Anet please stop ..
I’m sure if they do add a expansion they aren’t going to make it available via gems.
You spent $200 (real money) on gems just to buy keys? Wow I wish I had that type of money to just use as I wish. Also $100 for a sword skin and mini set? Spending $20 on gems would give me enough to buy both with some left over.
What? Where is this magical farm that will give enough gold to buy an expansion pack using gold? Because I need a lot of gold.for my legendary. And I don’t have the money to turn gems into gold for it. I thought this game didn’t have any good gold farms and the best way to get gold is to open your wallet.
So why not put an expansion up in the gem store?
Buying the expansion with gems wouldn’t be bad at all. It would allow players who couldn’t afford it irl to be able to buy. Everyone would be able to experience the content at the same time.
What? Where is this magical farm that will give enough gold to buy an expansion pack using gold? Because I need a lot of gold.for my legendary. And I don’t have the money to turn gems into gold for it. I thought this game didn’t have any good gold farms and the best way to get gold is to open your wallet.
So why not put an expansion up in the gem store?
There are SOME with HUNDREDS OF THOUSANDS in gold(I have seen the in-game videos), sooooo, there a few making tons of gold farming/TP flipping.
Mud Bone – Sylvari Ranger
There are SOME with HUNDREDS OF THOUSANDS in gold(I have seen the in-game videos), sooooo, there a few making tons of gold farming/TP flipping.
I sure hope you weren’t confused by a lot of the preview-server videos that goes up once in a while, where they’ll have excessive amounts of Gold for no other reason than to test things out. Or the devs videos on that same server. The “test server” one might also call it.
Those videos are in-game too, but it doesn’t necessarily get specified that it’s not on the LIVE servers in all of them. There’s a difference. You say in-game, and that doesn’t mean squat diddly anything. It can be in-game on a test server.
Seafarer’s Rest
(edited by Absconditus.6804)
When OP says “we” he means who exactly? His family? His friends? O.o
And about expansion
Expansions are overrated.
Diablo3 and it’s expansion was a laugh in customer faces.
GW2 also isn’t World of Warcraft.
Just because OP spend 200 bucks on RNG keys, and realized after that was the most dumb thing he did this year, doesn’t mean ArenaNet has to stop evolving GemStore.
What the hell is with this rant from time to time regarding GemStore?
Seems like majority of those whiners do not realize what GemStore does.
It’s mostly cosmetic thing.
The only RNG thing in GemStore is Black Lion Key and Mini packs, which are obtainable in game. Keys are even farmable, to the point you can get them without spending a Gem on the keys…
What’s more, I’ll would even ask ANet to add more cosmetic stuff, not outfits, but skins alone. May it be gear or weapon ones.
Thanks to that and each cent spend in shop – I even call those people Donations, Anet has money for resources for further development of the game.
I myself like those small but frequent updates which show, that devs haven’t abandoned game and work on it.
Just give it a break with those expansions and gemstore, really…
Random boxes are not something I would even farm to open, much less buy. That said, the only way they would go away is if people stopped buying keys. I recommend abstinence. Do without the shiny new weapon skin. You’ll rage less.
There are SOME with HUNDREDS OF THOUSANDS in gold(I have seen the in-game videos), sooooo, there a few making tons of gold farming/TP flipping.
I sure hope you weren’t confused by a lot of the preview-server videos that goes up once in a while, where they’ll have excessive amounts of Gold for no other reason than to test things out. Or the devs videos on that same server. The “test server” one might also call it.
Nope, actual in-game footage(I forget name, but, it’s on youtube).
Mud Bone – Sylvari Ranger
Enough talk about expansions, they’re not going to do it. And enough about the gem store, it’s crucial to Anet’s cash flow, and it’s not going to change.
I used to be staunchly pro-expansion and anti-gemstore. Now, I’ve realized how ridiculous that was and that’s fine by me. Get over it.
Buying the expansion with gems wouldn’t be bad at all. It would allow players who couldn’t afford it irl to be able to buy. Everyone would be able to experience the content at the same time.
