Currently, there are two stats which scale immensely well: Power and Precision.
The other stats, say, Healing Power, do not scale well at all. There’s a ton of math involved here that I’m not at all prepared to do: If anyone has done/wants to do it, go for it. But it’s not necessary to prove that this scaling problem exists, because of the “problem” it creates, which looks something like:
“LFM ZERKER ONLY PING GEAR SPEED RUNS WARRIORS ONLY ZERKERZERKERZERKER”
People are stacking Berzerker gear because the other stats simply don’t give enough in the tradeoff. For example, a full set of stamina/defensive gear will let you live slightly longer, but you could just go zerker and beat the content twice as fast anyway. People are stacking Warriors because in PVE they are currently broken…. but that’s another issue.
The reason berzerker gear and warriors are broken is because Power and Precision are the only stats that scale anywhere close to well enough to matter.
Well… That, and the content is “too easy.”
When I say “too easy,” what I mean is that it was not designed around the stats players can achieve. Healing Power exists, but you’re not “supposed” to be able to be a “healer” spec. Stamina exists, but you’re not “supposed” to facetank. This lack of a holy trinity is perfectly fine, except for the fact that holy trinity stats exist without holy trinity roles.
These two issues — stat scaling and “difficulty” of content — are not easy or simple fixes. Many may not even believe they exist. What I’d like to hear, though, is some statement from the devs acknowledging it.
Let me be clear.
These things, if left unchecked, will ruin the future of PVE in this game.
I’m not being dramatic. As it stands, 4 Warrior + 1 Mesmer/Guardian groups are the most efficient PVE dungeon group possible by an unacceptable margin. I love my Thief, and I play him because he’s my main… but there is no reason whatsoever to take a Thief over a Warrior in PVE. Furthermore, there is no reason for me to wear anything but Berzerker’s gear, because everyone scales infinitely off of those stats and nothing else!
While it’s okay to have a “best composition” team, I think, from a developer’s perspective we would want to play this cat-and-mouse game. In League of Legends, there is a constant cycle of fotm champions -> nerf -> new fotm champions. Some see this as negative, but in reality it is the nature of game design. Difference is power. Inasmuch as classes/specs/spells are different, they will be more or less powerful than one-another. This is why we need game developers to constantly buff/nerf. Buffs are for those powers that are useless (Body Shot); nerfs are for those powers that are dominating the scene to the exclusion of others (100 Blades). We need this for the game to be healthy.
Now, the devs know this, I hope. I’d just like to hear a statement from them saying, “We’re looking into it.” That’s it. I’m willing to stick around as long as I’m having fun — that’s what games are for — but eventually, if Warriors and Guardians are dominating PVE to the point where I feel useless as a Thief or Ele, I’m going to quit the game. I hope that’s a long time down the road, and I hope the devs will nip it in the bud so I can play forever and support this amazing game.
What do you guys think?