Antitoxin Spray

Antitoxin Spray

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Posted by: Naps Elif.7438

Naps Elif.7438

I’ve never seen anyone use it even during the Tower of Nightmares. The cooldown seems too long for the amount of healing it gives. I see it removes toxic pollen, poison, torment and confusion even tho it still seems useless. And it directly heals other players if you remove these conditions from them. Lastly Engineers get a tool belt skill “Packaged Antitoxin – Throw a vial of antitoxin that converts toxic pollen, poison, torment and confusion into regeneration.”

Does anyone use Antitoxin Spray as their healing skill ?

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Posted by: Tom.8029

Tom.8029

I used it a little during the Tower of Nightmares story arc. But after that, no.

Primordial Dragons [Drgn]
Fort Aspenwood Elementalist

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Posted by: zenleto.6179

zenleto.6179

Yeah I used it during the Tower as well but not ever since. I haven’t had much use for it since.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: Tom.8029

Tom.8029

In case of unexpected pollen attacks. haha.

Primordial Dragons [Drgn]
Fort Aspenwood Elementalist

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I used it during the relevant period, especially in the Tower, but not really much since then.

I suppose it is like some skills in GW…only really useful in select circumstances.

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Posted by: Getefix.9150

Getefix.9150

i use it in late spring when i normally get hayfever

“Nothing is true, Everything is permitted”

Kiel Replacement Movement

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Posted by: Tom.8029

Tom.8029

i use it in late spring when i normally get hayfever

I bet it helps take the edge off.

Primordial Dragons [Drgn]
Fort Aspenwood Elementalist

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Posted by: Orpheal.8263

Orpheal.8263

This is a skill, that needs a redesign, now where the main reason for its implementation is over and one of its effects isn’t realy actively more in the game, unless you count those remaining toxic group events in kessex hills “actively”.
but these events are also absoliutely doable without that healing skill, so I’d change the skill to this:

Removes Poison, Torment, Confusion and works as a Stun Breaker
Heals you initialy for 3900 Heal +500 per removed condition.
Heals up to 5 nearby surrounding allies too by half of the initial Healing, but without the extra heal from removign conditions.
Gets changed into a line of sight skill, instead of a circular effect by turning it into a projectile skill, that blinds also foes (its a spray, you dont want to get it into your eyes)

however after the feature pack balance changes on the mesmer, im sure we will see this skill being used more oftenly xD

its cooldown is ok as a general healing skill that everyone can use.
However, the skill needs just more useability by removing its toxic pollen stuff and improve therefore its ability to be a AoE Heal a bit and making it possible to shoot it also if needed into an enemy group as a line of sight skill, instead of makign it a circular skill with that you have to risk your own life just to safe someone, thats why the spray should also blind enemie,s so that you can use it to prevent damage for a downed ally, so that you can maybe quickly jump in, let the spray heal your alyl and do quickly the restof healing, while the foes still get blinded by the spray …

And if it would be a slightly better aoe heal, im sure it would be used also more oftenly for dungeons.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Seven Star Stalker.1740

Seven Star Stalker.1740

It was useless on basically every class that wasn’t engineer. And that was only useful on engineer because they could technically use it twice.

I ? Karkas.

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Posted by: Sariel V.7024

Sariel V.7024

As heals go, this one was weak, even in the area where it was almost a necessity. I’ve obtained it on my toons mostly as a matter of completeness.