Any new content coming?
Massive patch incoming tomorrow!
https://www.guildwars2.com/en/the-game/releases/june-25-2013/
It includes a permanent jumping puzzle.
New dungeon -Temporary
New Jumping Puzzle – Permanent
Scavenger Hunt – Permanent
As well as skill and trait adjustment and reworks.
I’m also pretty sure I read somewhere that temporary dungeons (F+F) may be added to Fractals. Not necessarily this patch, but in the future.
Time is a river.
The door is ajar.
Guild Wars 1’s first expansion was released a year after the game launched.
Wasn’t it 6 months? I thought their plan originally was to fund the game through expansions every 6 months (there was no cash shop in GW1 until much later).
And it was only around the time Nightfall was developed/released that they decided that was unworkable.
As for GW2 I think what we’re seeing at the moment is essentially an experimental period. They’re trying a lot of things out to see what works and what doesn’t. I think we’re likely to see more permanent changes as time goes on and they get a better idea of what we as players actually want (which notably is often very different to what people say they want – see ‘this game needs a gear treadmill’ vs. Ascended gear/Fractals) and what they as developers want to do.
“Life’s a journey, not a destination.”
Wasn’t it 6 months? I thought their plan originally was to fund the game through expansions every 6 months (there was no cash shop in GW1 until much later).
Nope.
The first was a year after release, the second was 6 months after the first, with EotN being a year after the second.
Time is a river.
The door is ajar.
Guild Wars 1’s first expansion was released a year after the game launched.
And since we are in month 10 of this game, then it is too soon to be asking this question.
Anets vision for this game has changed to the living stories as the core of the end-game. it has also proven to be very profitable.
Don’t expect Anet to change their end-game model now.
I think what was meant is : Anet’s vision for this game has changed to TEMPORARY holiday shinies and cash shop gamble boxes as “content”. It has also proven to be very profitable; much more so – but for a TEMPORARY period; until the fanbase finally realizes what’s up and leaves ANET’s rep as a dev is in the mystic toilet.
Don’t expect ANET to change anything until most of the payer base has left for greener pastures, then the recruitment emails and promises of actual content will start flooding our inboxes once again. I think most of us have been here before, in other games.
Artemix (80 Rang) – Mercurio Rex (80 War)
Nine Divines [ND] – Sorrow’s Furnace
I think what was meant is : Anet’s vision for this game has changed to TEMPORARY holiday shinies and cash shop gamble boxes as “content”.
They always had holiday shinies. The cash shop gamble boxes only work because there are the minority who blow thousands of real dollars to get the tickets.
I know; I just wanted parallel construction to the guy’s post above me haha.
Artemix (80 Rang) – Mercurio Rex (80 War)
Nine Divines [ND] – Sorrow’s Furnace
Whats wrong with the temporary content? As long as they keep pumping it out and they don’t just start repeating stuff there should always be something new and different to do in the game. That is way better than getting a single new dungeon every 3 months but it stays forever and the world gets more and more crowded.
Expansions will come eventually and bring with them new zones/dungeons/Classes?/races?/lore but the game is less than a year old so an expansion is definitely no closer than 3 months off.
I think what was meant is : Anet’s vision for this game has changed to TEMPORARY holiday shinies and cash shop gamble boxes as “content”. It has also proven to be very profitable; much more so – but for a TEMPORARY period; until the fanbase finally realizes what’s up and leaves ANET’s rep as a dev is in the mystic toilet.
Don’t expect ANET to change anything until most of the payer base has left for greener pastures, then the recruitment emails and promises of actual content will start flooding our inboxes once again. I think most of us have been here before, in other games.
All pastures are greener from the distance. There are so many MMOs that have worse cash shops than this. I think there isn’t even a chance of greener pastures for many of us until second quarter next year…and even that’s debatable.
But there are people like me who have absolutely no other MMOs they can play, because this one suits our play style. The RNG cash shop stuff sucks….but I don’t have to buy into that.
Just started playing Rift again. very good cash shop. no reliance on Gamble boxes and more importantly – the game is not designed around the shop. I just has convenience and shortcut gear. Unlike the “hey we only sell vanity items” (and gold, sole currency for everything) in a game where vanity items are literally the only thing to strive for. It’s all GW2 has lmao. Plus I miss mounts and the trinity, but that’s not the point.
And Gaspara; if you can’t see the issue with temporary content versus additive, then I don’t know what to say. Alright, I’lI state what should be obvious : if WoW (or any other mmo for that matter) had gone this route it wouldn’t be the content-heavy juggernaut that it is today. It would still be vanilla.
In this game , unlike all other MMOs except the cheap F2P knockoffs that we love to disparage : you can’t tackle new goals at your own pace, giving reason to play day after day. You burn through the time-limit content and move on the whatever other game scratches that itch, until the next crappy temporary gimmick.
How do you stay invested in a game like that? only through social pressure (friends, guildies) which is a pretty fragile thing when you start hating the game you’re playing. The whole no-sub but cash shop approach is destroying good game design lol
Artemix (80 Rang) – Mercurio Rex (80 War)
Nine Divines [ND] – Sorrow’s Furnace
Just started playing Rift again. very good cash shop. no reliance on Gamble boxes and more importantly – the game is not designed around the shop. I just has convenience and shortcut gear. Unlike the “hey we only sell vanity items” (and gold, sole currency for everything) in a game where vanity items are literally the only thing to strive for. It’s all GW2 has lmao. Plus I miss mounts and the trinity, but that’s not the point.
And Gaspara; if you can’t see the issue with temporary content versus additive, then I don’t know what to say. Alright, I’lI state what should be obvious : if WoW (or any other mmo for that matter) had gone this route it wouldn’t be the content-heavy juggernaut that it is today. It would still be vanilla.
In this game , unlike all other MMOs except the cheap F2P knockoffs that we love to disparage : you can’t tackle new goals at your own pace, giving reason to play day after day. You burn through the time-limit content and move on the whatever other game scratches that itch, until the next crappy temporary gimmick.
How do you stay invested in a game like that? only through social pressure (friends, guildies) which is a pretty fragile thing when you start hating the game you’re playing. The whole no-sub but cash shop approach is destroying good game design lol
First off WoW is a shell of the great game that it was in vanilla and BC because it has been bloated with content and their attempts to homogenize because its the only way to even somewhat balance 1v1, 2v2, 3v3, 80v80, PvE and raiding.
The real problem is that no matter how you release content someone will complain. If you make it progressive the casuals will not have groups for the beginner dungeons they need, if you make it flat the hardcores run out of content and then complain. At least with time constrained content those special skins I unlock feel special because chances are they will be unattainable ever again.
Too many of todays young players don’t actually stop to enjoy what they are playing and instead spend every second trying to be the best and chasing shinnies.