Anet mind boosting DPS of Low Lvl in Dung

Anet mind boosting DPS of Low Lvl in Dung

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Posted by: Knighthonor.4061

Knighthonor.4061

I got kicked from a group, because I couldnt provide the DPS needed to burst down mounds on my low level character. everybody else is 80. I cant help that.

I would like to be on equal grounds, but feel as if something is very missing, that makes lower level dungeons more fun to level with and play.

I am tired of hearts, and tired of Champ Train, and WvW is not always useful for leveling.
Events are dead on my server besides a few meta events due to the nerfs.

This lead me to want to play Dungeons for leveling. But this issue makes dungeons no fun to play in either.

whats your thoughts on this matter?

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

have you tried running ascalon catacombs with guild members?

what i used to do with guild members is, run AC with all guild members team, then swap to low level character before we engage the last boss.

nowadays i just use the dailies to level up my non level 80 toons.

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Posted by: simplesimon.2084

simplesimon.2084

Try looking for or starting story mode of the dungeons. Your average pug will be more forgiving for non 80 in story mode over explorer mode.

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Posted by: Knighthonor.4061

Knighthonor.4061

have you tried running ascalon catacombs with guild members?

what i used to do with guild members is, run AC with all guild members team, then swap to low level character before we engage the last boss.

nowadays i just use the dailies to level up my non level 80 toons.

Guild Members?
Whats that?

kidding aside, most people in my guild dont really talk much. not a traditional guild like in other MMOs.

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Posted by: Yenn.9185

Yenn.9185

Outside of guild mission, guilds in GW2 is really non-essential. One reason for that is the ability to represent multiple guilds. There’s no loyalty to one guild.

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Posted by: Randulf.7614

Randulf.7614

It’s a sad way of life with any MMO. Ppl forget everyone, including themselves, were new to all areas of the game once. Personally, I’d rather play a dungeon slow and have fun and let everyone enjoy, rather than worry about dps racing or skipping.

STarting your own group will help – you can lay down the rules in lfg/chat then.

If your guild is a quiet one, rather than leaving, you can do what a lot of people do and represent with multiple guilds. Plenty of ppl have guilds for different aspects of the game – eg dungeons, wvw. Then you can switch accordingly (just make sure out of courtsesy you explain to the guilds you wont always be representing)

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Posted by: Lexandro.1456

Lexandro.1456

I feel for you OP I really do because you got in a team with morons. Ac is easily doable with low level characters. All it requires is some team work. On the mounds phase an ele with conjured weapons is your best bet to whack-a-burrow fast. The team telling you personally you dont have the DPS to burst down burrows says to me they didnt know wtf they were doing in AC and/or seemed to be expecting you to take out burrows solo. Either way thats a bad team fullstop.

Ive done AC many, MANY times with low level chars. Ive done it clean through with a lvl 32 ele, and a 34 ranger with zero issues. Both times I was in low level teams, and both times we didnt have any problems because everyone was on the same page and knew what to do. And subsequent runs sub 80 have all gone the same way. I find its more likely that level 80s demanding other 80s are infact horrendously bad players who use level 80 characters as a crutch to get through the content.

Its a real shame that these kinds of people ruin the dungeon running experience. But dont let it get to you. Just find other players who are not thick as two short planks.

(edited by Lexandro.1456)

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Posted by: Danikat.8537

Danikat.8537

have you tried running ascalon catacombs with guild members?

what i used to do with guild members is, run AC with all guild members team, then swap to low level character before we engage the last boss.

nowadays i just use the dailies to level up my non level 80 toons.

Guild Members?
Whats that?

kidding aside, most people in my guild dont really talk much. not a traditional guild like in other MMOs.

Sounds like you need a new guild. My guild is currently very small (under 50 people), and officially inactive and I can still find at least one person to chat/play with every time I log in. Finding 4 other people to do a dungeon with shouldn’t be hard at all.

