Animations and Dodge lockout

Animations and Dodge lockout

in Guild Wars 2 Discussion

Posted by: Boogiepop Void.6473

Boogiepop Void.6473

This really bugs me about some skills. Dodge is such an important and core mechanic, but some skills completely lock you in animation, such that hitting the dodge button won’t break you out and you have to hit move 3 times instead of 2 to trip the dodge that way. An example is Hundred blades (warrior greatsword 2). This really screws with the way combat works and is even worse when applied to melee range attacks since it makes you more likely to get knocked down or otherwise screwed by what you failed to dodge. Dodge should really interrupt anything that is going on.

Animations and Dodge lockout

in Guild Wars 2 Discussion

Posted by: Khisanth.2948

Khisanth.2948

Whirlwind Attack (#3) acts as the dodge when using HB

(edited by Khisanth.2948)

Animations and Dodge lockout

in Guild Wars 2 Discussion

Posted by: Cerby.1069

Cerby.1069

ya and my warrior shouldn’t randomly freeze up while im finishing a combo…
and movement skills should break immobilize when im traited for it
ANd movement skills should actually make me move in the right direction when autotargetting.
And only half the attacks can be que’d up, the others pretend to que and don’t fire last minute.
And when ur off the ground from an airial move it screws up ur next attack if its ground based unless you click it right when the animation finishes…having 2 feet on teh ground isn’t good enough the airial animation has to actually be finished for all preceeding attacks to work. if not only some of them will work.
And whirlwind is laggy and has a slow windup, and the screen size is so small that if u want to use it in the opposite direction….clicking too close to the ui will make it go the opposite direction……
and and and adnadnadnndandanadnadndnadnnndndandandndnandnadnanndandandandandanddnaadnndandadanadnadnadnandadn

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