Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Anyone else missing LS1 ?
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
I miss Scarlet. :(
Only Marionette. I lived there!
Would you like some hard cheeze with your sad whine?
Only Marionette. I lived there!
You are not alone. I commanded marionette 6 times per day, daily, for weeks… i miss her. PUT IT BACK, ANET, PUT IT BACK!!! (Sorry, i couldn’t help myself xD).
I also believe the area beneath divinity reach should be open for all the players as permanent content. We could teach our newbies guildies how to fight properly in the Solo arenas above it (but please remove the ticket costs for it).
Aens / Ellantriel / Nao To Mori / Saelyth. Commander
Guias de Raids en español / Spanish raiding guides
(edited by Elrey.5472)
I miss the atmosphere wandering through destroyed and occupied lions arch and rescue citizens.
I do not miss the zerglings.
I do like the new map Dry Top but it feels more like an “amusement park” and as if nothing serious with impact happened there within the story.
Greetings.
I never really liked Personal Story (and still don’t have it finished), but I find the Story Journal instances okayish (for a single run, though – not more).
I miss the epic feeling a lot of events from LS1 brought. Escape from LA was really immersive for me, the Marionette was a boss to remember, and the final Holo fight along with the Battle on the Breachmaker music was just what I wanted from grand finale.
What I do not miss, though, is mindless zerging, counter-productive gameplay design (heirloom runs vs. saved citizens), and upleveled 111-spammers who obviously couldn’t read a thing at Marionette – so, those things which made my personal progress rely on “play-how-I-wants”.
I do like the new map Dry Top but it feels more like an “amusement park” and as if nothing serious with impact happened there within the story.
Yeah .. maybe permanent isn’t even really that great .. the temp content made you
play the stuff as long as it was there .. but Dry Top .. why should i go there .. i know
it will be still there in a year or whatever.
Also .. why should i farm chests now if maybe after the next patch there will be
even more things in the chests ?
What i liked most in LS2 were things like the first Queens Palace Event when we
had a lot of different stuff .. like these Ballons and Champs in different zones and
then also some zerg events .. so different stuff for different playstyles.
Or those Dragon-Staues at Dragon Bash ..
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
(edited by Beldin.5498)
For the most part, I like LS2 more. Certain highlights of LS1 – Like Twisted Marionette and The Battle for Lion’s Arch, were great. But for the most part, the open world content was just a mindless zergfest with lag and no tactics.
Season 2 may not seem inviting now, but a year from now when your new friend is joining the game you’ll get to repeat the story with them. This is why the format of LS2 is needed, because otherwise you cannot repeat the story with your friends down the road and it lowers the game’s overall replay value. The last thing you ever want to do is sacrifice long term viablity for a temporary kick.
Besides, they recently tried mixing it up the way LS1 was and it was an epic failure because bugs, zergs and other issues pervented people from continuing. So for now open world content is a no-go until ANet fixes some issues with it.
I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/
(edited by Hannelore.8153)
I miss LS1 because of the countless amounts of information you need for LS2 and the story you need to wrap your mind of what’s actually going on.
I got called to South West Brisban Wildlands? Okay, whatever.
Who are those guys there – Should I know them? And why does one of them call me ‘Boss’?
And what happened to Kessex Hills, anyway?
The story expects you that you have been with them all the time until now, which can cause problems for newer and returning players to be lost of what’s going on and they need to read up at everything instead of ‘Living it’, like ANet called their content after the main quest.
I could go with LS1 packs and instance unlocks in which I can queue up to fight in those past battles again.
I don’t miss it. I didn’t even make it all the way through before taking a break from the game. There were, however, parts of it I did like, and one of them was… Scarlet! I liked the idea of the character, though, more than the presentation. In the end, I didn’t want that particular fate for her. I’d rather have found some way to cure the madness. Maybe if we could have done that, she’d have applied her brilliance to more constructive endeavors, like baking. Instead of ‘Die, die, die’ it could have been ‘Pie, pie, pie.’ Alas. The world may never know.
i did like season 1 alot more, this instanced story content is not only boring and somewhat mildly insulting (is EVERY member of the new hero team affirmative action in some way???) but why would you ever focus on content that nobody would repeat? marionette, lions arch assault and the tower of nightmares were all alot more fun and varied, dry top is nice but its not as “over the top” as they were before
Nope not in the slightest.