The gem cost for the expansion would translate out to be the same amount of money as if you would have just bought it in a store. So if the expansion would cost say $29.99 the gem cost would be the same value. The only way this would work is if the gold to gem value would stay the same which it doesn’t.
Also giving the players the ability to covert gold they earned in-game to gems to get the expansion would be a bad business move since they are just getting a free copy of the expansion since they didn’t spend real money on the gems. While other players that may not have the time to play and farm the game for hours on end are left having to pay for the expansion with real money.
Not to also forget to bring up getting the expansion via gems would reward players that use bots to farm gold or players that have used exploits and not been caught to make gold a free copy of the expansion for breaking the game rules.
OP is spot on! Honestly, I love seeing more stuff I can buy in the gem store…but gold income sucks in this game for a reason…if you want a precursor, then go buy 200 gems and convert to gold. THIS IS BY DESIGN.
This design is flawed, because it leaves the player base with a feeling that the game is not very rewarding.
NEWER CONTENT NEEDS TO BE ADDED TO THIS GAME! Living Story is awesome, but not enough. We need an expansion. And yes, I would gladly pay another $60 for a massive expansion with new maps, new races, new classes, new dungeons, new fractals, new weapons, new game mechanics, and a complete revamp of Orr to reflect the end of the personal story! That is a LOT of content to add that truly NEEDS to be in an expansion.
Finally, I really hate it when some replies to a post and says “go back to WoW.” People posting what they want in GW2 don’t want to go to WoW! They was GW2 to be better!
I’d rather see A-Net go back to the way they did it in GW. Small Cash-Shop and Expansion every 6 months – 1 year. But since NCSoft seems to be calling the shots money-wise now I don’t see it happening.
OP is spot on! Honestly, I love seeing more stuff I can buy in the gem store…but gold income sucks in this game for a reason…if you want a precursor, then go buy 200 gems and convert to gold. THIS IS BY DESIGN.
This design is flawed, because it leaves the player base with a feeling that the game is not very rewarding.
The design is flawed yes but if the reward for players is to get a large amount of gold or even a good amount of gold really fast then everything in-game including legendary weapons would drop in value fast. Then players would be complaining about nothing feels rewarding anymore since all the stuff that use to be hard to get can now be bought from the market after a good week or two of farming and doing events and what not. Or it could have the opposite effect and a weapon from the trading post that may cost 1500 gold right now could cost 10,000 gold or more since in-game gold has lost all value.
Enough talk about expansions, they’re not going to do it. And enough about the gem store, it’s crucial to Anet’s cash flow, and it’s not going to change.
I used to be staunchly pro-expansion and anti-gemstore. Now, I’ve realized how ridiculous that was and that’s fine by me. Get over it.
Just wondering how ridiculous it is to have an expansion? I’m not being rude, just surprised seeing a different opinion about expansion.
Buying the expansion with gems wouldn’t be bad at all. It would allow players who couldn’t afford it irl to be able to buy. Everyone would be able to experience the content at the same time.
The gem cost for the expansion would translate out to be the same amount of money as if you would have just bought it in a store. So if the expansion would cost say $29.99 the gem cost would be the same value. The only way this would work is if the gold to gem value would stay the same which it doesn’t.
Also giving the players the ability to covert gold they earned in-game to gems to get the expansion would be a bad business move since they are just getting a free copy of the expansion since they didn’t spend real money on the gems. While other players that may not have the time to play and farm the game for hours on end are left having to pay for the expansion with real money.
Not to also forget to bring up getting the expansion via gems would reward players that use bots to farm gold or players that have used exploits and not been caught to make gold a free copy of the expansion for breaking the game rules.
It wouldn’t matter what the conversion rate for the expansion is the point is it would give players an alternative way of buying the expansion. Chances are if a player was left behind because they couldn’t afford an expansion they would leave the game so it would be in Anet’s best interest to make sure as many people could get the expansion as they could.
OP is spot on! Honestly, I love seeing more stuff I can buy in the gem store…but gold income sucks in this game for a reason…if you want a precursor, then go buy 200 gems and convert to gold. THIS IS BY DESIGN.
