Anyone having weird lighting issues lately?
Check if you have light adaptation or whatever it was called on.
Every so often when I log into a map it keeps flashes from light to dark until I move and then it lightens up correctly..
Oh and also I haven’t changed any of my display settings in a long time.. Started to happen when anet made the changes to some graphics settings on the July 28 patch.
(edited by briggah.7910)
I notice it mostly in DR, usually when I come out of my Home Instance. My screen goes dark then fades back to normal. This started happening about 2 builds ago.
It’s one of the new settings. You can toggle it off in your Options if you wish. I don’t recall the exact name but the designed behavior is to have your camera adjust like eyes do when moving between light levels.
The other new setting is ambient occlusion, I think that has something to do with light coming past edges of things.
Yeah, that light-to-dark thing!
Check if you have light adaptation or whatever it was called on.
I do, and it’s on, is that a new setting and they added it and turned it on by default?
It’s one of the new settings. You can toggle it off in your Options if you wish. I don’t recall the exact name but the designed behavior is to have your camera adjust like eyes do when moving between light levels.
The other new setting is ambient occlusion, I think that has something to do with light coming past edges of things.
And my ambient is off.
Did they happen to mention, like they did with all the other camera settings when they introduced those, what they should be set to so it behaves as it used to?
Edit: I guess I’ll just reverse them and see what happens:
Ambient: On
Light Ad: Off
Yeah, turn light adaptation off and it’ll quit doing that. For me, when I select the automatic settings it keeps turning that back on and I have to turn it back off.
It’s one of the new settings. You can toggle it off in your Options if you wish. I don’t recall the exact name but the designed behavior is to have your camera adjust like eyes do when moving between light levels.
The other new setting is ambient occlusion, I think that has something to do with light coming past edges of things.
And my ambient is off.
Did they happen to mention, like they did with all the other camera settings when they introduced those, what they should be set to so it behaves as it used to?
Edit: I guess I’ll just reverse them and see what happens:
Ambient: On
Light Ad: Off
They were in the July 28 patch notes:
“We’ve added new graphics options for players with higher-end machines.
Tune the look of your scene with ambient occlusion or light adaptation.
Choose between two extra antialiasing options: SMAA Low and SMAA High."
I could swear I saw a more detailed post somewhere explaining them, but I’ve checked the news blogs from that time frame and it’s not in there that I can see.
Here is a thread where people discuss the effects a bit: https://forum-en.gw2archive.eu/forum/support/support/OMG-finally-SMAA-and-ambient-occlusion
Maybe I just saw the details by mousing over them in the Options window?
Just checked and my option is on as well. I actually like the look when it is on but like I said, doesn’t happen every time but sometimes when I zone to a new map it flashes from light to dark until I move my toon.
Thanks.
Noticing everything seems really dark, like running around in Queensdale in the sun used to be … different. It was lighting. I suppose I could change the contrast on the TV, but then I’d have to set it back for all my other games.