg done you might see that it isn’t so far from each other.( i don’t know but i think it will be)
- Now: No healt bar on the head of the allies.
Suggestion: Create allies healt bar.
Why: We need to control what is happening to our allies in the fight.
I think this can be applied to the enemy aswell. I want to see which one of them are the weakest/most wounded. so that i should focus him down without having to sap through them all. this is vital in all games becaus it is the foundation in making a well informed decision very quickly. try playing LoL without health bars. it should at least be a option in spvp. in pve i don’t really give —--.
- Now:Many skills, items, and traits were applying healing to an infinite amount of targets and have now been limited to 5 targets.
Suggestion:Up it to 25.
Why: No poit to be a support in a 25 member raid if you can help just 5 RANDOM target.
agree. i mean what if we have a necro specing in minins and you heal all the minions but not the actual player. small chance, but possible. same goes with dmg. aoe is almost as usless as single target spells in wvwvw now days.
- Now:No reward if you heal…
Suggestion: Reward it!!
Why: All the time i partecipate in an event i can’t gain silver or copper just because i haven’t done enough damage… no body care if the party is alive thanks to me??
yes, nuff said. however its hard to implement i think but i dont know.
- Now: No legendary and ascended gears with healing power
Suggestion: Make it…
Why: If i want Legendary or Ascended i am forced to not play supporter… T_T
no healing power on ascended ? none at all? that cant be right… we haven’t seen all the ascended though … still weird though.
There are rings with some +healing, but not main stat.
Warrior Nuuk (80 War)
[ALS], Anvil Rock
Why do everybody overlook Engineer when talking of healing…? I outheal Guardians and Eles in explorables.
Why do everybody overlook Engineer when talking of healing…? I outheal Guardians and Eles in explorables.
i don’t even know engis spells so i wouldn’t know :P post a build if you want to show some people. there is plenty with GW2 build tools out there.
i like the healing system that we have now. it’s simple, not overly complicated and the mechanics is not too overly dependent on dedicated healing.
it’s possible to have a dedicated healer (the setup for fotm is 2 support 3 dps) but it is also possible to not have a dedicated healer (5 balanced self sufficient chars). Not bad. The team build setup is not static, which is good.
Eventually I’d like for them to add some sort of shield boon, similar to the shielding spells that many LoL supports have. Shields (a spell that would absorb the next incoming X damage) works wonders since you never run into the problem of frustrating your opponents by out-sustaining their damage. It also allows for a more proactive approach to supporting, a la GW1 mechanics (specifically protection prayers which was all about using the right boons BEFORE damage came as opposed to AFTER).
Elementalist and Guardian seem to be the only classes good at healing yeah.
Other classes can support in other ways, for better damage,defense,conditions etc.
Actually the highest healing burst and best sustain healing in the game (by a pretty significant margin) both belong to the engineer.
don’t agree with these:
- Now: No friendly target. Healing skills works with a random target.
Suggestion: Create friendly target.
Why: skills like “mercifull intervention” and “orb of light” will works better if you can select your target (this is just an example).
If i want heal some one i must chose who he should be, not a random target! o.o
current heals are AOE or cone, centered on caster or AOE centered on area
this allows the healer to do other stuff, like active CC, or god forbid do damage without playing the “whack a mole” meta game to keep the glass alive.
if they change it to single target heal when you have to look at the bars and click the low bar, half of the players will quit the same day, because there are already many trinity games better than GW2.
- Now: No healt bar on the head of the allies.
Suggestion: Create allies healt bar.
Why: We need to control what is happening to our allies in the fight.
you have the health bar usually at the upper left side of the screen.
it is enough, as you don’t have to target the player.
but the main reason is that the responsibility for the healing is not yours but the injured players .
if you put the water field, it is the injured player duty to step inside and activate it with blast or whirl , whatever he has.
this is the whole point of GW2.
- Now:Many skills, items, and traits were applying healing to an infinite amount of targets and have now been limited to 5 targets.
Suggestion:Up it to 25.
