Anet's long way back to where they started.

Anet's long way back to where they started.

in Guild Wars 2 Discussion

Posted by: Derom.1205

Derom.1205

When GW2 got released it was very different from GW1. But after about a year Anet started to implement gameplay mechanics from GW1 into the game again. Stuff like free retraiting, normal cutscenes and skill (trait) capturing.
And now they brought back the lockpick system and the missions are replayable and have bonus objectives like in Prophecies (espcially the bonus where you need to defeat the Inquest during the Aerin fight reminded me of that).

So i find it interesting how the devs were experimenting a year long just to come back to where they started.
Did you have similair thoughts about that?
(Also it would be fascinating to hear a response from Anet about it.)

Learn to write everything bad on sand and to carve everything good into stone.

Anet's long way back to where they started.

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

When GW2 got released it was very different from GW1. But after about a year Anet started to implement gameplay mechanics from GW1 into the game again. Stuff like free retraiting, normal cutscenes and skill (trait) capturing.
And now they brought back the lockpick system and the missions are replayable and have bonus objectives like in Prophecies (espcially the bonus where you need to defeat the Inquest during the Aerin fight reminded me of that).

So i find it interesting how the devs were experimenting a year long just to come back to where they started.
Did you have similair thoughts about that?
(Also it would be fascinating to hear a response from Anet about it.)

Not a return to GW1 (I hope not). Just because they borrow some ideas from GW1 doesn’t mean they are going back. Like the lockpicks, that is really only for an Achievement on the map, that is all.

I think it is just wishful thinking on your part.

Anet's long way back to where they started.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Actually, they’re making changes based on what fans have been asking for (such as permanent LS content and no time limits for achievements). And many of the players asking are Guild Wars 1 players. Logically then, they are adding the stuff that is being asked about by Guild Wars 1 players. However, there is nothing any place in Guild Wars 1 like Dry Top. Nothing at all.

Anet's long way back to where they started.

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Actually, they’re making changes based on what fans have been asking for (such as permanent LS content and no time limits for achievements). And many of the players asking are Guild Wars 1 players. Logically then, they are adding the stuff that is being asked about by Guild Wars 1 players. However, there is nothing any place in Guild Wars 1 like Dry Top. Nothing at all.

There is – I went back and looked around the Maguuma Jungle when LS2 was introduced. It does look similar. Since GW1, did not have jump and did not have up and down, that is why it feels different.

Anet's long way back to where they started.

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

Actually, they’re making changes based on what fans have been asking for (such as permanent LS content and no time limits for achievements). And many of the players asking are Guild Wars 1 players. Logically then, they are adding the stuff that is being asked about by Guild Wars 1 players. However, there is nothing any place in Guild Wars 1 like Dry Top. Nothing at all.

There is – I went back and looked around the Maguuma Jungle when LS2 was introduced. It does look similar. Since GW1, did not have jump and did not have up and down, that is why it feels different.

Maybe aesthetically. Dry Top has been there for some time, it would make sense that it’s still around. The dragons may have altered the landscape but they didn’t just completely redefine it.

However that’s still pretty far off from the same design – especially when you look at the core gameplay (such as combat).

Anet's long way back to where they started.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

It’s going to look similar because the concept art is the same. But the design of the zone itself…the scale of it, the cohesive nature of the zone.

I remember Magumma very clearly from Guild Wars 1 and the zone was okay. I like this much better.

I agree, there are things they could do now that they couldn’t do back then, including the sandstorm, but it just feels very different to me. Visually, because they’re basing this area on that area, you’d have to expect it to look the same.

Same thing with the journals. Yes, Guild Wars 1 missions had bonuses, but a lot of them were just hidden, off the beat things that didn’t really figure into the story at all. You didn’t have to repeat the mission you could get the bonus through the first time.

In one mission you had a guy standing there who had nothing to do with the story collecting armor pieces. In another mission you had centaur scouts talking about an alliance and you had to find and kill them. But it wasn’t part of what you were doing, it was always this side thing. Hell, in Blacktide Den in Nightfall, the bonus was to kill all the Rinkhail monitors in the swamp with no reason given at all to do so. It actually broke the story. You’re supposed to be impersonating this guy and suddenly you run off to do something for no reason. These bonuses feel somewhat different to me.

More like the secrets in the bonus mission pack (as I’ve said elsewhere).

Anet's long way back to where they started.

in Guild Wars 2 Discussion

Posted by: Danikat.8537

Danikat.8537

The lockpicks in GW1 were only for getting titles (basically achievements) too. They also gave a chance at rare items but nothing exclusive, if you bought lockpicks you were more likely to loose money using them.

And surely things like cut scenes and permanent content aren’t unique to GW1/2? I saw this more as they tried to do something different and have now finally accepted it didn’t work and reverted back to the normal system most games use.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

Anet's long way back to where they started.

in Guild Wars 2 Discussion

Posted by: Lady Deedra.3126

Lady Deedra.3126

Wish we could bring in the saved builds. Would be great.

Skjold Pjod
I am “That” guy you have all heard about.
1,073 precursors forged and counting.

Anet's long way back to where they started.

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Actually, they’re making changes based on what fans have been asking for (such as permanent LS content and no time limits for achievements). And many of the players asking are Guild Wars 1 players. Logically then, they are adding the stuff that is being asked about by Guild Wars 1 players. However, there is nothing any place in Guild Wars 1 like Dry Top. Nothing at all.

There is – I went back and looked around the Maguuma Jungle when LS2 was introduced. It does look similar. Since GW1, did not have jump and did not have up and down, that is why it feels different.

