Any plan for mor/better water combat?

Any plan for mor/better water combat?

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Posted by: Knighthonor.4061

Knighthonor.4061

Any plans for more/better Under Water combat and gameplay features / meta events under water?

I rarely do underwater content, but thats mainly because of the limited content there and the limited gameplay.

I hope this part of the game gets a major improvement in the xpac soon.

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Posted by: Paul.4081

Paul.4081

This is Anet you’re talking to. Instead of adapt, overcome. You’ll get delete, remove.

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Posted by: Kruhljak.2705

Kruhljak.2705

Doesn’t help that a large number (if not the majority) of so-called “Elite” skills don’t even work under water.

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Doesn’t help that a large number (if not the majority) of so-called “Elite” skills don’t even work under water.

I agree…
But often it tends to be a complete mystery why… The flesh golem is not dfor underwater, all other minions DO function underwater…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

If history, and the removal of some underwater areas is any indication, all signs say no.

Gone to Reddit.

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Posted by: Palador.2170

Palador.2170

I’m beginning to wonder if some (or all) of the people behind the underwater combat systems simply don’t work there any more, and didn’t leave very good documentation behind.

This happened with the CoH group base system, and it resulted in several obvious and much wanted improvements never being made, because the attempts to do so resulted in massive bugs that nobody could fix.

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: LunarNacht.8913

LunarNacht.8913

With the addition of the new breather I have lost some hope for underwater. Specific underwater equipment is a huge barrier of entry for no benefit. You pretty much lose your normal weapons, many skills, one piece of equipment and most weapon based traits.

Most players have no clue what their underwater weapons even do…

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Posted by: joshc.3129

joshc.3129

Anet has said the problem with underwater combat/game play was it was to “difficult” for players to get down, not to mention make and program and while they aren’t ruling underwater game play completely out they aren’t going to be adding anymore underwater stuff in the foreseeable future.

http://www.guildmag.com/guild-wars-2-interview-part-2-competitive-balance/

It’s sad really, when they first started talking about Guild Wars 2 underwater game play was one of their big topics just to see it in-game as an after thought and unfinished, something that still feels like it’s in beta. Then to see them say that they are walking away from it with no plans to improve it or add more anytime soon.

Kill stuff to unlock weapons skills, most confusing thing I ever heard of. (sarcasm)

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Posted by: narwhalsbend.7059

narwhalsbend.7059

I hope there is more; I love it.

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Posted by: OMNIBUS.2913

OMNIBUS.2913

I doubt we will get anything anytime soon. But there is still the unnamed underwater dragon that drove out quaggons and largos. Hes chilling in the unending ocean from what i read. When that dragon becomes active I expect lots of underwater content; A full underwater map[s], underwater world boss and possibly an underwater dungeon. It would be soooo epic for those of us who like underwater content. Including a rebalance of underwater skills. Probably just wishful thinking on my part :]

(edited by OMNIBUS.2913)

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Posted by: CMM.6712

CMM.6712

I love underwater combat, I often solo the fractal just for fun. I love how engi’s grenade kit skill 1 works underwater.

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Posted by: joshc.3129

joshc.3129

I doubt we will get anything anytime soon. But there is still the unnamed underwater dragon that drove out quaggons and largos. Hes chilling in the unending ocean from what i read. When that dragon becomes active I expect lots of underwater content; A full underwater map[s], underwater world boss and possibly an underwater dungeon. It would be soooo epic for those of us who like underwater content. Including a rebalance of underwater skills. Probably just wishful thinking on my part :]

With the rate we are going getting new content regarding the other dragons and how overall unpopular underwater game play was with the players, I feel that dragon is going to be the last one we get to and I have the feeling it’s going to be turned into an on dry ground battle.

