Like what youre doing….oh no, wait, youve offered no constructive criticism whatsoever. How about coming on the forums and giving ideas as to how you would balance those using AOE in wvw instead of moaning about it and calling for people’s heads. I expect this thread to be closed pretty soon.
One thing I will say though- do you really think they’ll go in blindly and nerf every AOE skill in the game without testing? Do me a favour and get some common sense, they’ll test until theyre 100% sure before putting it in a patch.
I was saving my recommendations for when a humorous internet stereotype trolled demanded them from me. Now that that part has been fulfilled, I’ll happily share some of my recommendations! You’ll have to forgive me, though, as they aren’t very original, as they are the same excellent recommendations the community has been asking for for months.
They could start out with changing the way encounters work. Every where you go, you are going to get harassed by large mobs. Why would anyone with more than two brain cells start out with anything BUT AoE on that? That’s what they were designed for for cheese’s sake! AoE is generally much weaker than single-targeting skills, and no one is using their AoE on single targets unless they done have a choice (read: Elementalists and Engineers). If they want more single-target usage, present more encounters where you’re fighting more challenging single-targets vs many weaker ones.
As for the “issues” in WvW, I can’t really speak on that as I am completely uninterested in it. I read a lot of other people’s opinions on the matter, and I can’t help but agree with the solution being in a resigned metagame (provding different objectives, etc.).
Those are just a few constructive opinions which are a million times better than nerfing AoE. Feel free to read a few topics on here, and I’m sure you’ll see many more.