Why: No poit to be a support in a 25 member raid if you can help just 5 RANDOM target.
applying heals for 25 people would be really overpowered.
put aside the fact that there are no raids in this game.
lets say you have 25 people. five of them are shout warriors and five more are regular elementalists not even healing specs . but can cast water fields every 30 seconds.
what you have is constant 2K heal for the whole raid every 4 seconds with healing blast every 7 seconds and endless regeneration.
for PVE, this will force Anet to generate ridiculous content with healing negation (like corrupted dwanya statues in orr) or huge boss damage that instakills everything except blocking players
for WWW, this will make undying zergs.
I agree with the rest.
since the heals affect only five members the gear coefficient must be higher!
the difference between 300 healing power (no healing gear just traits) and 1200 healing power (full gear) is quite small, but the drop in DPS is huge!!!
also, what i am trying to push, is that PVE CC on mobs will be longer, as it will create more fun content based on player skill and coordination, and not the zerg mentality we have now.
@Deborah
they should just bring back holy trinity since most cant grasp the concept of playing a game without it
No holy trinity is good. It means that everyone can do what they want.
The problem is that in the end of the story there is just no healer.
In my opinion Anet should not do that, they will destroy GW2. They have just to change a few things (like I suggested) improving a little bit the healing system (and not creating an healer clas).
@Red Falcon
GW2 doesn’t have to be yet another game of healers.
If it was, the game would need to be balanced around teams with healers and therefore would be too hard for teams without – that would bring back the old “LF Healer and go!”.
Who talk about create healer class?
I talked about improve the healing system (like Helaing Power from 0.125 to 0.3).
If right now nobody need to spam “LF Healer and go”, nobody will do it if Anet will make thise changemente I’m suggesting.
This game has a much deeper system for defense, it does not need to do 100 steps backwards and allow people to toss green numbers alone.
Now it allow people to toss red numbers alone…
But I think you are missing the point of all the topic… read it again plz.
@Yaki
Guardian and Elementalist aren’t good at healing. No class is good at healing. They may be relatively good (better than other classes, though I disagree) but they aren’t good. If you are doing nothing but healing you are greatly underperforming in your group. You can have more support or less support, but if all you do is support you’re a waste of space.
Not in GW2.
I don’t know what are you playng…
@Waraxx
regen is a over time tool. and requires training and planning to use at its fullest effect. if you want quick health use a heal…
Specular comparison is the solution.
Over time tools focused on damage:
- Burning (duration) + Bleeding (x24 stack) + Confusion (x24 stack) + Poison (duration) + Vulnerability (x24 stack)
Over time tools focused on healing/damage preventing:
Aegis (no stack no duration) + Protection (duration) + Regeneration (duration) + Retaliation (duration)
Only me can see the huge gap?
So… regen could stack in intensity… maybe not x24 like the damage over time tools… bur ask for a x3 is not a big claim…
balance issue. you can’t just say “i want shorter CD” the longer cd a spell have the more important it is that you save it for the right time. sure 240 cd is maybe to long i might agree but i don’t know what spell we are talking about. its a balance issue.
Yes it is balance issue.
ALL the spells dedicated to damage have shorter CD than all the spells dedicated to heal others people.
Guardian: Merciful intervention (90s) – Sanctuary (120s) – Signet of Mercy (240s)
The effect? So low… low low and low…
this comparison can only be made if we compare the true dmg delt / healing done. the healing is true healing, it cant be reduced in any way. however the dmg can. and the dmg isnt a 1:1 ratio always sometimes its better (dmg spells) and sometimes it weaker ( utility spells / auto attacks) if you compare it with the actual dmg done you might see that it isn’t so far from each other.( i don’t know but i think it will be)
It is far…
You have to count how many times you can spam damage and how many times you can spam healing.
Damage:
5000+7000+9000+3000+5000+5000+7000… etc etc…
just a full Power warrior can deal from 3000 to 7000 damage with the autoattack.
Healing:
120+1200+120+2000+120. Stop… now you have 120s CD.
no healing power on ascended ? none at all? that cant be right… we haven’t seen all the ascended though … still weird though.
Cleric ring total 90hp (more or less).
There is just one ring (Lunar and Solar) that is total +30 Healing Power. So if you change both of the rings you lost something like 120 heal pow.
And no back gear… at all.