Kill stuff to unlock weapons skills, most confusing thing I ever heard of. (sarcasm)

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Posted by: X T D.6458

X T D.6458

I wouldnt mind more underwater stuff, just not as a major thing, some bonus side stuff, like maybe a world boss or something. If we ever get to DSD, oh that uw combat might get really ugly and irritate tons of people

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: joshc.3129

joshc.3129

I wouldnt mind more underwater stuff, just not as a major thing, some bonus side stuff, like maybe a world boss or something. If we ever get to DSD, oh that uw combat might get really ugly and irritate tons of people

You just sum up why Anet walk away from it. In that article I posted they said one the the huge draw backs to UW combat and the reason a lot of players don’t like it is the 360 degrees of fighting around them and I heard many players say melee fighting underwater is a test of patience and only range weapons like the harpoon gun and trident are really the only weapons suitable for UW game play.

Also what you said about a ton of players underwater would turn into a huge mess is spot on. Best place to look is the champ train in Frostgorge Sound. A lot of players will skip the 2 underwater champs and if you ever do them you know how bad it can be. Players firing in random directions, attacking things by mistake that isn’t the champ. If you use melee you have to get the camera in the right spot and have to non-stop reposition the camera during the fight.

Kill stuff to unlock weapons skills, most confusing thing I ever heard of. (sarcasm)

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Posted by: X T D.6458

X T D.6458

the melee part yea is definately annoying, camera zoom is not enough to see well enough to deal with the 360 view and particle effects. Really what Id like more is to explore underwater areas, less for combat/events and more for lore

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: Copestetic.5174

Copestetic.5174

Wish they’d just make underwater weapons usable on land. Got my Voltaic spear ready.

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Posted by: joshc.3129

joshc.3129

the melee part yea is definately annoying, camera zoom is not enough to see well enough to deal with the 360 view and particle effects. Really what Id like more is to explore underwater areas, less for combat/events and more for lore

Yeah but you’ll get the players who will complain and will say stuff like “Why did you make these new UW areas with really nothing in them when you could have spend that time making an expansion, capes, housing/guild halls and mounts!” It’s a lose lose deal for Anet.

Honestly I only have 1 UW area that is my favorite and that is Old Lion’s Arch. I found it fun to swim down there and try and match up the areas from GW1.

Kill stuff to unlock weapons skills, most confusing thing I ever heard of. (sarcasm)

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Posted by: OMNIBUS.2913

OMNIBUS.2913

With the rate we are going getting new content regarding the other dragons and how overall unpopular underwater game play was with the players, I feel that dragon is going to be the last one we get to and I have the feeling it’s going to be turned into an on dry ground battle.

Yea agreed, it will most likely be the very last dragon. I really hope they dont just opt for it to head to land. And that we actually have to go after it in the unending ocean. People may not like underwater combat but i dont see the harm in 1/6 dragon stories having more water combat than land :p

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Posted by: X T D.6458

X T D.6458

the melee part yea is definately annoying, camera zoom is not enough to see well enough to deal with the 360 view and particle effects. Really what Id like more is to explore underwater areas, less for combat/events and more for lore

Yeah but you’ll get the players who will complain and will say stuff like “Why did you make these new UW areas with really nothing in them when you could have spend that time making an expansion, capes, housing/guild halls and mounts!” It’s a lose lose deal for Anet.

Honestly I only have 1 UW area that is my favorite and that is Old Lion’s Arch. I found it fun to swim down there and try and match up the areas from GW1.

Lore Based scavenger Hunt?

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

With the rate we are going getting new content regarding the other dragons and how overall unpopular underwater game play was with the players, I feel that dragon is going to be the last one we get to and I have the feeling it’s going to be turned into an on dry ground battle.

Hey, I don’t have a problem with that. If it can be lured/forced onto dry land for us to take on with a (sensible) method . . . or with a reason such as “to remove it from its element and fight it on our battleground of choice instead of its” . . . I could get behind that.

. . . I mean, why on earth if you had the choice of doing that or fighting an underwater dragon in its home . . . would you do the latter? Why on earth would you intentionally try to take on a dragon in its lair instead of outside it? This is how D&D adventuring parties become dead meat.

