Anet, pls change female GS wielding animation

Anet, pls change female GS wielding animation

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Posted by: nanomidgy.9180

nanomidgy.9180

Sorry for duplicated posts, I’m not sure where post this topic best, feel free to move to it’s appropriate section
——————

Hi Dev & everyone,

This has been requested multiple times, Anet, please take a closer look at all the amazing greatsword skins you have created:
http://dulfy.net/2012/11/07/gw2-greatsword-skin-gallery/

Notice all of them when a slim female character wielding it, it’s simply too heavy and out of scale? I get it, it’s a fantasy game no need to think too realistic into it, but they don’t look godly either just suffering by DRAGGING it everywhere, no matter how big or small the greatsword is. It doesn’t have the feeling that the weapon is part of the character’s power, for example:
http://dulfy.net/wp-content/uploads/2013/11/gw2-chiroptophobia-greatsword-skin-3.jpg
http://dulfy.net/wp-content/uploads/2015/06/gw2-gallant-greatsword-2.jpg

The male characters and both asura genders , feels they have enough strength to hold the greatsword up or on their shoulder when they are in combat stance, please make female human have the similar animation! It feels much more like the character is swinging the weapon and not been swung by the weapon.
http://i.imgur.com/jUW99Np.jpg
http://i.imgur.com/mlI7wZW.jpg

With that being said, here’s my alternative animation suggestions:
(Also can be an idea for new elite specialization: a 2 handed blade, a scythe or spear or greataxe.

http://dulfy.net/wp-content/uploads/2016/04/musa-awakening-2.jpg

http://img3.mmo.mmo4arab.com/news/2015/11/16/black-desert-sorceress-weapon-awakening-6.jpg

http://dulfy.net/wp-content/uploads/2016/05/bdo-maehwa-awakening-4.jpg

http://i.xomf.com/nmjyv.jpg

This is maybe my favourite combat animation when a female wielding a weapon thats bigger than herself, It feels really flow the character is swinging her power with the weapon:
https://www.youtube.com/watch?v=Jj5bICL9R7I

Please consider and thanks for reading!

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Posted by: Ariurotl.3718

Ariurotl.3718

Hey, male Norn also hold the GS the same way. Go to Hoelbrak and tell them how weak they look! I’ll watch from a safe distance.

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Posted by: kurfu.5623

kurfu.5623

Nah… I like the human female GS animation. /shrug

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Posted by: Lambent.6375

Lambent.6375

Nah, the way the female characters wield the GS is one of the reasons I wanted to make one.

I hate the way male characters carry it.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

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Posted by: Lahmia.2193

Lahmia.2193

Male greatsword swings (on a human at least) feel real awkward, especially the first swing. I tried out male Reaper today and by god, the auto chain is horrible.

Surrender and serve me in life, or die and slave for me in death.

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Posted by: Crossaber.8934

Crossaber.8934

Male greatsword swings (on a human at least) feel real awkward, especially the first swing. I tried out male Reaper today and by god, the auto chain is horrible.

Yea male human GS are terrible either stance and the first swing. I have no idea why somebody will swing the sword from left upper with that baseball bat stance. It is not somebody will do with slight weapon training.

Female gs stance ia fine on the other hand.

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Posted by: Gorani.7205

Gorani.7205

Historically the stance is fine (e.g. in Fiore’s postas => posta di coda lunga) http://www.scrimipedia.it/mediawiki/images/8/82/Fiore_posta_di_coda_lunga.jpg

The problem are the unrealistic weapons in the game. Hand your human female a reasonable sized & balanced sword and it looks well.

Member of The Guildwars Online Guild [GWO]
Still keeps a volume of Kurzick poems ;)

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Posted by: Acnologia.6934

Acnologia.6934

GS Charr rulez!!
Asura are kitten while moving but the Charr walk… \m/_

(edited by Acnologia.6934)

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Posted by: Batelle.1680

Batelle.1680

I don’t mind the female GS animation, and I’d hate it to be changed to the male version. HOWEVER, I think the GS-on-the-shoulder animation is the best, and would love to have that instead.

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Posted by: Heibi.4251

Heibi.4251

I see no problem. I like the animation. If everything looked the same it would be boring.

Leader of Central Anime(CA)
Tifa Ran/Ranger with a Pet
Commander WvW – Henge of Denravi

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Posted by: Schewe.1673

Schewe.1673

GS Charr rulez!!
Asura are kitten while moving but the Charr walk… \m/_

Charr definitely have lots of fantastic weapon animations. I love everything about all the GS stances!

Human male weapon animations REEEAAALLLY need to be focused on. I think the biggest issue with them currently is that they make it seem as if none of the weapons have any weight behind them.

Greatsword held up in the air over their shoulder while running is just so wonky… imagine how quickly your arms would get tired. You’d probably just lazily throw it at your enemy when it was time to take a swing.

One handed weapons on male humans also really messes with my OCD. I feel most of the warriors who arrive on the battlefield would already have their face covered in cuts or be missing eyes with the way they jog around with swords in their hands.

My nitpicky self could keep going and going… I think a lot of inspiration for better animations could be borrowed from Dark Souls or Dragon’s Dogma.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I can’t agree with the OP. I think it’s fine the way it is.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Mea.5491

Mea.5491

I agree. My female Sylvari uses the Vision of the Mists GS which is a “ghost” weapon made of purple mist, it is not heavy yet it looks like she carries a really heavy weapon and it looks awkward. Since some people like the current one, I think the best thing would be making weapon holding positions optional / choosable on the character creation screen! But then again, that is extra work for Anet so it probably won’t happen…

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Posted by: Telemin.7380

Telemin.7380

I wish my male sylvari could use those sword dragging female animations. Maybe in the future, Anet will let us choose one of the two animation styles on character creation/make over kits. (hint hint)

Teh Ouchies

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Posted by: Mea.5491

Mea.5491

Maybe in the future, Anet will let us choose one of the two animation styles on character creation/make over kits. (hint hint)

That’s what I said! x)

(Offtopic: Also, idles!!! Let us disable / choose idle animations on char creation screen).