@Lalangamena
current heals are AOE or cone, centered on caster or AOE centered on area
this allows the healer to do other stuff, like active CC, or god forbid do damage without playing the “whack a mole” meta game to keep the glass alive.
if they change it to single target heal when you have to look at the bars and click the low bar, half of the players will quit the same day, because there are already many trinity games better than GW2.
Not asking for trinity… T_T
Asking for BALANCE.
If I cast “merciful intervention” I can’t be teleported RANDOMLY to the nearest ally… I can’t control all the others player movements…
If I want heal YOU I must control my spell.
If I can target you, merciful will teleport me to you and not RANDOM.
Same things for Orb of light.
If I have a spell, I vant CONTROL the effect.
Random is not an options… and some heals in GW2 are random.
you have the health bar usually at the upper left side of the screen.
it is enough, as you don’t have to target the player.
but the main reason is that the responsibility for the healing is not yours but the injured players .
if you put the water field, it is the injured player duty to step inside and activate it with blast or whirl , whatever he has.
this is the whole point of GW2.
No it is not enough. If I see on the party window some one damaged I can’t (no body can) see where he is easly.
Is a waste of time.
In an “no target” healing system like GW I need to reach the party member for heal him.
So the option to see the healt bar on the battleground is usefull.
And yes… if I am a supporter, is my responsibility keep my party alive… if you are a dps is your responsibility kill enemy…
applying heals for 25 people would be really overpowered.
put aside the fact that there are no raids in this game.
Ifinite number of enemy can be hit by offensive spells. Not overpowered?
No raid? Oh… so Commander what is it? :P
lets say you have 25 people. five of them are shout warriors and five more are regular elementalists not even healing specs . but can cast water fields every 30 seconds.
what you have is constant 2K heal for the whole raid every 4 seconds with healing blast every 7 seconds and endless regeneration.
And how much damage you have to face?
All this amount of healing is NOTHING compared with the damage that enemy can deal to a party.
for PVE, this will force Anet to generate ridiculous content with healing negation (like corrupted dwanya statues in orr) or huge boss damage that instakills everything except blocking players
for WWW, this will make undying zergs.
The 5 player limit is a new patch… in November.
Before November it was healing target = damage target… both infinite.
So, I’m asking just to make a sense in a 25 group (Commander raid).
Right now no poit to be healer/supporter in a 25 raid if my spells can heal just 5 people RANDOM.
The healing is not low if you take into account the fact that you can cast protection and inflict weakness, that’s a massive reduction in incoming damage (if you are PURELY facetanking)
my lightning hammer asura auramancer can melee fine because of these interactions, all while spamming blast finishers for mass healing if someone throws down a water field.
If you think support is lacking in gw2 you need to do some research and communicate more.
I’m still giggling at that you said Merciful Intervention is random.
http://wiki.guildwars2.com/wiki/Merciful_Intervention
There is nothing random about this.
Regen isn’t supposed to counter spike damage, it is a tool to help the party regain health while their pulled back and not taking direct fire.
Healing isn’t actively rewarded because support are expected to help in other ways, and most healing skills also deal damage.
Any elementalist who sits on water attunement waiting for geyser and healing rain to come off cooldown is not helping your team as a support. They’re trying to be an archetype that doesn’t exist in the game.
The 5 player limit is a new patch… in November.
Before November it was healing target = damage target… both infinite.
Wrong. Before November patch, all damage skills were already capped at 5 targets max and 3 targets for some.
I’m still giggling at that you said Merciful Intervention is random.
http://wiki.guildwars2.com/wiki/Merciful_Intervention
There is nothing random about this.
You can’t control who is the nearest one…
People run, dodge, roll, jump… your team mates (and all the others player if you are in WvWvW) move left and right during the fight.
So… who will be the nearest one when i will cast this spell?
RANDOM -nearest- TARGET
If i want to heal YOU, not a random target but specifically YOU, how can I be sure if in the precisly istant i cast my spell you will not jump away getting out of “nearest target” range?
How can i control if an other player accidentally come near to me so i will teleport on him and not on you?
The only way to heal specifically YOU (not a random near target) is stick to you, so i will to be 100% sure that you will be healed.