The only reasons it worked against Zhaitan were -

- It didn’t seriously think the Pact could do it. It really seemed to think it was invincible even when it was busy shrieking at us from a pillar as cannon fire tore it apart.

- The entire Pact turned up for it with a weapon tuned to pretty much disrupt dragon energy.

- Its element wasn’t something intrinsically dangerous like lava or extreme cold or deep water. It was controlling dead corpses.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: OMNIBUS.2913

OMNIBUS.2913

Hey, I don’t have a problem with that. If it can be lured/forced onto dry land for us to take on with a (sensible) method . . . or with a reason such as “to remove it from its element and fight it on our battleground of choice instead of its” . . . I could get behind that.

. . . I mean, why on earth if you had the choice of doing that or fighting an underwater dragon in its home . . . would you do the latter? Why on earth would you intentionally try to take on a dragon in its lair instead of outside it? This is how D&D adventuring parties become dead meat.

The only reasons it worked against Zhaitan were -

- It didn’t seriously think the Pact could do it. It really seemed to think it was invincible even when it was busy shrieking at us from a pillar as cannon fire tore it apart.

- The entire Pact turned up for it with a weapon tuned to pretty much disrupt dragon energy.

- Its element wasn’t something intrinsically dangerous like lava or extreme cold or deep water. It was controlling dead corpses.

You could also come up with a bunch of reasons why we would have to go after it. Just like zhaitan :p You never know how anet will write the story

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Posted by: joshc.3129

joshc.3129

Hey, I don’t have a problem with that. If it can be lured/forced onto dry land for us to take on with a (sensible) method . . . or with a reason such as “to remove it from its element and fight it on our battleground of choice instead of its” . . . I could get behind that.

. . . I mean, why on earth if you had the choice of doing that or fighting an underwater dragon in its home . . . would you do the latter? Why on earth would you intentionally try to take on a dragon in its lair instead of outside it? This is how D&D adventuring parties become dead meat.

The only reasons it worked against Zhaitan were -

- It didn’t seriously think the Pact could do it. It really seemed to think it was invincible even when it was busy shrieking at us from a pillar as cannon fire tore it apart.

- The entire Pact turned up for it with a weapon tuned to pretty much disrupt dragon energy.

- Its element wasn’t something intrinsically dangerous like lava or extreme cold or deep water. It was controlling dead corpses.

You could also come up with a bunch of reasons why we would have to go after it. Just like zhaitan :p You never know how anet will write the story

I know how they will write it. They will write it ,space it out over a year or a year and a half and only present it in 10 to 15 mins of content per LS episode.

Kill stuff to unlock weapons skills, most confusing thing I ever heard of. (sarcasm)

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I know how they will write it. They will write it ,space it out over a year or a year and a half and only present it in 10 to 15 mins of content per LS episode.

That’s how they deliver it, not how they write it

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Palador.2170

Palador.2170

Hey, I don’t have a problem with that. If it can be lured/forced onto dry land for us to take on with a (sensible) method . . . or with a reason such as “to remove it from its element and fight it on our battleground of choice instead of its” . . . I could get behind that.

. . . I mean, why on earth if you had the choice of doing that or fighting an underwater dragon in its home . . . would you do the latter? Why on earth would you intentionally try to take on a dragon in its lair instead of outside it? This is how D&D adventuring parties become dead meat.

The only reasons it worked against Zhaitan were -

- It didn’t seriously think the Pact could do it. It really seemed to think it was invincible even when it was busy shrieking at us from a pillar as cannon fire tore it apart.

- The entire Pact turned up for it with a weapon tuned to pretty much disrupt dragon energy.

- Its element wasn’t something intrinsically dangerous like lava or extreme cold or deep water. It was controlling dead corpses.

You could also come up with a bunch of reasons why we would have to go after it. Just like zhaitan :p You never know how anet will write the story

Nah. When there’s only one Elder Dragon left, they’ll say that it trying to contain all the magic overloads it and makes it blow up. No fight, and a wave of magic washes over Tyria, making way for GW3.

