Any way to customize the UI?

Any way to customize the UI?

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Posted by: The Magic Wombat.5170

The Magic Wombat.5170

I mean, having my pet’s health bar where it is it may as well be off the screen. (A tiny red bar wedged between a lot of buttons.) And, I’d sort of like to move my buttons around. Is there any way to do that?

Any way to customize the UI?

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Posted by: LoreChief.8391

LoreChief.8391

No and no. Put it in the suggestion forums if you’d like to add your voice into the pool of people wanting companion HP bars to be more intuitive. I know I have with turrets already.

Any way to customize the UI?

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Posted by: Acme Tux Serum Six.8520

Acme Tux Serum Six.8520

“We wanted players to be playing the game, not the UI.”

That’s a direct quote from a video during beta.

Any way to customize the UI?

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Posted by: The Magic Wombat.5170

The Magic Wombat.5170

You have got to be ……. kidding me.

They want us to play the game they want us to play—down to not letting us set up our UI so it is easier for us to play? I mean, they knew we would want it but wanted to force us to … to what??? Have our screens identical to theirs? How is a customizable UI any different than having customizable keys?

And WHAT does “playing the game, not the UI” mean??? Can someone please translate that into English for me?

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Posted by: Villious.8530

Villious.8530

The lack of a very basic custom UI (moving the existing windows around) is akin to buying a new car with a non-adjustable drivers seat. Even SWTOR got that right. To me, just another example of a rushed to market game. If you say that it took five years and was right where it should have been upon release, then it’s a good example of lack of developer insight. Little things like UI, trading post graphical preview, poor camera/FOV mean a lot in a modern day polished MMO. To be different for the sake of being different doesn’t make any sense.

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Posted by: The Magic Wombat.5170

The Magic Wombat.5170

I don’t think it was rushed to market—I mean every MMORPG game since Ultima Online has had customizable UI. This is the first one that didn’t, and I doubt it was anything other than intentional.

That is really, really sad, because it shows a company that is far more focused on what it thinks the customers should accept as opposed to what they actually want. Sort of like in RIft when the Devs decided to penalize people who refused to fight as a mercenary against their own faction. No amount of protesting would make them change their minds.

The games that have flourished have all given the customer what they, not the Devs, want. In fact, the only MMORPG to keep increasing in numbers year after year, Eve Online, has pretty much let the players customize everything, and set up and run their own star systems (star regions) and events.

A-net has some good features in this game. Very good innovations. But every last one of them will be copied by other games by this time next year. (The same way Rift’s dynamic events have been copied into GW2) And unless this game gets to be player-made-comfy (aka customizable and simple (non-bot) macros) it is going to have a very short run as it’s best are even better elsewhere.

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Posted by: Pants.8315

Pants.8315

The lack of a very basic custom UI (moving the existing windows around) is akin to buying a new car with a non-adjustable drivers seat. Even SWTOR got that right. To me, just another example of a rushed to market game. If you say that it took five years and was right where it should have been upon release, then it’s a good example of lack of developer insight. Little things like UI, trading post graphical preview, poor camera/FOV mean a lot in a modern day polished MMO. To be different for the sake of being different doesn’t make any sense.

SWTOR didn’t have a customisable UI until 3/4 months after release…

I happen to like the UI in this game, I’m all for customisation, but as a base UI it’s pretty good, if it’s something that gets added down the line I’m all for it, but I’m certainly not desperate for it.

I don’t think it has anything to do with being different for the sake of it. They made the UI very painterly and it fits with the overall art style, all the bars and buttons link into one another and wouldn’t work as well split apart. I’d stay it’s more of a stylistic design choice.

I can’t really argue for or against FOV as I have no issues with the current one. I’d probably turn it up if there was an option to, but I’m not somebody who can’t play without it, or getting all up in arms about it.

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Posted by: Kerri Knight.3168

Kerri Knight.3168

Every game that doesn’t allow me to use an ArcHUD type add-on makes me cry :9.

It is so nice having health, energy, adrenaline, etc. info graphically presented in the center of the screen rather than in the peripheral field. It allows you to actually enjoy the visual activity on the screen instead of looking all over the edges away from the action.

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Posted by: Urkhan.7126

Urkhan.7126

I understand the need of UI customization, I was fanatic about it in other MMOs.
Truth be told, I still didn’t have the need of changing the GW2 UI, which can only mean that they made an amazing job with it.

In all MMOs I had played this is the best MMO UI out of the box (imho).

You still have my vote for UI customization, the possibility of changing the location of some UI elements would be nice (an UI ‘unlock’ mode)

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Posted by: Acme Tux Serum Six.8520

Acme Tux Serum Six.8520

The same way Rift’s dynamic events have been copied into GW2

Not to be “that guy,” but WAR had those years before Rift was even out.

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Posted by: Nakatsu Hime.3520

Nakatsu Hime.3520

This is another occasion where Anet have put restrictions where they perhaps shouldn’t have. Where’s the harm in customising the UI? It doesn’t alter gameplay in any way, just makes it more pleasing.

The second occasion (a more personal one, that is intrinsic to the game), is the inability to remove a weapon skill and replace with another attained skill of my choice. A constant annoyance to me.