In that case… why Merciful Interventios teleport me if i am stick to you? No point…
This is insane.
I MUST CONTROL WHAT I DO AND I MUST CONTROL MY SPELL TARGET.
Merciful intervention is random target… if you want to be a pro you can’t spam randomly heal on random target.
Healing isn’t actively rewarded because support are expected to help in other ways, and most healing skills also deal damage.
Yep… but if you do not deal enough damage you can’t gain gold reward, even if all the party isa alive thanks to you.
Not fair.
The 5 player limit is a new patch… in November.
Before November it was healing target = damage target… both infinite.Wrong. Before November patch, all damage skills were already capped at 5 targets max and 3 targets for some.
Oh didn’t knew that.
Thanks for the news.
I agree with you that the functionality of healing could be a little better. However, I completely disagree with it being a weak stat. I use a support build on my warrior and provide tons of aoe regen with banners.
You are not meant to play full healer if that is what you are asking. There was never meant to be a roll that would excuse a player from actually fighting.
I’m still giggling at that you said Merciful Intervention is random.
http://wiki.guildwars2.com/wiki/Merciful_Intervention
There is nothing random about this.You can’t control who is the nearest one…
People run, dodge, roll, jump… your team mates (and all the others player if you are in WvWvW) move left and right during the fight.So… who will be the nearest one when i will cast this spell?
RANDOM -nearest- TARGETIf i want to heal YOU, not a random target but specifically YOU, how can I be sure if in the precisly istant i cast my spell you will not jump away getting out of “nearest target” range?
How can i control if an other player accidentally come near to me so i will teleport on him and not on you?The only way to heal specifically YOU (not a random near target) is stick to you, so i will to be 100% sure that you will be healed.
In that case… why Merciful Interventios teleport me if i am stick to you? No point…This is insane.
I MUST CONTROL WHAT I DO AND I MUST CONTROL MY SPELL TARGET.Merciful intervention is random target… if you want to be a pro you can’t spam randomly heal on random target.
facepalm
I gave you the link so you could read the tooltip.
“Teleport to the nearest ally with the lowest health and create a healing area around them.”
The nearest ally WITH the lowest health.
This is not random, it’s not remotely random. If you repeated it infinitely it would always give you the exact same results. It always teleports you to the person within its range with the lowest hp. If two people are at the exact same HP, it’ll always port you to the closest.
This is the exact opposite of a random system, there is no random here.
The purpose of this spell is so you can save someone nearby who is about to die, it is not a targetable heal. There are no targetable heals in this game that aren’t area of effect.
…but if all you do is support you’re a waste of space.
In your opinion. For are all Berserker gear, max DPSers also a waste of space? If they aren’t, then so aren’t players who love support skills.
I believe in no roles, including DPS, so I believe there’s no such thing as a waste of space just because one person chose to heal a lot (as it doesn’t mean such player is not contributing or damaging the enemy.)
The difference is that the base effectiveness of DPSing is very high in this game while the base effectiveness of healing/support is very low. So focusing on DPS = viable, focusing on healing = gimp. It’s like studying for a test…if you choose to study the topic that makes up 10% of the test you’re hurting yourself far more than the person studying what’s on 50% of the test and both are worse relative to the person who studies everything a little.
@Yaki
Guardian and Elementalist aren’t good at healing. No class is good at healing. They may be relatively good (better than other classes, though I disagree) but they aren’t good. If you are doing nothing but healing you are greatly underperforming in your group. You can have more support or less support, but if all you do is support you’re a waste of space.
Not in GW2.
I don’t know what are you playng…
I’m playing GW2, the game where pure healer/support role is not viable. You are in denial even though you are posting a thread about how it’s lacking. How do you not notice that?
@Alice
Ok… you can’t get it…
I’ll try to explane it easly… like I do with my students (i’m a primary school teacher, they have 8 years old).
If I want to heal YOU and not another target… specifically YOU... there is the possibility that I miss my target and I heal some one else.
PvE…
Why should I heal a ranged DPS (in a safety position) when YOU are a melee warrior and you are taking all the damage at the forefront?
