-Mike O’Brien, President of Arenanet
Anti-ascended gear: What do you want?
-Mike O’Brien, President of Arenanet
Warhammer had a good model for PvE gear gating and progression: the “PVE STAT”.
Vaguely similar to “Agony”, all gear had a PvE tier rating in Warhammer that had a significant adjustment to damage output and intake. Every item slot where your “ward level” was too low for the PvE content, you dealt 10% less damage and took 10% more damage (up to 50% more damage taken and -50% damage output, with 5 under-tier armor slots).
This enables gated PvE gear tiers / progression without affecting PvP.
The other option is to correctly remove WvW from the PvE gear context, enabling sPvP gear only for WvW.
^
And that is why WvW players have and will leave the game.
sad
maybe wvw players who complain over that should do some pve…..gear just doesn’t end up in your bags doing wvw
Heh, I remember MC Raiders saying that to PvPers in vanilla WoW…
I just want the game I was advertised for 7 years, instead of this stupid Korean grindfest garbage.
Warhammer had a good model for PvE gear gating and progression: the “PVE STAT”.
Vaguely similar to “Agony”, all gear had a PvE tier rating in Warhammer that had a significant adjustment to damage output and intake. Every item slot where your “ward level” was too low for the PvE content, you dealt 10% less damage and took 10% more damage (up to 50% more damage taken and -50% damage output, with 5 under-tier armor slots).
This enables gated PvE gear tiers / progression without affecting PvP.
Any sort of hardcoded gear gating in PvE is a terrible idea. Agony mechanics is a very unimaginative and cheap way to increase difficulty. Much better idea would be to improve mob AI and introduce new behaviours with the new fractal levels.
Remember, remember, 15th of November