Arah pushing Lupi into wall exploit?
Technically, no, it’s not an exploit. Or at least it hasn’t been treated as such. But it is cheesy and quite lame, in my opinion. If you don’t want to do it, then don’t do it; if you don’t care, then do it.
Thanks for the response,
We just finished Lupi, but with ranging instead.
What determines the technicality of the exploit?
Today I got silently kicked out of two pug arah parties for “attempting to push lupi”. The funny thing is I wasn’t even near lupi as I was running towards the exit trying to re trait since they wanted no wall of reflection.
Moral of the story is don’t play guardian in Arah, since kitten elitists might kick you so they can show off how they can solo lupi.
(edited by leslienz.6832)
Today I got silently kicked out of two pug arah parties for “attempting to push lupi”. The funny thing is I wasn’t even near lupi as I was running towards the exit trying to re trait since they wanted no wall of reflection.
Moral of the story is don’t play guardian in Arah, since kitten elitists might kick you so they can show off how they can solo lupi.
It does majorly suck that they kicked you for such a dumb misunderstanding. But there’s a difference between “kitten elitists” who want to “show off how they can solo lupi” and groups who want to actually do the fight instead of have it be over in one attack.
Technically, no, it’s not an exploit. Or at least it hasn’t been treated as such. But it is cheesy and quite lame, in my opinion. If you don’t want to do it, then don’t do it; if you don’t care, then do it.
Like attracts like, cheesy and lame is just as descriptive of ANets boss encounter design. If they ever add any combat mechanic beyond ‘dodge the one-shot’ then maybe players would actually play, instead of cheese, their way through said content.
Thanks for the response,
We just finished Lupi, but with ranging instead.
What determines the technicality of the exploit?
Honestly, it can be hard to define. This lupi “tactic” is often debated and discussed over in the dungeon forum, though.
Thanks for the response,
We just finished Lupi, but with ranging instead.
What determines the technicality of the exploit?
Developer/GM opinion basically. There aren’t such black and white rules.
I’ve seen devs call it an exploit in conversation but, in the PVE dungeon speed run tournament, which ANet has been kind enough to donate prizes to I believe, it was allowed.
Personally I hate it, it’s unfun.
An exploit though is a grey term in itself, it’s basically using unintended mechanics and tools.
If you were to argue this case. Is reflecting lupi like that unintended, pretty obviously yes. However, is anything you’re using working in a way that it isn’t designed to do? No, your reflect is reflecting projectiles, you’re just intelligently placing it to reflect the most it possibly could. So.. yeah grey area.
(edited by Jerus.4350)
I don’t really care if it is considered an exploit or not but it would be nice if they fixed “mobs going into the environment” or actually “anything going inside the environment”. That would fix a bunch of bugs/annoyances in the rest of the game.
If you think it’s making the game too cheesy, even if it’s not an “exploit” that would get you banned, go ahead and report it as an AI issue or something.
High level bosses shouldn’t be underwhelming if we don’t want them to be.
Well if they know about that bug, and they didnt fix it for 1 year, than its not a exploit and its not a bug.
It’s not an exploit in the sense that it’s abusing some sort of glitch/bug, but it’s an exploit in the sense that you’re taking advantage of something that wasn’t intended to be possible to do.
So in other words you won’t get banned for it, but because this is the most popular boss in all of dungeons there’s a lot of people, myself included, that absolutely hate the fact that this is possible to do and wish otherwise.
The main problem is that we know that if ArenaNet does anything about it, it’s not going to be pleasant. Think back to what they did with Malrona in TA up… they could’ve made it so that reflecting her projectile barrage attack doesn’t scale with damage from the poison when reflected but instead chose the easy/lazy route and made the attack unblockable/unreflectable. Inconsistency with one of the core mechanics of the game doesn’t really make a boss fight more interesting.
I and many others believe that if a day comes where they acknowledge this topic with Lupicus, they’re probably going to make his projectiles unblockable+unreflectable or something like that. While the warrior side in me thinks “haha that sounds FUN!”, I have to keep an open mind and understand that for mesmers/guardians that would be a total slap in the face.
It’s not an exploit in the sense that it’s abusing some sort of glitch/bug, but it’s an exploit in the sense that you’re taking advantage of something that wasn’t intended to be possible to do.
So in other words you won’t get banned for it, but because this is the most popular boss in all of dungeons there’s a lot of people, myself included, that absolutely hate the fact that this is possible to do and wish otherwise.
The main problem is that we know that if ArenaNet does anything about it, it’s not going to be pleasant. Think back to what they did with Malrona in TA up… they could’ve made it so that reflecting her projectile barrage attack doesn’t scale with damage from the poison when reflected but instead chose the easy/lazy route and made the attack unblockable/unreflectable. Inconsistency with one of the core mechanics of the game doesn’t really make a boss fight more interesting.
I and many others believe that if a day comes where they acknowledge this topic with Lupicus, they’re probably going to make his projectiles unblockable+unreflectable or something like that. While the warrior side in me thinks “haha that sounds FUN!”, I have to keep an open mind and understand that for mesmers/guardians that would be a total slap in the face.
They can probably make his projectiles emanate from a higher up location where the reflect walls can’t reach, but that’s probably way more work than they’d be willing to put in. I’d say unblockable and unreflectable is a very likely future for Lupi’s attacks.
As for the OP, the fact is that you’re not going to find many people who do dungeons for fun/challenge anymoe. They’ve been run so many times that people only do them for the gold/rewards; which means they just want to run them as fast as possible.
That’s not an exploit, that’s just a good use of regular game mechanics. It happened a lot in GW1 with so many different skills available: eventually there were some skill use combinations that were nothing like what the developers imagined was possible (55 monks and necros, anyone?) It’s the same as the feedback trick with the jungle worm in Caledon forest. It’s not an exploit, really, just an unplanned/unintended possible combination of certain skills and mechanics.
As far as I know, it’s not an exploit. It’s similar to taking on a certain champion who doesn’t know to go around rocks in Silverwastes. A little cheesy, yes. But an exploit? Fix the AI, if it’s an issue, and problem solved.
That’s not an exploit, that’s just a good use of regular game mechanics. It happened a lot in GW1 with so many different skills available: eventually there were some skill use combinations that were nothing like what the developers imagined was possible (55 monks and necros, anyone?) It’s the same as the feedback trick with the jungle worm in Caledon forest. It’s not an exploit, really, just an unplanned/unintended possible combination of certain skills and mechanics.
And those uh…got nerfed pretty hard..it took awhile, but they got nerfed. same should happen with this, or well any of the bosses. they should be bosses…not stack in corner for 5 seconds and walk off..
Technically, no, it’s not an exploit. Or at least it hasn’t been treated as such. But it is cheesy and quite lame, in my opinion. If you don’t want to do it, then don’t do it; if you don’t care, then do it.
Like attracts like, cheesy and lame is just as descriptive of ANets boss encounter design. If they ever add any combat mechanic beyond ‘dodge the one-shot’ then maybe players would actually play, instead of cheese, their way through said content.
This is not an ANet Problem its a game problem. A good portion of people will always search the path of least resistance. They just wanna win even if its cheating or cheesing.
“What Part Of Living Says You Gotta Die?
I Plan On Burnin Through Another 9 Lives”
Why is it that whenever people find a flaw in the bosses design and use it to defeat them faster, it’s called an exploit? You make it sound as bad as cheating/hacking when it isn’t.
:/