Appearance/Wardrobe.
That would’ve been amazing, but unfortunately Anet would lose money if they implemented a system like that. They wouldn’t sell nearly as many transmutation charges.
That would’ve been amazing, but unfortunately Anet would lose money if they implemented a system like that. They wouldn’t sell nearly as many transmutation charges.
Then I guess it begs asking the question: Why the hell would I use transmutation charges before 80, and why the hell do I have to suffer for 80 levels before I can finally look decent?
That would’ve been amazing, but unfortunately Anet would lose money if they implemented a system like that. They wouldn’t sell nearly as many transmutation charges.
Then I guess it begs asking the question: Why the hell would I use transmutation charges before 80, and why the hell do I have to suffer for 80 levels before I can finally look decent?
Because money. With everything Anet does, they have to take money income into consideration. If they don’t make money with it, it doesn’t get implemented. Think I’m lying? Not a single set of equipment has been released through a merchant in-game. The armor Anet creates is always in the gem-store for real money.
Anet had a chance to get rid of the transmutation crap altogether, but they instead chose to implement “Transmutation Charges”, so they still make money every time you want to change armor.
Like the original poster, I was under the impression that the wardrobe would be a separate, semi-permanent feature from the actual equipment I was really looking forward to a Rift-style wardrobe function where you could unlock a number of different wardrobe ‘slots’ through micro-transactions. I would have been happy to drop some gems upfront for a number of wardrobe slots upfront for its permanence but now I’m reluctant to use any of my transmute charges.