Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
Anet should release the source code for gw2.
Please.
I very much doubt it. Having the source code would give the hackers and botters a field day.
Nope…..no chance in hell.
Hahahahahahaha no.
Stupid question really, who in their right mind would release the source code for a commercial mmo, especially while it’s still running?
Perhaps “information should be free” taken to its logical conclusion. When it gets near it’s logical conclusion, it doesn’t seem very logical.
Nope…..no chance in hell.
Pretty much this.
There are MMOs out there that have been long dead which the company that owns the IP STILL refuse to hand out the source code for. The game will never be released again, the IP will never be continued in the future… but it doesn’t matter. Some pieces of code in there contain ‘trade secret’ tricks or something else. Whatever their reason- they won’t be handing out the code for it any time soon.
So for a brand new game? lolnope. Come back after the lifetime of the game, which can range between 5-20 years based on previous MMOs
This is almost as absurd as that one time I read a guy freaking out @ Microsoft for refusing to release their dev kits for Xbox1.
Open source is the future. Gw2 should get on board now. Think of the possibilities….
300 development team have trouble keeping content fresh and interesting. I dont think 300,000 developers would have the same issue.
Hahahahahahaha no.
Stupid question really, who in their right mind would release the source code for a commercial mmo, especially while it’s still running?
These people
http://www.ryzom.com/en/
=> http://dev.ryzom.com/projects/ryzom/wiki/NeL
http://www.mystonline.com/en/
=> http://openuru.org/
I doubt the same will ever happen in the case of any NCSoft related properties. There might also be some code shared between NCSoft published products which would create additional roadblocks.
Open source is the future. Gw2 should get on board now. Think of the possibilities….
300 development team have trouble keeping content fresh and interesting. I dont think 300,000 developers would have the same issue.
Open source is great for some things but it’s not a magic bullet. Something like http://www.ryzom.com/en/mmorpg-rpg-mmo-ryzom_ring.html would go a long way though. User created dungeons/quests/etc. I realized I did point out that ryzom’s libraries are open source but looking at that page nothing on it looks like it would require anything to be open source. It looks like tools that the devs(the content designers) might use. The interface looks similarish to the mod editor for Torchlight II.
(edited by Khisanth.2948)
Hahahahahahaha no.
Stupid question really, who in their right mind would release the source code for a commercial mmo, especially while it’s still running?
These people
http://www.ryzom.com/en/
=> http://dev.ryzom.com/projects/ryzom/wiki/NeLhttp://www.mystonline.com/en/
=> http://openuru.org/I doubt the same will ever happen in the case of any NCSoft related properties. There might also be some code shared between NCSoft published products which would create additional roadblocks.
I think a better version of his question would been “commercial AAA MMO”, as opposed to just “commercial MMO”, since indie developments are also considered commercial MMOs and thus more likely to end up open source.
Open source is the future. Gw2 should get on board now. Think of the possibilities….
300 development team have trouble keeping content fresh and interesting. I dont think 300,000 developers would have the same issue.
LOL…
Hahahahahahaha no.
Stupid question really, who in their right mind would release the source code for a commercial mmo, especially while it’s still running?
These people
http://www.ryzom.com/en/
=> http://dev.ryzom.com/projects/ryzom/wiki/NeLhttp://www.mystonline.com/en/
=> http://openuru.org/I doubt the same will ever happen in the case of any NCSoft related properties. There might also be some code shared between NCSoft published products which would create additional roadblocks.
I think a better version of his question would been “commercial AAA MMO”, as opposed to just “commercial MMO”, since indie developments are also considered commercial MMOs and thus more likely to end up open source.
See my edit.
Anyway … while something like Ryzom ring would be great, it wouldn’t require anything to be open source.
What benefit would open sourcing it provide to
… GW2?
… ArenaNet?
… NCSoft?
Also keep in mind that open sourcing it would pretty much put it on a collision course with GW2’s business model. Selling cosmetics. Once you have access to the source you can start modding things so you can look however you want. Sure you’ll still look like some random fashion victim to other people but for many people looking the way they want on their own screen will probably be enough.