There are things I liked about LS 1 and things I like about LS 2. They’re different things.
LS 1 had an epic feel about it, but not really till towards the end. I suspect LS 2 will have an epic feel to it as we go further. Certainly the last fight was more epic than anything that came before it.
But the story telling in LS 2 is, to me, much better than it was in LS one, which has its moments, but was more uneven.
While the quality of S2 is higher, its replayability is lower. The boss fight at the end of the latest chapter is one of GW2’s best, but I’ve seen it, done it and… well, that’s it.
I miss Scarlet
I don’t miss much of it if I am being honest. Content and Story seems much better this time around. I wasn’t a fan of super zerg open world content. Good for farming, but rather dull and boring.
I do agree that more players are probably replaying it less, but were players replaying the story more in LS1 or the zerg content?
LS content isn’t the problem, the problem is LS content is the ONLY new repeatable content in PVE, if they had more to do in the open world people wouldn’t have so much dependence on that after 2 years and map completions being done. Also, there should be a concerted effort to remove the requirement for WvW to do anything meaningful (like map completion) while adding more content types like fishing, farming, housing and more non-instanced activities like updates to the DE’s/Metas monthly to add fresh new content to do with new rewards in all of the maps they can.
No. LS1 was terrible, at least in LS2 I can play the little pieces anytime I want.
My favored LS1 was the minion invasion from https://www.guildwars2.com/en/the-game/releases/august-20-2013/#events
I missed out on the LS1 from Tower of Madness forward because I just got so burnt out on trying to keep up with the content (Probably my fault). So if anything, I’d love to be able to go back and do those.
Geno Bishou (Elementist) | Suki The Huntress (Ranger) | Geno The Unknown (Thief)
While the quality of S2 is higher, its replayability is lower. The boss fight at the end of the latest chapter is one of GW2’s best, but I’ve seen it, done it and… well, that’s it.
^ This very much. And even with that awefull achievement system they won’t bring
me to do that stuff more than once.
If we at least could maybe got the achievements if we play the second time on another
character .. but even that is not possible.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
I loved the large scale of ls1. I’m not much fan of this instant content, and I haven’t played it much either.
idk, partly becomes it’s permanent, I can play it any time, that I’m really not keen to play it.
The “this is only going to be here for 2 weeks :O” Was great, it felt lively, exciting. I loved that it was temporary, and I had missed alot of LS1 because of it.
Idk, I won’t quit the game or anything, but so far this LS, is not as fun for me.
Yes, I miss living world. This “Living” Story season 2 is not living world anymore, at all. It’s just personal story expansion. This is not the living world that they hyped so much. This is not the living world with one-time events that change maps that I thought were neat.
Don’t get me wrong, I like having more personal story to do. But this is not living world. Not at all.
I miss random Scarlett minion attacks thru out the world. Now those were fun! So far LS1 was more enjoyable for me then LS2.
My favored LS1 was the minion invasion from https://www.guildwars2.com/en/the-game/releases/august-20-2013/#events
This was the day that the zergs took form in open world, and never let up. They existed, sparingly before, but this is another day in infamy, along with the November 2012 patch.
My favored LS1 was the minion invasion from https://www.guildwars2.com/en/the-game/releases/august-20-2013/#events
This was the day that the zergs took form in open world, and never let up. They existed, sparingly before, but this is another day in infamy, along with the November 2012 patch.
The day will go down in infamy? Really? To whom. I’m willing to wager most people who play the game don’t even know what you’re talking about when you say the November 12 patch.
Again here we see people who actually liked the living story and posting about it, because they miss something that “everyone on the forums” was complaining about. My point keeps getting illustrated again and again.
This isn’t a unified player base that all want one thing. We’re an extremely divided player base that all want different things.
I doubt any one group has any kind of clear majority. But many think they do.
My favored LS1 was the minion invasion from https://www.guildwars2.com/en/the-game/releases/august-20-2013/#events
This was the day that the zergs took form in open world, and never let up. They existed, sparingly before, but this is another day in infamy, along with the November 2012 patch.
The day will go down in infamy? Really? To whom. I’m willing to wager most people who play the game don’t even know what you’re talking about when you say the November 12 patch.
Again here we see people who actually liked the living story and posting about it, because they miss something that “everyone on the forums” was complaining about. My point keeps getting illustrated again and again.