Maybe aesthetically. Dry Top has been there for some time, it would make sense that it’s still around. The dragons may have altered the landscape but they didn’t just completely redefine it.

However that’s still pretty far off from the same design – especially when you look at the core gameplay (such as combat).

It is 250 years in the future – with the Elder Dragons rising – things probably would change – look at Ascalon…..

Anet's long way back to where they started.

in Guild Wars 2 Discussion

Posted by: PetricaKerempuh.7958

PetricaKerempuh.7958

step in the right direction

Anet's long way back to where they started.

in Guild Wars 2 Discussion

Posted by: Astraea.6075

Astraea.6075

While ANet have added features similar to GW systems, they’ve also added features that don’t have a counterpart in the original game (e.g. wardrobe).

Anet's long way back to where they started.

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

Actually, they’re making changes based on what fans have been asking for (such as permanent LS content and no time limits for achievements). And many of the players asking are Guild Wars 1 players. Logically then, they are adding the stuff that is being asked about by Guild Wars 1 players. However, there is nothing any place in Guild Wars 1 like Dry Top. Nothing at all.

There is – I went back and looked around the Maguuma Jungle when LS2 was introduced. It does look similar. Since GW1, did not have jump and did not have up and down, that is why it feels different.

Maybe aesthetically. Dry Top has been there for some time, it would make sense that it’s still around. The dragons may have altered the landscape but they didn’t just completely redefine it.

However that’s still pretty far off from the same design – especially when you look at the core gameplay (such as combat).

It is 250 years in the future – with the Elder Dragons rising – things probably would change – look at Ascalon…..

Ascalon seems to be on the road to recovery – minus the obvious influence of Kralkatorrak’s corruption.

It wasn’t always a smoldering wasteland, that was just post-Searing. I guess I am a bit surprised though that after 250 years it wouldn’t be as green and lush as pre-Searing Ascalon.

If you’re approaching it as a topic of, say, geographical location – I think that is more of an issue with oversight and just a complete redesign of a landscape than any actual changes that happened lore-wise.

Anet's long way back to where they started.

in Guild Wars 2 Discussion

Posted by: KarateKid.5648

KarateKid.5648

When GW2 got released it was very different from GW1. But after about a year Anet started to implement gameplay mechanics from GW1 into the game again. Stuff like free retraiting, normal cutscenes and skill (trait) capturing.
And now they brought back the lockpick system and the missions are replayable and have bonus objectives like in Prophecies (espcially the bonus where you need to defeat the Inquest during the Aerin fight reminded me of that).

So i find it interesting how the devs were experimenting a year long just to come back to where they started.
Did you have similair thoughts about that?
(Also it would be fascinating to hear a response from Anet about it.)

Well, your examples are things that worked well and were well-received. It’d make sense to repeat those successes.

Anet's long way back to where they started.

in Guild Wars 2 Discussion

Posted by: Travis the Terrible.4739

Travis the Terrible.4739

Actually, they’re making changes based on what fans have been asking for (such as permanent LS content and no time limits for achievements). And many of the players asking are Guild Wars 1 players. Logically then, they are adding the stuff that is being asked about by Guild Wars 1 players. However, there is nothing any place in Guild Wars 1 like Dry Top. Nothing at all.

There is – I went back and looked around the Maguuma Jungle when LS2 was introduced. It does look similar. Since GW1, did not have jump and did not have up and down, that is why it feels different.

Maybe aesthetically. Dry Top has been there for some time, it would make sense that it’s still around. The dragons may have altered the landscape but they didn’t just completely redefine it.

However that’s still pretty far off from the same design – especially when you look at the core gameplay (such as combat).

It is 250 years in the future – with the Elder Dragons rising – things probably would change – look at Ascalon…..

Ascalon seems to be on the road to recovery – minus the obvious influence of Kralkatorrak’s corruption.

It wasn’t always a smoldering wasteland, that was just post-Searing. I guess I am a bit surprised though that after 250 years it wouldn’t be as green and lush as pre-Searing Ascalon.

If you’re approaching it as a topic of, say, geographical location – I think that is more of an issue with oversight and just a complete redesign of a landscape than any actual changes that happened lore-wise.

Some speculation on why the lush fields aren’t back.

You gotta keep in mind when the humans pushed the charr back to claim ascalon, they erected a wall to keep them out. So the land was somewhat left to grow as the charr are a militaristic race and with testing and moving those large war machines it’s going to have some effect to the land. So a lot of the lush fields from pre-searing may have come back, and were simply just eroded away due to that as well. Also the charr were laying siege to ebonhawke for what 240~ (not exactly sure how many) years before the treaty was signed. Eventually many charr began to think the stronghold wasn’t worth the effort and a lot of them gave up on the siege. After the treaty was signed they probably dismantled their siege at ebonhawke and moved it to Black Citadel or Blood Citadel.

Also the Ash, Blood, and Iron legions are still at war (if you wan to call it a war) with the Flame legion as well. So that comes into effect as well.

Follow the darkness into the depths, it’s more fun than the light can provide.

Anet's long way back to where they started.

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

Actually, they’re making changes based on what fans have been asking for (such as permanent LS content and no time limits for achievements). And many of the players asking are Guild Wars 1 players. Logically then, they are adding the stuff that is being asked about by Guild Wars 1 players. However, there is nothing any place in Guild Wars 1 like Dry Top. Nothing at all.

this.

there are good things from GW1 that could be ported over…….and there are bad things i’m glad have been left behind. also new stuff GW2, that i hope we never stray from (new dry top, in terms of variety of play in a single zone)

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

(edited by Relshdan.6854)