Another unnecessary change

Another unnecessary change

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Posted by: GuzziHero.2467

GuzziHero.2467

In the Killer Instinct storyline under the Vigil, you used to defeat Pyzor Ironmane then have the option to kill him after the interrogation. This has now changed.

http://wiki.guildwars2.com/wiki/Killer_Instinct

Can anyone confirm whether or not Caithe killing a Nightmare Courtier in Discovering Darkness (White Stag path) has changed too?

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Posted by: Alkonium.9164

Alkonium.9164

So what’s the difference exactly?

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Posted by: GuzziHero.2467

GuzziHero.2467

Now you don’t get the option to kill him after the interrogation…

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Posted by: Asmodeus.5782

Asmodeus.5782

Is the PG rating for this game going to be lowered soon? -_-

Language is a virus from outer space.

William S. Burroughs

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Posted by: GuzziHero.2467

GuzziHero.2467

I also just noticed that the Support The Human Delegation where the treaty is taking place in Fields of Ruin, now has Suspicious Barrels with fizzing fuses that are non-interactable. I think they used to be disarmable/removable for the Reknown Heart.

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Posted by: Asmodeus.5782

Asmodeus.5782

The above is true for a multitude of items around the world. Including mines in the first separatist heart on Diessa. Do you know how long it takes now to complete the thing?

Language is a virus from outer space.

William S. Burroughs

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Posted by: sirian.4981

sirian.4981

In the Killer Instinct storyline under the Vigil, you used to defeat Pyzor Ironmane then have the option to kill him after the interrogation. This has now changed.

http://wiki.guildwars2.com/wiki/Killer_Instinct

Can anyone confirm whether or not Caithe killing a Nightmare Courtier in Discovering Darkness (White Stag path) has changed too?

Maybe new players were confused by potentially making a morally grey decision?

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Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

In the Killer Instinct storyline under the Vigil, you used to defeat Pyzor Ironmane then have the option to kill him after the interrogation. This has now changed.

http://wiki.guildwars2.com/wiki/Killer_Instinct

Can anyone confirm whether or not Caithe killing a Nightmare Courtier in Discovering Darkness (White Stag path) has changed too?

Maybe new players were confused by potentially making a morally grey decision?

As much as I’m getting tired of the “new players were confused” line, the thought of this particular interaction actually makes me chuckle.

“B-but, my character wouldn’t do that! And nobody called him out on it! That was obviously a truly kitten move!!”
“Yeah, so?”

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

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Posted by: Danikat.8537

Danikat.8537

I just did Discovering Darkness after reading this (I happened to have a low level sylvari who picked that storyline) and it hasn’t been changed.

Caithe still kills the courtier. Your character tries to talk her out of it, but she does it anyway.

Attachments:

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: GuzziHero.2467

GuzziHero.2467

Thank goodness for something!

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Posted by: Healix.5819

Healix.5819

The Charr Blood Legion story also (still) has a kill him or let him go option.

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Posted by: Danikat.8537

Danikat.8537

I assume the Charr storyline for your father being an honourless gladium also still has the option to kill him or let him go, since changing it would require re-writing (and re-recording) an entire branch of the story.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Eirdyne.9843

Eirdyne.9843

I just did the White Story last evening. Caithe kills the Courtier