Any News About Roles ?

Any News About Roles ?

in Guild Wars 2 Discussion

Posted by: Decrypter.1785

Decrypter.1785

I am hoping the new content will appreciate other roles besides beserker . im not talking about tanks etc , i mean healing /support /and condition builds will they become viable in future new content ? . I do hope Anet changes things up and buffs healing/condition damage , im only talking about PVE ,

thanx any news/views appreciated

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Any News About Roles ?

in Guild Wars 2 Discussion

Posted by: Hannelore.8153

Hannelore.8153

Support already has a strong role in the game.

As for healing, the game already has alot of healing and after recent updates to traits, runes and sigils it is possible for Ele to be a dedicated healer, due to now receiving percentage-based bonuses to healing on the level of some damage builds. WIth Sigil of Benevolence, Aquatic Benevolence and the overhauled Monk runes, they can now reach up to 800 HPS (compared to average 100-300 from regenerations and ~320 from Warrior’s Healing Surge) on their Water auto-attack on staff.

I don’t think that other classes really need to have a stronger healing role because most of them are already pretty good at it to begin with (e.g Warrior’s regen banners) plus water fields are fairly common in any battle.

The issue is more that there is no need for healing in most situations. Due to everything being one hit instead of a constant pressure – which needs to be adjusted.

Condition Damage, however, is still in desparate need of an overhaul.

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(edited by Hannelore.8153)

Any News About Roles ?

in Guild Wars 2 Discussion

Posted by: Aetheldrake.6395

Aetheldrake.6395

Support already has a strong role in the game.

As for healing, the game already has alot of healing and after recent updates to traits, runes and sigils it is possible for Ele to be a dedicated healer, due to now receiving percentage-based bonuses to healing on the level of some damage builds. WIth Sigil of Benevolence, Aquatic Benevolence and the overhauled Monk runes, they can now reach up to 800 HPS (compared to average 200-300 from regenrations and ~320 from Warrior’s Healing Surge) on their Water auto-attack on staff.

I don’t think that other classes really need to have a stronger healing role because most of them are already pretty good at it to begin with (e.g Warrior’s regen banners) plus water fields are fairly common in any battle.

Condition Damage, however, is still in desparate need of an overhaul.

my friend was in pvp once, using a his warrior with regen

he was 1v1ing this dude…literally…just smacking him with a banner…as he regened more than he took…lol