Alternatively try creating your own group using the LFG tool. People will be able to see your level (and profession) next to your name so they’ll know you’re not level 80 and won’t expect you to do level 80 damage. You can also put something in the description like ‘casual group, everyone welcome’ and you’ll probably get a mix of other low level characters and people who don’t mind taking a bit longer to finish who will be more patient.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Arikyali.5804

Arikyali.5804

I’d really like to see low levels more on par with 80s during dungeon runs. They’re not leeching, and they’re trying their darn hardest to keep up. It’s technically their dungeon to begin with.

I ran AC with a group of low levels from my guild. I was patient and did my best to hide my annoyance, but it does slow things down. I was secretly happy we finally finished it. I’m used to running dungeons with level 80s.

Best choice right now is to find a guild of friendly people who are willing to be patient with you during the dungeons.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

You should try to level up first, so that you can be effective in the dungeon runs. It’s actually quite normal to kick players who are ineffective. Most players want to do runs as quickly as possible. If someone keep dying, or isn’t able to contribute to the team effort, we usually kick them and find someone else.

In GW2, Trading Post plays you!

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Posted by: TheDaiBish.9735

TheDaiBish.9735

You should try to level up first, so that you can be effective in the dungeon runs. It’s actually quite normal to kick players who are ineffective. Most players want to do runs as quickly as possible. If someone keep dying, or isn’t able to contribute to the team effort, we usually kick them and find someone else.

There’s something inherently wrong with someone wanting to play content aimed at their specific level (let’s say 35), and saying you have to level to be effective.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

You should try to level up first, so that you can be effective in the dungeon runs. It’s actually quite normal to kick players who are ineffective. Most players want to do runs as quickly as possible. If someone keep dying, or isn’t able to contribute to the team effort, we usually kick them and find someone else.

There’s something inherently wrong with someone wanting to play content aimed at their specific level (let’s say 35), and saying you have to level to be effective.

Perhaps I put it wrong. Being lv 80 means you’re at your peak efficiency. Even when you’re downleveled, you still have your traits. It also means you have better gear. But that’s not to say a low level can’t help. I’ve done runs with some low levels who actually do a good job.

It all comes down to how you play. If you’re a low level player, but can still contribute, we have no problems. If you’re a low level player, and constantly die or can’t help the team in some manner, then we kick.

In GW2, Trading Post plays you!

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Posted by: Arikyali.5804

Arikyali.5804

You should try to level up first, so that you can be effective in the dungeon runs. It’s actually quite normal to kick players who are ineffective. Most players want to do runs as quickly as possible. If someone keep dying, or isn’t able to contribute to the team effort, we usually kick them and find someone else.

If they’re leechers and obviously not trying, then by all means – get rid of them. But for someone ‘new’ and doesn’t even have a level 80 yet, they simply can’t match up to other dungeon runners. It’s probably just as difficult for them to find a group of likened low levels for their dungeon.

Needing to level to 80 just to run dungeons, kills the point of having dungeons open below 80. The idea was to have everyone able to join, regardless of level, and for lower levels to learn from the higher ups. Low levels won’t get to learn the dungeon if they can’t run it with experienced players. They’ll just be ignored and left out.

This is of course, completely different from dungeon farming. If you’re farming, then you expect everyone to know what’s going on, and to bring along a level 80.

Edit: Aah, I see your response. Ninja post.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Perhaps I put it wrong. Being lv 80 means you’re at your peak efficiency. Even when you’re downleveled, you still have your traits. It also means you have better gear. But that’s not to say a low level can’t help. I’ve done runs with some low levels who actually do a good job.

It all comes down to how you play. If you’re a low level player, but can still contribute, we have no problems. If you’re a low level player, and constantly die or can’t help the team in some manner, then we kick.

Ahh, fair enough.