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Hey, I don’t have a problem with that. If it can be lured/forced onto dry land for us to take on with a (sensible) method . . . or with a reason such as “to remove it from its element and fight it on our battleground of choice instead of its” . . . I could get behind that.

. . . I mean, why on earth if you had the choice of doing that or fighting an underwater dragon in its home . . . would you do the latter? Why on earth would you intentionally try to take on a dragon in its lair instead of outside it? This is how D&D adventuring parties become dead meat.

Yes, challenging a dragon in its lair is usually a suicidal move, but there is one major difference between D&D dragons and the Elder Dragons: Minions. Elder Dragons have zero reason to actually leave their lairs as their minions are numerous and varied enough to accomplish any task outside their lair. Quite a few D&D dragons manage this as well, and good luck getting them out of their well-supplied lairs.

Zhaitan never once ventured out of Orr since he awoke. Primordus has never come to the surface.

In fact, the only dragon that moved significantly from their waking spot was Kralkatorrik, and that was to deal with Glint. Very odd circumstances that The Pact can’t hope to recreate.

Why would we face the DSD in its lair underwater? Because it has no reason to come on land.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Hey, I don’t have a problem with that. If it can be lured/forced onto dry land for us to take on with a (sensible) method . . . or with a reason such as “to remove it from its element and fight it on our battleground of choice instead of its” . . . I could get behind that.

. . . I mean, why on earth if you had the choice of doing that or fighting an underwater dragon in its home . . . would you do the latter? Why on earth would you intentionally try to take on a dragon in its lair instead of outside it? This is how D&D adventuring parties become dead meat.

Yes, challenging a dragon in its lair is usually a suicidal move, but there is one major difference between D&D dragons and the Elder Dragons: Minions. Elder Dragons have zero reason to actually leave their lairs as their minions are numerous and varied enough to accomplish any task outside their lair. Quite a few D&D dragons manage this as well, and good luck getting them out of their well-supplied lairs.

Zhaitan never once ventured out of Orr since he awoke. Primordus has never come to the surface.

In fact, the only dragon that moved significantly from their waking spot was Kralkatorrik, and that was to deal with Glint. Very odd circumstances that The Pact can’t hope to recreate.

Why would we face the DSD in its lair underwater? Because it has no reason to come on land.

Sure it does.

The new asuran invention, the Oxygen Destroyer.

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Posted by: Forsaken.4215

Forsaken.4215

Imagine an underwater city

kenjutsu

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Posted by: ProtoGunner.4953

ProtoGunner.4953

It was an ambitious idea to create a separate underwater combat system but failed at balance, z-axis, different skills and traits that won’t work etc.

In open world PvE this isn’t much of a problem, since we have huge zergs anyways…

But atmospheric wise it is a great feature – the vast waters of Frostgorge Sound or Bloodtide Cost are quite impressive and immersive, I’d love to swim to Southsun though but the ‘strong current’t is holding me back.

Honeystly, it whould have been much easier to just keep the terrestrial combat – many MMOs do that and it’s fine.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: Vukorep.3081

Vukorep.3081

i like water combat as i lvl up.
Since nobody goes underwater the mobs linger for a long time.
So when i come and kill them i get a large amount of bonus exp

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Posted by: Scoobaniec.9561

Scoobaniec.9561

As you have noticed this thread is dead for obvious reason – sadly noone is interesed in that.

I personally like that to the point i even considered making underwater legendaries but then again why bother about something i won’t even see?

Once you explore world theres no point going underwater as theres nothing to do.
At first i hated underwater but after some time there i started to like it as i got used to that combat. Melee inst a problem for me anymore.

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Posted by: Bran.7425

Bran.7425

As underwater combat is no longer a part of sPvP it is unlike to see anymore development time.

Pets have been hidden due to rising Player complaints.