Anyone else noticed...
I would like to know if there was a report peak during the free trial period (end of august?).
I haven’t encountered too many really mean people in GW2, but I certainly did in Guild Wars.
It may have something to do with learning (back in Guild Wars) to keep Map chat off. Lol.
someone asked in map chat the other day “What is the best stat for Warrior?”
i said “Zerker for power, Sinister for condition”
then had hoards of people griping about zerker gear again..which then started mouthing anyone who uses the stat
if u know how to dodge and dodge well like a skilled player, why not?
but i agree there has been a decrease in the rude ppl encounters
Hi I’m bad and I still play this game because I tried to quit and find another game but it turned out that there is currently no good game on the market.
Could it correlate to the leaking player base?
I think that the thing that I noticed is that, lately, when people ask questions in map chat, they get pretty good answers. Lots of friendly banter on the WBT…banners…food…bonfires…etc.
Yeah…I agree…seems a bit more collegial all in all.
Overall, the in game community has usually been pretty good.
You still have your jacktards out there that will try and cause grief, just because they can and have a terrible sense of what they think is funny.
Like just today, we had a pretty foul-mouthed jerk in the Silverwastes who was complaining about having to earn the Carapace/Luminous Armor Pieces.
Now, complaining in Map chat is one thing… but then going out of their way to use some pretty foul language and then attacking someone else that spoke up to disagree with them… Yeah.
Fortunately, such sophomoric outbursts seem to be few and far between.
Certainly not going to complain.
… The human race would never have to worry about be oppressed again.”
I think trolls should have their computers smashed. ’Its all part of the game. U mad bro?’
Many players = more people who complain.
Few players = less people who complain.
I am not sure if you really should be happy about this development.
The Leveling & Open World Compendium
I had a new player who prompted for a party invite from a friend and I when we were just relaxing in Queensdale with some of our level 80 characters ( sometimes we just like to chill or take some time to look at the scenery and see how the game world is designed without being distracted by combat).
He asked if we could help him with map exploration and I said that I was sorry, but we were just relaxing and chatting for now (we didn’t really feel up to doing anything intensive at the time, but we weren’t adverse to him chatting with us if he wanted). He called us boring after he realized that we didn’t intend to run around after him, so I said that we weren’t put there solely to entertain him. Well, suffice to say, his reaction was less than pleasant. He started verbally assaulting me after I kicked him from the party given his attitude, but I didn’t get riled up or return his behavior in kind. It was fairly amusing how he reacted so excessively to what was really a very minor issue, but I simply blocked him and that was the end of the story.
In the end, these kinds of players are few and far between and with a new player like that especially, I can’t see them lasting long in the game if their attitude towards others is already that volatile. They’ll end up becoming bitter and blaming others every time something goes wrong and they’ll eventually rage quit, probably going on about how bad the game is and all that, simply because they lacked the social skills to make it an enjoyable experience with others. That’s fine though, because we don’t need people like that polluting our player base and I certainly won’t be missing them.
I would be wary about saying that “all the bad players” are gone. While I’ve noticed my interactions with other players in GW2 are generally more friendly than in other games, I hesitate to make broad generalizations based on my personal experience. There are rude/mean jerks everywhere, in any fanbase. Go to the forums of any other MMO, they are bragging about how their community is the best ever and soooo nice.
That said, I do think that ArenaNet has very cleverly designed this game to encourage and reward teamwork, and to see other players as assets or allies.
- Other players are not your enemies. They will not kill you.
- No one can steal your kills, gathering nodes, or loot. Everyone gets credit for helping to kill a mob, but doesn’t steal the “tag.”
- Anybody can revive anybody else. There’s no reason not to, and you get rewarded for doing it.
- Dynamic events, world bosses, and champions are way better, faster, and easier, the more people are there contributing. Everybody wants to succeed, everybody has the same shared interests. Even if you are “fine” with the numbers you have, you would always like to have more. Somebody is almost always posting a waypoint link to the current world boss event in the Map chat, and links the waypoint to the next one up after it’s beaten.
- There aren’t “factions.” Everybody is on the same side. Even in structured PvP, somebody who is your opponent in one match may be your ally in the next one. I’ve seen it happen, and complimented my “enemies” for their skill. I know trash talk and trolling happens, but I’ve seen just as many positive sporting attitudes, and even apologies for benefiting from 4v5 matches.
- No “holy trinity” means no grief/drama about a tank or healer lording over the group, acting like they have clout in the party or are more important. If somebody abandons your group, you can just get literally anybody else, and it will be fine.
- This is arguably the most “casual” MMORPG going, and attracts a different kind of audience than some other games. Of course, there are aspects of the game that hardcore, highly-skilled players can excel at. But you can have fun, see all the content, and advance very easily and in little time, compared to a traditional MMO. There is no down time. Grind is largely optional. Even if you aren’t the best, your efforts in open-world content and WvW are totally welcome, no matter your skill level.
Even if no single point seems like that big a deal on its own, I think that the combination of all these things working together nurtures an overall positive feeling toward other players, in a way that can be hard to quantify.
(edited by Fyrebrand.4859)
Many players = more people who complain.
Few players = less people who complain.I am not sure if you really should be happy about this development.
I’m . . . not too sure on your logic here. On the one hand, it’s pretty much true on the surface. But it also eschews any other interpretations in favor of one . . . and only one . . . correlation of the data.
Though the sentiment of only keeping the people who don’t complain? Yeah, that one I can get behind saying is a point to be conscious of – to that way lies complacency.
You want to know the truth? Right now those ‘bad players’ are leveling in World of Warcraft’s new expansion. It’s the new shiny game again. After they’re done, they may or may not come back.
Wintersday will show for sure.
Either way, quality is always better than quantity.
Many players = more people who complain.
Few players = less people who complain.I am not sure if you really should be happy about this development.
I’m . . . not too sure on your logic here. On the one hand, it’s pretty much true on the surface. But it also eschews any other interpretations in favor of one . . . and only one . . . correlation of the data.
Though the sentiment of only keeping the people who don’t complain? Yeah, that one I can get behind saying is a point to be conscious of – to that way lies complacency.
All I wanted to say is that not all positive effects are always based on a positive premise.
It is like if you start with a sample size of 1000 and got 100 negative feedbacks and take a second data with only 100 participants and only 10 negative feedbacks.
Wow, the negative feedback is down by 90%, not.
From personal experience, a community getting more quiet is never a good sign in MMOs, as normally the “gamer demography” (from casual to hardcore) won’t change much over a short timeframe.
So the most reasonalbe approach is probably a smaller sample size.
Which would be a bad premise. So one should always reflect if what you get is what you really wished for.
The Leveling & Open World Compendium
I wouldn’t say “bad” players are gone from the game. Most of them are found in SPvP and sometimes in WvW.
I can’t say I see many of them in PvE though, so that’s a good thing.