ABOUT
_A long time player of the Guild Wars series (I was around 12 when I first stole my brother’s account but shh), I only joined the game in 2013 no thanks to real life. After almost two years of playing semi-regularly while witnessing the game evolving, I feel the upcoming expansion is a good excuse to give a little feedback of my time in Tyria.
As a player, I obviously have my own preferences, so I might not get highly technical in matters of game mechanics and skills, putting emphasis on lore and storytelling instead. Also, I am not criticizing a precise point, but merely delivering my game experience as a player who embarked a little late ; if this ends up not being useful or badly-worded (I hail from the land of baguettes and stinky cheeses), my apologies. I hope I am forgiven._
GENERAL IMPROVEMENTS
- Been there. Done that. The game was not bad at all to begin with. Truth be told it was not what I expected (choices that don’t really matter on the long run, racial origins being somewhat unrecognized, zones stuck in narrative-limbo), but I did not let personal disappointments spoil my experience ; I also understand there is little to be done on these topics, for they are pretty minors anyway. As a newcomer in a field of veterans, however, I did feel overwhelmed by the amount of things to do.
Crafting, Dungeons, World bosses WvW, PvP, Fractals, Living story… I remember that particular time when, after a tireless night of mapping the Borderlands, I finally shared my joy of having finished the exploration on my guild channel. Answers were pretty depressing. “Yeah, we’re like, doing a 5TH run”. It is, however, not a problem inherent to Guild Wars— I regularly see “old” players complaining about the lack of content to keep them busy. But while they might leave from the game because of boredom, I tend to leave discouraged in front of all these goals seemingly unreachable, sometimes even unavailable. I realize I don’t have to do it, but I want to and feel like I can’t.
On the contrary my boyfriend, one of these grumpy veterans, got quite bitter after witnessing improvements he did not get the chance to enjoy ; levels rewards or various changes were making my playthrough “easier” according to him, so I guess it is a matter of perspective. There was this thing with recipes being soulbound, for exemple, and the story of how he bought expensive weaponsmith recipes with his huntsman character. But I think he just doesn’t have much luck in general… :p
GAME MECHANICS
- Look mom, I’m flying ! First thing first, I enjoy the mobility of combats in Guild Wars 2. I’m especially satisfied as a thief, rogues being my favorite classes in video games, with all the twirling and backstabbing fests. Being able to jump is refreshing, and even if I initially loathed jumping puzzles, I got better at it and came to, if not enjoying it, be less anxious about it ; but I still think puzzles such as the Aetherblades Retreat or the Dry Top bamboo jump are not really fun after a dozen falls, and that simply jumping into a mesmer portal is not very cool either. The most agreeable puzzles I did so far were the ones where the journey was more rewarding that the end-chest ; the Silverwastes jumping puzzle was beautiful, for exemple, and my blood pressure thanked me.
Lastly, bosses have also been improving in mobility, and a certain fight with a certain champion in a certain golden place was immensely enjoyable— challenging enough without getting infuriating.
- “Sounds like too much trouble.” There is less variety in this game than its predecessor as there is only one primary profession— yes, this point is another “I played the old game and I’m comparing them”. But in my defense I will say that the wider range of usable weapons is a fair trade. No pistols for mesmers, though. (Okay, I might be trolling a bit on this one).
I won’t extend much on that one since HoT specializations are yet to be seen, but I am confident in trying what Anet has to offer. I am merely wondering if we will have more skills implented down the road, because I do get a feeling of “mastering” classes a bit too early. Either it’s me getting too comfortable with my builds, or there are few skills to mess with.
- “ My pet is down !” My favorite class was -and still is although it can be a hard thing to defend – ranger. I loved the freedom it possessed back in GW1 ; traps, spirits, conditions, run… Now, I won’t whine about pets, because I think others have said everything much better than I could ever hope, but I grew to resent that darn pet.