The price of precursors is independent of gems. It’s simply a function of how frequently precursors drop, how much people want them, and how much gold they have in their accounts. So their price has gone up because (A) more people want them, or (B) people have more gold in their accounts, or some combination of the two.
It has nothing to do with design (other than precursor drop rate), and nothing to do with the gem store. If you want to use gems to buy gold to buy a precursor, that simply means you want to “skip ahead in line” by bypassing the in-game methods other people are using to make gold to buy a precursor.
This design is flawed, because it leaves the player base with a feeling that the game is not very rewarding.
I would argue that if you’re defining whether or not the game is rewarding solely based on getting a precursor, you’re missing out on 99.9% of what the game has to offer. Legendary weapons were a bone thrown to the achiever-type players in the game. The vast majority of GW2 (and GW1) is designed to appeal to explorer-types. I’m not going to judge what you achiever-types find appealing in the game, but there are a lot of other rewarding things to do in the game than get a legendary.
It wouldn’t matter what the conversion rate for the expansion is the point is it would give players an alternative way of buying the expansion. Chances are if a player was left behind because they couldn’t afford an expansion they would leave the game so it would be in Anet’s best interest to make sure as many people could get the expansion as they could.
It’s also in Anet’s best intentions to make money off the work they did or they can’t make anything else. Money is what drives the development of new content and what not.
Buying gems to buy the expansion kind of bring into question if they can’t afford to buy it outright with money how can they afford buying the gems to buy the expansion?
Like I said before farming the game for gold to then covert into gems to buy the expansion literally means they are getting a free copy, which also means Anet makes $0 off of it.
I mean no offense to players who can’t afford to buy gems but since they don’t help Anet make money (converting gold to gems doesn’t mean money in Anet pockets) I really doubt Anet is going to come up with a way for them to get the expansion free of charge because they feel sorry for those kinds of players because it’s unfair that other players can afford to buy it while they can’t and they are going to get left behind. Also since the “poor” players don’t help bring in money for Anet since they can’t afford to buy gems, good chance in the expansion they still won’t buy gems thus continuing not helping Anet make money.
Why should it be up to to the players that can afford to buy gems to be the ones to help Anet make a profit while “poor” players think they should get a free ride since they can’t afford anything? Now in my mind that’s what I call unfair.
What ever happened to luxuries come last? If they can’t afford it they can slowly put money aside and save up for it rather than thinking “it’s unfair everyone else has it and I don’t, so since I can’t afford the game Anet should come up with a way I can get it for free even if it means farming the game for gold for a month or longer so I can covert it over to gems to get the expansion.”
(edited by joshc.3129)
On the spending lion keys:
you could have easily gotten exactly what you wanted and spent far less if you bought the item directly off the TP with converted gems.
Everything in the cash shop can be obtained for free with a little common sense and patience.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
Tera Rising seems to be thriving since the switch to F2P last year. I don’t think their cash shop is perfect, but I think it’s much, much better than what we have in GW2.
They have boxes and keys for boxes, but you seem to get much more of worth from each box, even if some may spend too much money chasing a rare drop from those boxes.
They have found a way to continually produce cosmetic items that are quality, desirable to the community and usually only offered for a few months to provide some exclusivity.
I think one thing that works great for them is the decision to make almost everything on the cash shop “bind on equip”, which allows an alternative means for people to acquire rare items or convert gold into cash shop currency indirectly.
They also have a proper wardrobe system. Though outfits are character bound on use, you don’t have to pay more to use them ever time your stat armor is upgraded.
Another thing that seems to have helped the game is that there are elements that encourage the redistribution of wealth with in a free market. Items bought with log-in rewards currency are also bind on equip, so a casual who needs gold more than cosmetics or boosts can trade those items for gold to a veteran player with plenty of gold, but limited daily log ins.
There are also fairly frequent seasonal or special events that often include special daily login rewards, or random drops in the game world that hold equal value, regardless of the level of the player acquiring them. There is usually something of value here that is unnecessary for lower level or new players, but of value to veterans with plenty of gold to burn.
