Are Legendary Items Outdated (Just Kidding)
How dare they challenge me in any way shape or form!!!!! I deserve to get these weapons, because I exist.
I find it ironic that people complain about these things when, personally, I find some of the steps in the crafting process to be unforgivably lazy, or grossly transparent in how they’re designed as a gating mechanism, rather then being an actual challenge or adventure. The daily crafting is one… though alternative through trading just barely makes amends for it. I find achievement requirements (both direct and indirect) to be hit and miss. Some are provide an interesting experience; but some are, or at least involve tasks which are abnormally frustrating for what they are. Much of which is a result of the inconsistent nature of many Jumping Puzzles, Event chains, or even access to locations.
Now for cost…. I agree and disagree. I’m not directly upset with the total cost or material requirements. However, I am upset with the inconsistent sources of many of the materials in the game, and how it affects the TP. Mystic Coins and Leather are the current frustrating bottle necks…. and the only reason Leather is even a problem is because of its disproportionate inclusion in so many newer recipes.
As for Utility….. the stat swapping of legendary gear is a complete after thought, and added as a solution to a problem left by the conversion to Wardrobe, and the Mystic Forge back end code not being positioned to handle exponential recipe growth when either a new skin or weapon stat gets added to the game. Weapon stats are now Meta data values rather then fixed to the item ID value.
However, there is still the problem of slotted upgrades (like sigils), which can’t be changed to match the build requirements. This renders the utility of the stat swap kind of useless, beyond situations where only minor adjustments are needed (like tuning a chornotank for toughness).
As such….. the Stat swapping utility should NOT be considered a selling point for Legendary gear. And really doesn’t justify its own cost to save 14 slots in a bag, used for a full second set of gear. A whole set that costs only as much as ONE piece of legendary armor. So you’d need to justify having at least 12 full sets of gear to justify that cost… and still get screwed over by the lack of Rune swapping.
So that really only leaves one thing…… Cosmetic value. Despite all the mechanical features of legendary gear, the cosmetics are the only thing that does, or could dictate such a high value.
How dare they challenge me in any way shape or form!!!!! I deserve to get these weapons, because I exist.
I find it ironic that people complain about these things when, personally, I find some of the steps in the crafting process to be unforgivably lazy, or grossly transparent in how they’re designed as a gating mechanism, rather then being an actual challenge or adventure. The daily crafting is one… though alternative through trading just barely makes amends for it. I find achievement requirements (both direct and indirect) to be hit and miss. Some are provide an interesting experience; but some are, or at least involve tasks which are abnormally frustrating for what they are. Much of which is a result of the inconsistent nature of many Jumping Puzzles, Event chains, or even access to locations.
Now for cost…. I agree and disagree. I’m not directly upset with the total cost or material requirements. However, I am upset with the inconsistent sources of many of the materials in the game, and how it affects the TP. Mystic Coins and Leather are the current frustrating bottle necks…. and the only reason Leather is even a problem is because of its disproportionate inclusion in so many newer recipes.
As for Utility….. the stat swapping of legendary gear is a complete after thought, and added as a solution to a problem left by the conversion to Wardrobe, and the Mystic Forge back end code not being positioned to handle exponential recipe growth when either a new skin or weapon stat gets added to the game. Weapon stats are now Meta data values rather then fixed to the item ID value.
However, there is still the problem of slotted upgrades (like sigils), which can’t be changed to match the build requirements. This renders the utility of the stat swap kind of useless, beyond situations where only minor adjustments are needed (like tuning a chornotank for toughness).
As such….. the Stat swapping utility should NOT be considered a selling point for Legendary gear. And really doesn’t justify its own cost to save 14 slots in a bag, used for a full second set of gear. A whole set that costs only as much as ONE piece of legendary armor. So you’d need to justify having at least 12 full sets of gear to justify that cost… and still get screwed over by the lack of Rune swapping.
So that really only leaves one thing…… Cosmetic value. Despite all the mechanical features of legendary gear, the cosmetics are the only thing that does, or could dictate such a high value.