I prefere heal YOU and not the ranged one. It is the wiser move…
Is not easy, during the fight, calculate all the team mates position and is IMPOSSIBLE foresee the movements of all the players.
Target skill = i heal who i want. I heal YOU
Random target skill = i heal the nearest one, and i can’t controll 100% who he is. It can be you, it can be not, i can’t control it.
WvWvW…
If YOU are in my team and I want to heal YOU, I don’t care about others anonymous John Doe around me… i want help YOU not them.
Why should i risk that an anonymous John Doe recive my heal (and maybe he get killed again) and you not… when me and you are team mates and we are in the voice chat and we can coordinate?
I don’t care about the anonymous John Doe nearest to me… i care about YOU because you are my friend and i want play with you.
Target skill = i heal who i want. I heal YOU
Random target skill = i heal the nearest one, and i can’t controll 100% who he is. It can be you, it can be not, i can’t control it.
I’m asking a simple thing:
100% control of my spell and not a random target.
Now… if you can get it… ok.
If not, i suggest you to go back to primary school because my 8years old students can understand it.
I’m playing GW2, the game where pure healer/support role is not viable. You are in denial even though you are posting a thread about how it’s lacking. How do you not notice that?
No, guardian can do it.
Guardian can have all support/healer spell… all Healing Power gear… traits and build focused on healing and support.
I’m posting about some unbalance in the game… and the unbalace afflect the healing system.
Anet give the option to have a 100 healer/support/damage prevent build… but created a low performance system.
So if you want to make it work, you shold be really pro and you have to play hard and hard… but if you play dps is just an easy skill spam.
I’m suggesting to make some improvments, in this way people who want to play an healer build should not spit blood all the time.
@Alice
Ok… you can’t get it…
I’ll try to explane it easly… like I do with my students (i’m a primary school teacher, they have 8 years old).If I want to heal YOU and not another target… specifically YOU... there is the possibility that I miss my target and I heal some one else.
PvE…
Why should I heal a ranged DPS (in a safety position) when YOU are a melee warrior and you are taking all the damage at the forefront?
I prefere heal YOU and not the ranged one. It is the wiser move…
Is not easy, during the fight, calculate all the team mates position and is IMPOSSIBLE foresee the movements of all the players.Target skill = i heal who i want. I heal YOU
Random target skill = i heal the nearest one, and i can’t controll 100% who he is. It can be you, it can be not, i can’t control it.WvWvW…
If YOU are in my team and I want to heal YOU, I don’t care about others anonymous John Doe around me… i want help YOU not them.
Why should i risk that an anonymous John Doe recive my heal (and maybe he get killed again) and you not… when me and you are team mates and we are in the voice chat and we can coordinate?
I don’t care about the anonymous John Doe nearest to me… i care about YOU because you are my friend and i want play with you.Target skill = i heal who i want. I heal YOU
Random target skill = i heal the nearest one, and i can’t controll 100% who he is. It can be you, it can be not, i can’t control it.I’m asking a simple thing:
100% control of my spell and not a random target.Now… if you can get it… ok.
If not, i suggest you to go back to primary school because my 8years old students can understand it.
Friendly target spells do not exist in GW2, this is by design. They aren’t going to change this, it was the first thing they wanted to get rid of with the removal of the holy trinity.
What you are asking is to change the purpose of a spell fundamentally so you can pretend that being a 100% healer is a legitimate role, It’s not. if you are 100% healing you are not fully supporting your team to the best of your ability.
The purpose of Merciful Intervention is that you don’t have control over who it heals. No that doesn’t mean it is a random spell, like I said before there is nothing random about it.
Random would imply if you used it in the same exact circumstances repeatedly it would just heal a random player within its radius. It does not do this, it specifically heals the weakest player in its radius. This means that while you do not have control over who it heals you can skillfully use it to heal a specific person.
So in short you want control over something deliberately designed to have no direct control.
You want to change the fundamentals of a skill to suit a playstyle that does not exist.
You want to change the fundamentals of a skill to suit a playstyle that does not exist.
Your argument is that targeting a friendly target is not a playstyle in the game.
clicks a friendly target
HOLY CRAP! I CAN CLICK PEOPLE!