It makes for a robust economy, very healthy cash shop revenue, more players happy with, rather than frustrated at, the means of acquiring rare skins and other exclusive loot. That there is also great churn of wealth, giving casuals and lower levels an occasional bite of the apple, in a free market, is just gravy.
It is possible to combine exclusivity and fairness in a cash shop model and it’s much more conducive for long term revenue than systems that leave people feeling like they are being ripped off.
Of course, you need to be able to pump out quality cosmetics / exclusives that will possess adequate demand, which is something the GW2 cash shop has largely failed to do, (though it might have become marginally better in recent months).
Cash shops can work, they can make loads of money and they don’t have to rip off players to do so.
(edited by Fiontar.4695)
…..BUT you guys gotta stop it with the huge focus on the gem store……
Are you under the mistaken impression that the Servers run on moonbeams and Anet is a non-profit organization?
Please grow up.
Fate is just the weight of circumstances
That’s the way that lady luck dances
…..BUT you guys gotta stop it with the huge focus on the gem store……
Are you under the mistaken impression that the Servers run on moonbeams and Anet is a non-profit organization?
Please grow up.
^ This. There’s nothing that gives any cash shop users a stat or competitive advantage over free players.
Anet has to make money somehow.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
Tera Rising seems to be thriving since the switch to F2P last year. I don’t think their cash shop is perfect, but I think it’s much, much better than what we have in GW2.
They have boxes and keys for boxes, but you seem to get much more of worth from each box, even if some may spend too much money chasing a rare drop from those boxes.
They have found a way to continually produce cosmetic items that are quality, desirable to the community and usually only offered for a few months to provide some exclusivity.
I think one thing that works great for them is the decision to make almost everything on the cash shop “bind on equip”, which allows an alternative means for people to acquire rare items or convert gold into cash shop currency indirectly.
They also have a proper wardrobe system. Though outfits are character bound on use, you don’t have to pay more to use them ever time your stat armor is upgraded.
Another thing that seems to have helped the game is that there are elements that encourage the redistribution of wealth with in a free market. Items bought with log-in rewards currency are also bind on equip, so a casual who needs gold more than cosmetics or boosts can trade those items for gold to a veteran player with plenty of gold, but limited daily log ins.
There are also fairly frequent seasonal or special events that often include special daily login rewards, or random drops in the game world that hold equal value, regardless of the level of the player acquiring them. There is usually something of value here that is unnecessary for lower level or new players, but of value to veterans with plenty of gold to burn.
It makes for a robust economy, very healthy cash shop revenue, more players happy with, rather than frustrated at, the means of acquiring rare skins and other exclusive loot. That there is also great churn of wealth, giving casuals and lower levels an occasional bite of the apple, in a free market, is just gravy.
It is possible to combine exclusivity and fairness in a cash shop model and it’s much more conducive for long term revenue than systems that leave people feeling like they are being ripped off.
Of course, you need to be able to pump out quality cosmetics / exclusives that will possess adequate demand, which is something the GW2 cash shop has largely failed to do, (though it might have become marginally better in recent months).
Cash shops can work, they can make loads of money and they don’t have to rip off players to do so.
How is GW2 gem store ripping people off or has failed? Usually when a new item like a skin is released $10 or $20 in gems can always buy it. I never ran into a item on the gem store that I thought was over priced. Like a weapon skin costing $40 in gems.
Items in the gem store shouldn’t be made easier for “casual” players who don’t buy gems with money to get. They are there to entice players to spend money for gems which in turns makes a profit for Anet and they can continue developing new things in-game.
Making it where “casual” players can earn gold fast to convert into gems to get the items in the gem store would mean $0 profit for Anet which means that Anet doesn’t earn money thus the game crashes and burns since they can’t afford to continue developing for the game.
Like in my other post “casual” or “poor” players shouldn’t get a free ride while it falls solo onto the players that spend money on gems to be the ones that help Anet bring in money and continue developing for the game.
…..BUT you guys gotta stop it with the huge focus on the gem store……
Are you under the mistaken impression that the Servers run on moonbeams and Anet is a non-profit organization?
Please grow up.
^ This. There’s nothing that gives any cash shop users a stat or competitive advantage over free players.
