Anyone else habitually looking down?
yeah, I’ve noticed this too. I tend to look down a lot as well. It really becomes obvious for me during the Lupi fight, but not really anywhere else.
This is actually a common pitfall of many modern RPGs.
Graphics designers spend so much time modeling and texturing an impressive landscape and yet the players end up staring at the blurry floor texture most of the time (Kingdoms of Amalur, I’m looking at you here).
It’s your basic conflict of game design. You have to think of your game as a whole when you start making it.
I definitely spend a lot of time looking down in GW2.
But the same can be said of just about any 3rd person game. The camera in almost every 3rd person game is always above your shoulders, so you’re always going to be looking down at least slightly in order to keep your character in view and see enemies, which are usually going to be below camera level.
GW2 is a particularly egregious offender, though. Between aiming your own AoE (which requires you to click on the ground) and spotting enemy AoE circles on the floor, its not just that your camera is angled down but that you actually have to focus on the ground itself.