This isn’t a unified player base that all want one thing. We’re an extremely divided player base that all want different things.
I doubt any one group has any kind of clear majority. But many think they do.
Anyone who has been around since launch knows what the November 2012 patch brought. It started a trend of controversial design decisions by Arenanet, moreso than any other MMO Ive played.
But please, feel free to continue to use the same old argument with me that there are different strokes for different folks. I didn’t hear you the first time(or the second, the third, etc).
I’m willing to wager most people who play the game don’t even know what you’re talking about when you say the November 12 patch.
I do, but I’m just me and not most people. But I suppose that’s not relevant.
Was is the heavily lagging invasion of (culling) invisible Karkas in LA?
Yeah that was the most impressive and funny (especially all the PvE players reaction! that didn’t experienced invisible enemies before. WvW player found that already normal at that time https://forum-en.gw2archive.eu/forum/wuv/wuv/Only-a-WvW-player/1667913) failure ANet had in Gw2.
Remembering back, I must say: I like that I attended it and concerning culling and lagging the game improved a lot since that time
Unfortunately Gaming experience developed the opposite: The more mega the events went, the more boring they turned out to be.
(edited by Dayra.7405)
I miss parts of it, though admittedly those same parts also annoyed me as well. I liked the battles like Marionette and the Scarlet Holo, and I think it would be great if they could introduce large scale bosses into the game (maybe even world bosses?) with similar mechanics. It made them much more interesting then say…. Shatterer.
Why not have the marionette as a guild startable event? The space is there and not occupied by something else.
Why not have the marionette as a guild startable event? The space is there and not occupied by something else.
At some point they mentioned that Marionette music would be coming back. That may point at a guild event, a fractal, or a Story Journal instance at a later stage.
I don’t really miss them how they were.
But they ever get to update them to the Journal, I’ll gladly replay them with all my characters.
Specially if they make it so the story starts with Faren inviting you as a special guest judge in a cat contest, then having to run away to Southsun.
I took long breaks from the game last year and missed much of it. So no, I don’t miss it (in the other sense of the word miss). Even when I happened to be on during a new episode, I didn’t always want to do it at that time and didn’t like the feeling that I needed to do it or else I’ll never see it again. Season 2’s format is superior and I have actually completed the story for it so far.
My friend who got the game after S1 ended missed out on it entirely. Also, he doesn’t have a work schedule that allows him to play every 2 weeks. He works on location for weeks and then goes back home for a week off. This past month he took overtime which meant he was on location for 5 weeks. In that time he missed two episode releases. His wife logged into the game so he could have them on his account and play later when he gets back.
Now if they can redo S1 into the story journal, we will be enjoying S1 lol.
League Of Ascending Immortals [OATH]
(edited by Arcadio.6875)
A lot of them where open world integrated. That’s not really integratable into your journal. And what do you want to do alone or with your 5 people party against the marionette?
But it could be a guild-startable event, such that your guild gets for an hour an event-map, resulting in a kind of guild scale ini.
(edited by Dayra.7405)
And what do you wan a do alone or with your 5 people party against the marionette?
I wasn’t there so I have no idea what you’re talking about. And that’s the problem with temporary content.
League Of Ascending Immortals [OATH]
And what do you wan a do alone or with your 5 people party against the marionette?
I wasn’t there so I have no idea what you’re talking about. And that’s the problem with temporary content.
It’s like being with 5 people against Tequatl or the 3-head worm, it needed a full map of people to play.
My favored LS1 was the minion invasion from https://www.guildwars2.com/en/the-game/releases/august-20-2013/#events
This was the day that the zergs took form in open world, and never let up. They existed, sparingly before, but this is another day in infamy, along with the November 2012 patch.
The day will go down in infamy? Really? To whom. I’m willing to wager most people who play the game don’t even know what you’re talking about when you say the November 12 patch.
Again here we see people who actually liked the living story and posting about it, because they miss something that “everyone on the forums” was complaining about. My point keeps getting illustrated again and again.
This isn’t a unified player base that all want one thing. We’re an extremely divided player base that all want different things.
I doubt any one group has any kind of clear majority. But many think they do.
Anyone who has been around since launch knows what the November 2012 patch brought. It started a trend of controversial design decisions by Arenanet, moreso than any other MMO Ive played.