For it to be open source it would have to be free, but no worries man, design a game engine and a server infrastructure, release the code and watch the magic happen!
you can call it “war guilds open source”, dreaming is free, but as long as there are commercial investments, nope they wont release it anytime soon, open source is the future, but not guild wars 2 future…
Open source is the future. Gw2 should get on board now. Think of the possibilities….
300 development team have trouble keeping content fresh and interesting. I dont think 300,000 developers would have the same issue.
lol 50 servers not supporting your players well enough? Imagine how well 500 could! Especially with 450 of them being off site, completely free, and privately run by individuals who have no affiliation with you at all!
There’s a reason it isn’t open source…
People like playing skyrim, because it became open source.
Open source keeps people playing it by playing other peoples mods than by time they get burnt out from the mods an expansion comes out.
Open source is the future. Gw2 should get on board now. Think of the possibilities….
300 development team have trouble keeping content fresh and interesting. I dont think 300,000 developers would have the same issue.
Good quality content that almost never conflicts with other releases to cause crashes or gives game-breaking advantages on the other hand…
Seriously, even relatively small sandbox games with great communities have this problem a lot. You’re taking a gamble every time you download something new because you never quite know what it’s going to interfear with. It might have worked perfectly for the person who made it and the 2 friends who tested it with a ‘clean’ game, but they can’t possibly test it with the 1,000,001 other add-ons that are out there and if you’re unlucky you’re the one who loses everything to a conflict.
And I can absolutely guarantee the first thing someone will do is create a ‘+9000 sword of 1-hit kills at 3000 range’ to keep for themselves. It will go great with the equally inevitable free-form open world PvP mod someone else will make.
People like playing skyrim, because it became open source.
Open source keeps people playing it by playing other peoples mods than by time they get burnt out from the mods an expansion comes out.
Skyrim is not open-source. It has a well-understood modding structure and, to some extent, an API, plus a fairly flexible game structure. Open-source means the source code of the game itself is released, not just a way to interact with said source code. The people that deal with that source code still need to know exactly what they’re doing, or Bad Things Happen™.
GW2, by its very nature, cannot become open-source effectively, as most MMOs cannot. Consider the repercussions: one tiny logical mistake or poorly-designed interaction can bring down a server when there are hundreds of people interacting with it. How on earth are these miraculously-appearing 300,000 people claimed by another poster supposed to coordinate on making changes to a live game in such a way as to avoid these mistakes, which largely stem from a lack of coordination?
This game brings in all kinds of people. This can’t be a serious post.
If they did release the code for the game engine, I bet some of the talented programmers on these forums could optimize it.
Then we might actually get good FPS.
What I’d like them to release is their content editor.
Extend guild housing so you can make your own guild dungeon, and invite other people in.
I can always dream…
People like playing skyrim, because it became open source.
Open source keeps people playing it by playing other peoples mods than by time they get burnt out from the mods an expansion comes out.
Skyrim is not open-source. It has a well-understood modding structure and, to some extent, an API, plus a fairly flexible game structure. Open-source means the source code of the game itself is released, not just a way to interact with said source code. The people that deal with that source code still need to know exactly what they’re doing, or Bad Things Happen™.
GW2, by its very nature, cannot become open-source effectively, as most MMOs cannot. Consider the repercussions: one tiny logical mistake or poorly-designed interaction can bring down a server when there are hundreds of people interacting with it. How on earth are these miraculously-appearing 300,000 people claimed by another poster supposed to coordinate on making changes to a live game in such a way as to avoid these mistakes, which largely stem from a lack of coordination?
IF they ever add things like that it would be confined to instances for the reasons you mentioned. Other problems would be how to avoid people creating loot pinatas and gold fountains and completely destroying anything resembling an economy. There are plenty of other was where things of this kind would destroy the game even without causing crashes. One easy way to solve all of them is to have those instance give no loot but I am sure you know how much complaints that would generate.
Anet should release the source code for gw2.
Please.
please refer to https://www.guildwars2.com/en/legal/ for your answer
This is not a F2P this is a B2P
This post is what happens when 12 year olds learn a new buzz word.
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