Anet has to make money somehow.
Just to clear things up .. I already mentioned that I spent money on gems and its not that I’m an idiot wasting his money on an online game .. its the fact that I am lucky enough to be able to spare $10~$20 a month to throw into the game not only to get gems .. but its my way of supporting Anet.
As for the gold farming .. in my guild alone I know people who farmed thousands of gold for a pre .. the gem ~ gold system is flawed and the fact that there is a button that says “GET MORE GOLD” on the TP is kind of a cheap move but then again companies run on money not on dreams and rainbows.
And even though I am 100% with the whole “making it available for plays who can’t afford it” .. this is a money making company after all and not a charity .. instead of farming the game for a few month. Get a job for a couple of days and you will be able to afford it.
Like I have already mentioned .. its been almost 2 years and not a single thing changed in terms of expanding the gaming experience .. this is not an offline single player game, then NEED new content. something that will make us the veteran players want to throw another year into the game.
…..BUT you guys gotta stop it with the huge focus on the gem store……
Are you under the mistaken impression that the Servers run on moonbeams and Anet is a non-profit organization?
Please grow up.
^ This. There’s nothing that gives any cash shop users a stat or competitive advantage over free players.
Anet has to make money somehow.
How about they make money like the did with GW and just release good expansions every 6 months- 1yr for $50 a pop. Oh that’s right because all the devs/programmers that worked on GW left A-Net before GW2 was even released.
I’m getting more and more pm’s asking if I could spare a few gold.
Kind of like real life.
Enough talk about expansions, they’re not going to do it. And enough about the gem store, it’s crucial to Anet’s cash flow, and it’s not going to change.
I used to be staunchly pro-expansion and anti-gemstore. Now, I’ve realized how ridiculous that was and that’s fine by me. Get over it.
I agree.
It’s time to get over GW2 and move on to another game.
Here’s something every MMO developer needs to learn, understand, and incorporate into their design strategy:
RSA Animate – Drive: The surprising truth about what motivates us
https://www.youtube.com/watch?v=u6XAPnuFjJc
The above RSA short animation is very telling in both how players play MMO’s, and what dev’s always get wrong.
The takeaway is this: create lots of engaging, fun content for people to play, and they’ll spend money to support your game.
Spend all of your development time trying to tweak your reward system and your revenue system, and people will just grow bored with your game.
There is no replacement for fresh content.
None.
Period.
End of discussion.
If Anet doesn’t release an expansion, then the game is dead.
Enough talk about expansions, they’re not going to do it. And enough about the gem store, it’s crucial to Anet’s cash flow, and it’s not going to change.
I used to be staunchly pro-expansion and anti-gemstore. Now, I’ve realized how ridiculous that was and that’s fine by me. Get over it.
I agree.
It’s time to get over GW2 and move on to another game.
Here’s something every MMO developer needs to learn, understand, and incorporate into their design strategy:
RSA Animate – Drive: The surprising truth about what motivates us
https://www.youtube.com/watch?v=u6XAPnuFjJcThe above RSA short animation is very telling in both how players play MMO’s, and what dev’s always get wrong.
The takeaway is this: create lots of engaging, fun content for people to play, and they’ll spend money to support your game.
Spend all of your development time trying to tweak your reward system and your revenue system, and people will just grow bored with your game.
There is no replacement for fresh content.
None.
Period.
End of discussion.
If Anet doesn’t release an expansion, then the game is dead.
That’s what I can’t rap my head around. When A-Net was supporting GW they had released “Sorrow’s Furnace” content patch and both Factions and Nightfall by this time in GW’s lifespan. That’s the equivalent to 1 DLC and 2 full games worth of content. All we have gotten for GW2 are a bunch of limited time gem-store items and limited time content that wouldn’t even make a DLC’s worth IF it had been permanent.
Anet could release creation tools for GW2. New creations – areas, dungeons, jumping puzzles, weapons, armor – could be available only in separate instances, not in the main instances. Anet developer could take the creations and polish them to the main instance.
Skyrim players have made stunning work with mod creation tools. Look at them.