From the Guild Wars 2 Design Manifesto:
So if you love MMORPGs, you should check out Guild Wars 2. But if you hate traditional MMORPGs, then you should really check out Guild Wars 2. Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs. It doesn’t suck your life away and force you onto a grinding treadmill; it doesn’t make you spend hours preparing to have fun rather than just having fun; and of course, it doesn’t have a monthly fee.
1. Thank you for abolishing the grinding treadmill. You were right, instead of preparing to have fun, I can jump straight into it, at all levels. That is incredible. It’s such a simple concept, having fun instead of preparing for it, but so often overlooked.
I mean, there is the cosmetic grind, but it’s optional, and it’s more like a sideplot as I have my fun and incidentally accumulate materials and gold. Unless item skins are your idea of fun, then you can go chase for them. There is something for everyone.
Except for those who are obsessed with gear stats. You should have printed a warning label for them. Contains negligible amounts of gear grind.
2. Constant fun. You did lie about the life sucking though. My life IS being sucked away. There’s just too much to do. Dynamic level adjustment is a brilliant idea. Instead of being constrained to particular areas at particular levels, the world opens up more and more as I progress.
Dungeons. To be honest I was ambivalent about them at the start, but as I get the hang of them I’m having more fun with them.
Exploration. I’m not the exploring type of person, but I’m having a lot of fun doing that in the game. Beautiful graphics, the world exploration system, interesting local stories and quests, dynamic events… It’s a lethal mix, ArenaNet.
And then there are the other professions and races. Why do you inflict this upon me?!
I have a level 80 and a level 70+, and frankly I don’t understand why people feel like there’s no end-game. I’m not sure what expectations they had, but I had pretty high expectations too, which Guild Wars 2 has met, and then a whole lot more. I can’t get enough of the game.
3. Amazing skills and combat system design. I like the mix of weapon skills and open skill slots. I am discovering more ways to use my weapon every day (I mean weapon use strategies, not just unlocking skills), and that sense of greater adeptness at weapon use is very fulfilling.
For the first few days I remained still while using skills and had to constantly remind myself to move, which goes to show how fixed we are in the halting style of combat. Combat in Guild Wars 2 is fast (except against dungeon bosses :P), fluid, and so addictive.
There’s more I’d write about, but I’m pretty sure I had lost everyone’s attention by the fourth line. Thank you for this incredibly well thought-out and designed game, ArenaNet.
I wish i were less cynical, maybe i wouldnt have to worry so much about these things.
. I am genuinely enjoying the game, and if I come across as overzealous, it’s because it makes me a little sad to see the thought put into the game design lost on people who just want the same old MMORPG. I admit that the skill system felt a little restrictive at first, but there are a lot of nuances to the set each weapon provides. They combo well, and allow the character to excel in one way, while limiting it in others. I find that very immersive.