The reality is that the style does exist. It doesn’t exist for the specific skill, but it can be adapted as such. You can thus adapt a skill to allow selection of a friendly target.
And with due respect to the purists who think the “trinity” is dead in GW2, it’s not. The selection of how we build our characters is to take damage, deal damage, or help others. The only game that managed to actually change the “trinity” is City of Heroes. GW2 has done nothing but blur the lines by allowing damaging specs to also have access to self heals and group heals on switch.
Healing seems about right to me.
If your groupmates are doing their part to stay alive, avoiding most attacks and taking an ordinary amount of damage, your heals will cover what damage they do take enough for them to have the hps to take the incidental damage again.
What it won’t do is bail out people that are playing poorly, which seems to be by design.
In a game like say, WoW, healing heals large portions of the player’s hp bar because it is necessary. Much less damage is avoidable in WoW vs GW2 and the game is designed with the fact in mind that you actually need that healer casting powerful heals. In GW2 it is not necessary.
If GW2 offered more powerful healing, in order for the game to not be completely trivialized (and it’s already quite an easy game honestly), mobs would have to do more attacks that were difficult/impossible to avoid, and/or do more damage too. All that would accomplish is groups saying “LF1M need healer” which most of us enjoy not being required in GW2.
(edited by Minion of Vey.4398)
You want to change the fundamentals of a skill to suit a playstyle that does not exist.
Your argument is that targeting a friendly target is not a playstyle in the game.
clicks a friendly target
HOLY CRAP! I CAN CLICK PEOPLE!
And that is the crazy part. We still have this “feature” (to the point that the game sometimes shifts our target when we drag the camera around) yet there is nothing in the game mechanics that makes use of said “feature” (except perhaps picking out the NPC shop keeper or similar in a crowd).
You want to change the fundamentals of a skill to suit a playstyle that does not exist.
Your argument is that targeting a friendly target is not a playstyle in the game.
clicks a friendly target
HOLY CRAP! I CAN CLICK PEOPLE!
The reality is that the style does exist. It doesn’t exist for the specific skill, but it can be adapted as such. You can thus adapt a skill to allow selection of a friendly target.
And with due respect to the purists who think the “trinity” is dead in GW2, it’s not. The selection of how we build our characters is to take damage, deal damage, or help others. The only game that managed to actually change the “trinity” is City of Heroes. GW2 has done nothing but blur the lines by allowing damaging specs to also have access to self heals and group heals on switch.
There are no spells that function through targetting friendly players.
You want to change the fundamentals of a skill to suit a playstyle that does not exist.
Your argument is that targeting a friendly target is not a playstyle in the game.
clicks a friendly target
HOLY CRAP! I CAN CLICK PEOPLE!
The reality is that the style does exist. It doesn’t exist for the specific skill, but it can be adapted as such. You can thus adapt a skill to allow selection of a friendly target.
And with due respect to the purists who think the “trinity” is dead in GW2, it’s not. The selection of how we build our characters is to take damage, deal damage, or help others. The only game that managed to actually change the “trinity” is City of Heroes. GW2 has done nothing but blur the lines by allowing damaging specs to also have access to self heals and group heals on switch.
There are no spells that function through targetting friendly players.
The spells can be clearly adapted to function in that manner. That is what the OP is about—adapting the current mechanics to assist in making a viable healing/support role.
Warriors are a better healer than elementalists.
Elementalist requires allies to be very close. It takes time to cast the field, It is mostly small healing etc etc.
Warriors can just spam 3 buttons then instant 6k hp for all allies every 30 seconds.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
@Yaki
Guardian and Elementalist aren’t good at healing. No class is good at healing. They may be relatively good (better than other classes, though I disagree) but they aren’t good. If you are doing nothing but healing you are greatly underperforming in your group. You can have more support or less support, but if all you do is support you’re a waste of space.
Not in GW2.
I don’t know what are you playng…I’m playing GW2, the game where pure healer/support role is not viable. You are in denial even though you are posting a thread about how it’s lacking. How do you not notice that?
tell that to my staff that does +15 stacks of might on 5 players while telling that to my 1.7 healing power regen and other kittenty shouts.