Q:
Anet planning to support the Oculus Rift ???
I would love to know as well. GW2 does look stunning in 3D apart from the map being messed up with high conversion and separation.
shadow seperations look so annoying in 3d, this game needs a proper, fully working 3d support first. ( tried with nvidia 3d vision)
they can’t even get a first person camera working, what makes you think they could do this?
I don’t think that the Oculus Rift really works with games that make use of 3rd person perspective.
I don’t think that the Oculus Rift really works with games that make use of 3rd person perspective.
Oculus Rift works with all sorts of games. Th only difference is that you will feel like you’re some sort of a bodyless ghost floating behind your character.
It would be great.. but i think i would have trouble seeing the keyboard.
It would be great if Anet could Answer this. Or atleast let us know if there are no plans i the pipeline.
yeah…i don’t think it could work…oculus is more for first person games…third person would be rough still having a mouse to change ur camera all the way around (your not the exorcist)….so i think the camera could bug out quite a bit
also…really the only commands you would have is…turn head left to turn camera that way, and turn head right to turn camera that way…..looking up isn’t going to make you look up into the sky….
although i think the oculus rift would be amazing for a third person RTS game…being able to feel like a God looking down at the lands
New tech usually isn’t incorporated into established games (or anything else for that matter) until it becomes old tech. I think they would like to but I doubt if it will officially be supported. There will be others out there that jimmy the new tech into the old techs shoes though.
They don’t even have first person yet, even though it’s easy to add in….you think they’ll be adding Rift support rofl.
I don’t think that the Oculus Rift really works with games that make use of 3rd person perspective.
Oculus Rift works with all sorts of games. Th only difference is that you will feel like you’re some sort of a bodyless ghost floating behind your character.
Not really.
This might be the case when you have a fixed camera position, i.e. when you’re always at the same spot behind your character. With most 3rd person perspective games however, the “camera angle” is centered on the avatar and you’re able to circle around that avatar. That perspectivic movement would feel totally unnatural.
Just think of a situation when you’re talking to someone and you’re looking at their face but when you tilt your head right or left you can see into their ear. That’s how it would feel.
(edited by CorneliusCoffin.3169)
hmmmmmmmmmmmmmmmmmmmmmmmm
So any1 knows?
Yes we don’t know. Then again it isn’t out yet and since the game doesn’t have 1st person mode I would lean toward no, unless you disable head tracking because head tracking in 3rd person mode is a quick way to get motion sick as inner ear and visual perception violently disagree.
RIP City of Heroes