Animations and Dodge lockout
Whirlwind Attack (#3) acts as the dodge when using HB
(edited by Khisanth.2948)
ya and my warrior shouldn’t randomly freeze up while im finishing a combo…
and movement skills should break immobilize when im traited for it
ANd movement skills should actually make me move in the right direction when autotargetting.
And only half the attacks can be que’d up, the others pretend to que and don’t fire last minute.
And when ur off the ground from an airial move it screws up ur next attack if its ground based unless you click it right when the animation finishes…having 2 feet on teh ground isn’t good enough the airial animation has to actually be finished for all preceeding attacks to work. if not only some of them will work.
And whirlwind is laggy and has a slow windup, and the screen size is so small that if u want to use it in the opposite direction….clicking too close to the ui will make it go the opposite direction……
and and and adnadnadnndandanadnadndnadnnndndandandndnandnadnanndandandandandanddnaadnndandadanadnadnadnandadn
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