So what about the OP’s situation then? Not enough damage output to get rid of the mounds (well, one assumes that they’re comparing to a level 80, in which case, they wouldn’t)? Would you kick then?

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Pip.2094

Pip.2094

Don’t bother with forum, here people just are able to say “find yourself a big guild that runs dungeon” “Wait to be 80”, no one will care for the problem, all people can tell you is how circle it.
And if things were done right, 80s level would be reduced to actually fit with the downscaled level, including their full exotic armors, trinkets and weapons.

\||||||/
O°v°O

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Posted by: Wethospu.6437

Wethospu.6437

Downscaling already works quite efficiently. If you are perfectly geared (level 35 with rare gear) then you will have about the same stats and actually bit more armor than level 80 with berserker exotics (critical damage is worthless). Only real difference is the traits.

Damage wise there is no major difference. But why would people run with people who are potentially very inexperienced and lack lots of gear? And even if lower and higher levels were exactly same people would still blame lower levels. Only way to make lower levels wanted is to buff them absurdly which would make leveling actually harmful.

At level 35 your base stats are 256. Level 35 rare armor gives 29 stat points (11.3% of base stats).
At level 80 your base stats are 916. Level 80 exotic armor gives 101 stat points (11.0% of base stats). Level 80 ascended armor gives 106 stat points (11.6% of base stats).

Stats scale based on base stat value on that level. Level 80 has exactly 256 base stats on level 35 dungeon. Stats from gear behave similarly. 101 stat points from exotic armor become 101*256/916 = 28 stat points (which is actually less than from rare gear, probably because of rounding).

(edited by Wethospu.6437)

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Posted by: Arikyali.5804

Arikyali.5804

Downscaling already works quite efficiently. If you are perfectly geared (level 35 with rare gear) then you will have about the same stats and actually bit more armor than level 80 with berserker exotics (critical damage is worthless). Only real difference is the traits.

Damage wise there is no major difference. But why would people run with people who are potentially very inexperienced and lack lots of gear? And even if lower and higher levels were exactly same people would still blame lower levels. Only way to make lower levels wanted is to buff them absurdly which would make leveling actually harmful.

Low level rares equal the stats of adjusted exotics? I…did not know that. Well, if that’s the case, then I guess there’s no real issue.

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Posted by: Krypal.5968

Krypal.5968

but why would you waste all that gold to pay for rare armour at level 35?? lets face it at that level it wont be useful for long.
Plus it seems oyu are forgetting the larger bonuses on the top end sigils etc which raise the level 80s stats above that of the level 35

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Posted by: Wethospu.6437

Wethospu.6437

Yes, if you don’t gear up people with better gear will do more damage. That’s how progression works.

I have no idea whether sigils downscale. Assuming they don’t, Sigil of Force causes 4% damage difference. Hardly gamebreaking.

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Posted by: Ashabhi.1365

Ashabhi.1365

@ the OP:

When you get ready to try again, communicate. Many times the group you’re in doesn’t realize what you’re going for. IF you explain before anyone actually goes into the instance, it saves a lot of headaches.

Also, start your own group, and make sure you’re the one who owns the instance (by being the first “in the door”) and nobody can kick you. If they do, then they’re booted from the instance as well.

If you go to the LFG tool, make sure you read them thoroughly. If there are any doubts, whisper before you join. Asking questions never hurt anyone unless you’re unfortunate enough to whisper one of those elitist snobs who only know how to say L2P…

Finally, I reiterate…communicate before you go in. It will definitely save a lot of problems later.

Good luck to you!

Level 80 Elementalist

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Posted by: laokoko.7403

laokoko.7403

You can test it with a lvl80 and a low level down scaled character. The difference is really small.

The problem is most low level just don’t know how to play, either the game or their class.

If your doing the more popular dungeon, you shouldn’t have a problem finding a low level party. The problem is those party is usually painfully slow. People don’t know where to go.

Many times the dungeon start of with people dont’ even know where the dungeon is.