But please, feel free to continue to use the same old argument with me that there are different strokes for different folks. I didn’t hear you the first time(or the second, the third, etc).
The day is forgotten by mostly everyone. Many who left have, unlike you, moved on to other games and they’re not here, thinking about the day the lives in infamy. It’s a gross overstatement of a tiny minority of players who absolutely can’t have any vertical progression in their game at all. I remember all the slippery slope outcries since that day, all the new tiers of gear and the gear treadmill. Well it’s a long time ago and I still don’t see a new tier of gear. So much for the conspiracy theorists.
I was against ascended weapons and armor and I still am. But the day isnt’ going to live on in infamy, Guild Wars 2 has moved on. You haven’t.
I’m willing to wager most people who play the game don’t even know what you’re talking about when you say the November 12 patch.
I do, but I’m just me and not most people. But I suppose that’s not relevant.
And do you also feel the day will live on in infamy? Just curious.
I’m just sad I missed most of the LS1 story due to not playing for a while. Wish LS1 had a journal like LS2.
I’m just sad I missed most of the LS1 story due to not playing for a while. Wish LS1 had a journal like LS2.
As others have said, most of it wouldn’t be playable. Not without 150 people in some cases, many of whom have moved on to other things.
I miss Season One more than I thought I would, but admittedly, that’s not saying much.
Still, it would be pretty cool if they do end up bringing some of it back as instances.
Time will tell.
Always follow what is true.” — Sentry-skritt Bordekka
I only miss parts of Season 1.
I miss some of the recipes I couldn’t get at the time.
I miss being able to find toxic spore patches in multiple maps to harvest.
I miss the Tower, but not the Toxic Alliance.
I do miss having the Aether armies drop in a map, creating group coordination to “save” it. I do not miss Scarlet however.
I certainly miss the Meta Achievements from Season One. These new achievements? Meh. Just not compelling to me. I’m not even sure what you get for doing them. I think an AP.
Season Two’s story is good enough, I just don’t really feel the incentive to repeat any of the parts. I’m not sure why. Playing alone doesn’t really have the same feel that I got from doing Season One events. There is was a whole community of players doing something together. Figuring out how to do it best, working towards that goal, etc.
Sharing something, and looking back and saying, ‘Remember when…?’
But, mostly I think, I liked working toward the Meta Achievement…watching that bar fill up, and finally getting that reward, which seemed (to me) better than whatever it is we get now from episodes. See? I can’t even remember anything I’ve earned from any of the Season Two Episode events.
I certainly miss the Meta Achievements from Season One. These new achievements? Meh. Just not compelling to me. I’m not even sure what you get for doing them. I think an AP.
Season Two’s story is good enough, I just don’t really feel the incentive to repeat any of the parts. I’m not sure why. Playing alone doesn’t really have the same feel that I got from doing Season One events. There is was a whole community of players doing something together. Figuring out how to do it best, working towards that goal, etc.
Sharing something, and looking back and saying, ‘Remember when…?’But, mostly I think, I liked working toward the Meta Achievement…watching that bar fill up, and finally getting that reward, which seemed (to me) better than whatever it is we get now from episodes. See? I can’t even remember anything I’ve earned from any of the Season Two Episode events.
Don’t do them alone. Plenty of people would run through them with you, just for the fun of it. I would.
Ok, I should have used another phrase.
‘Playing in small (1 to 5) parties doesn’t have the same feel(ing) I got from Season One events. Not really very “epic”, I suppose.’
Season Two just doesn’t have the same ‘feel’ to it, as Season One. Season Two is more like PS, and PS wasn’t that alluring to me. Lol, I haven’t even finished it once, yet. But, more, I think, is the change in mechanics. I’m probably the only person that misses Season One in that way, though, so I don’t expect any changes. =)
Ok, I should have used another phrase.
‘Playing in small (1 to 5) parties doesn’t have the same feel(ing) I got from Season One events. Not really very “epic”, I suppose.’
Season Two just doesn’t have the same ‘feel’ to it, as Season One. Season Two is more like PS, and PS wasn’t that alluring to me. Lol, I haven’t even finished it once, yet. But, more, I think, is the change in mechanics. I’m probably the only person that misses Season One in that way, though, so I don’t expect any changes. =)
Not the only one, read my post :P.
Season 2 doesn’t have the same epic, mass army battle feel. .
but I do understand most people prefer to the main here and not part of an army.