Are Mini's people too?
No, minis don’t count toward map population limits. This rumor seemed to recently cropped up as this is the third or fourth thread asking about this in the last week.
RIP City of Heroes
Fair enough. I have only done one test so far so it is hard to tell but the result was very shocking in my opinion. If anyone else noticed something like this do reply in the thread with your experience.
No, minis don’t count toward map population limits. This rumor seemed to recently cropped up as this is the third or fourth thread asking about this in the last week.
My guess would be that minis count against the population of people the game renders for you? Maybe there are people you can’t see due to the minis?
Used to happen in WvW a lot (invisible zergs)
I can’t imagine they take an actual player slot on the map.
There is absolutely no evidence to support that it would.” -AnthonyOrdon
I had someone whisper that to me the other week too. That we should hide our minis because they were preventing them from joining the map.
AFAIK minis would be implemented similarly to a backpack … just another object, albeit a scripted one. How that would in any way match the resources needed for a single person does not make any sense.
My guess would be that minis count against the population of people the game renders for you? Maybe there are people you can’t see due to the minis?
Used to happen in WvW a lot (invisible zergs)
This was definitely true previously. There were a lot of complaints in regards to minis getting priority in being rendered over players or a player’s own mini.
The rule is simple, if the player gets rendered, solely based on the Character Model Limit setting which doesn’t count minis, the mini gets rendered unless the server decides to shut off minis due to load. Minis don’t render without their player being rendered. If you aren’t seeing someone in WvW that’s an issue with your CML setting, not minis.
RIP City of Heroes
Minis still behave sort of like people. If you didn’t know… They count for “with active pet” effects like rune of the ranger. This was supposed to be fixed with the Rune revamp but it still works /shrugs
It’s a cheap alternative if you don’t want to buy expensive runes, simply have a Mini out all the time.
And yes, that has been tested throughoutly of course. Your damage without the runes and without a mini is about 7% lower compared to having the runes and a mini out… Glorious, glorious ingamebugs…
Nah thats silly, they are just clockwork dolls covered in the flesh of newborns.
Nope, that’s not even possible – remember, once the map is close to the cap limit, all minis will get disabled anyway.
Remember, remember, 15th of November
(Maps are capping faster)
Noticed this very recently. Especially with the teq fail my group had (we never fail. ever. Even during the crit spot bug). Maps were capping way too quickly but physical numbers just weren’t showing. I heard rumours that mini’s were causing maps to cap faster because they count as people. Today I tried asking my group for teq to hide their minis. and WALA magically i could see the physical numbers and therefore victory. Heck I could taxi in one or two more people in. Do’st my eyes deceive me or is this a thing now? Also feature or bug?
Minis don’t count as players for the purposes of map capping; that counts logged on accounts. Minis might count towards the “character model limit” in your F11/graphics options, which is why you can see more people when people hide their minis.
It is not my experience that maps are “capping faster” or that capped maps have fewer people.