Arah Path 2 Alphard bug
Yeah, ran into this problem around 3/4 weeks ago when I was doing arah myself.
It’s rather annoying but the boss is still doable, but its reallllyyyyyyyyyyy hard.
Alphard is in Arah. Arah has more bugs than the entire Starship Troopers Franchise. Could you please say which bug you running into?
Alphard is in Arah. Arah has more bugs than the entire Starship Troopers Franchise. Could you please say which bug you running into?
You’re suppose to be able to reflect his scorpion wire pulls that pulls all enemies (you and your team) in which will cause the keg bombs he drops to damage him and not your party. But reflecting them does not cause this any longer and if it does it’s very rare when it does.
Now if this was an intended change to it why is it not in ANY of the logs.
Arah has more bugs than the entire Starship Troopers Franchise. Could you please say which bug you running into?
Hahahaha, oh man that’s a good one.
Anyway, I noticed this myself and what we did was just throw as much Stability as we could. Granted we did have 2 guardians with 2/2/2 boon duration runes and it was pretty hard so without that setup it must be hell.
Good luck.
Alphard is in Arah. Arah has more bugs than the entire Starship Troopers Franchise. Could you please say which bug you running into?
You’re suppose to be able to reflect his scorpion wire pulls that pulls all enemies (you and your team) in which will cause the keg bombs he drops to damage him and not your party. But reflecting them does not cause this any longer and if it does it’s very rare when it does.
Now if this was an intended change to it why is it not in ANY of the logs.
The same reason the semi-reversion of that change wasn’t in the update notes either: ANet plays how they want