Q:
Any plans of making GW2 "mantle" compatible?
I believe switching to Mantle would involve Anet having to program their rendering all over again. This would take a lot of time and resources for them, and as long as DirectX works fine, I don’t think they’re gonna do it. They still haven’t made an OpenGL version, which would make the game run natively on Mac and Linux (and other OS’s), so I doubt they are going to create a second implementation for windows. Would be cool if they did tho (both Mantle and OpenGL).
Whiteside Ridge
Heck it’s still Dx9. Mantle improves on Dx11 performance which a Dx11 port and redesign would need to be done first before Mantle could be supported.
RIP City of Heroes
Gah… By the way you guys explain it, it seems that this will never happen. This make me sad
This game is CPU bound not gfx card bound.
Improvements on the GPU layer won’t add much unfortunately.
The calculations running client side need further optimisation to improve the GPU FPS.
Mantle won’t really help much here unfortunately.
For games which are not CPU bound but gfx card bound – mantle would make an inprovement.
The other thing to consider is that AMD work with the game developers in the development of the game and pay the studio to add mantle support. I don’t see this happening unless AMD cough up a lot of $$$.
To build on that, AMD wants to showcase their card’s performance, which means helping the games that are frequently used in video card benchmarks. When was the last time an MMO became a popular benchmarking tool?
RIP City of Heroes
To build on that, AMD wants to showcase their card’s performance, which means helping the games that are frequently used in video card benchmarks. When was the last time an MMO became a popular benchmarking tool?
I would say GW2 is more of a stress testing tool than a benchmarking one especially when you see 70-100 people at one time on your screen
Except that’s the CPU bogging the frame rate down, not spectacular photo-realistic effects that modern FPS try to achieve. That’s why so much time is spent optimizing the CryEngine, Unreal Engine, Frostbite, etc.
RIP City of Heroes