Anti-farming Code Clarification Needed

Anti-farming Code Clarification Needed

in Guild Wars 2 Discussion

Posted by: Xerical.9472

Xerical.9472

Where is the ArenaNet explanation/facts about the anti-farming (or anti-bot) code? I understand that many users think the lack of clarification about how this code works is because ArenaNet doesn’t want botter’s to find ways to circumvent it. However, it truly is hurting the every day player more than the bots. And for how open ArenaNet is on every other part of the game, this shouldn’t be any different. Primarily for this reason:

Magic Find is a major stat in game that we are given the option to increase by many means, most of which involve replacement of defensive/offensive stats. This comes on weapons, armor, sigils, runes, food, guild boosts & banners, etc. This gear’s main purpose is for farming rare items. After-all, there is much better stats that you should be utilizing if you are doing anything else other than farming. For those reasons alone, why is there a punishment for those who choose to farm? With a full set of MF gear I can’t even run an entire Cursed Shore event without the drop rates plummeting towards the end. If this code isn’t going to be removed or changed for the better, there at least has to be clarification on it.

Anti-farming Code Clarification Needed

in Guild Wars 2 Discussion

Posted by: Artorous.8573

Artorous.8573

The “code” doesn’t decrease drop rates for 1 event. You have to do multiple runs of the same events in order to notice a difference in any form. Even when I had a full set of MF gear and was sitting at almost 250% mf I would rarely get anything decent because a 250% chance of a drop that has a 1% chance of dropping is still only a 3.5% chance to drop. There is no way you are noticing decreased drop rates due to the code they implemented by doing 1 event. What you are experiencing is RNG and RNG can be a cruel, cruel, cruel mistress.

If you want to see how the code works go join a zerg group and pay attention to the event rewards. As the event rewards, aka exp/karma/gold, start to decrease that is the code kicking in. Now, if you aren’t in a zerg group and are out and about doing multiple events throughout the zone you won’t notice any change at all. It works the exact same way in GW1.