Are account-wide guilds an obstacle?

Are account-wide guilds an obstacle?

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Posted by: Lipzipper.3160

Lipzipper.3160

Q:

Am I the only one that feels like the account-wide guild system is an obstacle?
It would be nice, for me atleast to be a member of a PvP guild on my dedicated character, PvE character and so on. Right now you end up being kicked out for not representing on all your characters.

Dont get me wrong, I understand and do not argue 100% rep. But I’d wish I could be in a guild per character.

Ima zip I’ma Lip, a Lip zippy dip.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Why don’t you argue with 100% rep? Guilds no longer gain influence from members repping them and non reppers can see guild chat, so what exactly is the compelling reason your PvP guild is requiring rep for PvE play? It sounds like that guild leader was trying to control everyone else for personal reasons, not for legitimate game reasons, and you’re better off without that sort of controlling behavior.

Be careful what you ask for
ANet may give it to you.

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Posted by: pdavis.8031

pdavis.8031

I don’t see them as an obstacle no. More of a benefit really. But I can see the desire to have it be character only.
It wouldn’t be a bad idea to have the option as well as account wide guilds.

If anything it comes down to guild policy. I suppose in the application process the guild in question should consider just the character instead of the account.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Lipzipper.3160

Lipzipper.3160

I’m not too into how guilds work in that manner. I’ve been in a small guild since I bought the game, and haven’t really thought about it.

I was thinking about maybe enlist to one of the partner guilds of the Gw2community, but they still require the representation…

The reason I’m not all opposed to 100% is because it does sort out those who might be exploiting the guild. Maybe I’m wrong.

I just want to join a guild so I don’t have to do PUGs anymore x)

Ima zip I’ma Lip, a Lip zippy dip.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

If such a thing was implemented, what would keep said Guilds from requiring a player to make sure all his/her characters represented the Guild?

If the thought was that all other characters would show off-line, I’m not sure that would be the best way to handle game presence. What if Guilds wanted to offer a player the opportunity to do ‘whatever’? How would they contact them, or know they were online to do so?

Either one has to wait, doing nothing, while a team, or whatever is formed, or one would not be visible online to the Guild(s).

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Am I the only one that feels like the account-wide guild system is an obstacle?
It would be nice, for me atleast to be a member of a PvP guild on my dedicated character, PvE character and so on. Right now you end up being kicked out for not representing on all your characters.

Dont get me wrong, I understand and do not argue 100% rep. But I’d wish I could be in a guild per character.

No, I don’t consider it an obstacle. I would, however, consider character-bound guilds an obstacle. I don’t want to keep track as to which characters belong to which guilds (or why).

I don’t even think that guilds with 100% rep are a problem. The issue is when someone who isn’t a one-guild player belongs to a 100%-rep guild, at which point both guild and player suffer — not because either is ‘wrong’, but because they are incompatible.

“Right now you end up being kicked out for not representing on all your characters.” — that only happens when a poly-guild player belongs to a 100%-rep guild. Don’t join a guild like that if you like to do other things.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Aeolus.3615

Aeolus.3615

Am I the only one that feels like the account-wide guild system is an obstacle?
It would be nice, for me atleast to be a member of a PvP guild on my dedicated character, PvE character and so on. Right now you end up being kicked out for not representing on all your characters.

Dont get me wrong, I understand and do not argue 100% rep. But I’d wish I could be in a guild per character.

(…)

“Right now you end up being kicked out for not representing on all your characters.” — that only happens when a poly-guild player belongs to a 100%-rep guild. Don’t join a guild like that if you like to do other things.

That is deserved ban >:}
Guilds should not be chat rooms with stuff to grind….Anet has taken out completely the idea of what a guild should be in this game.

1st April joke, when gw2 receives a “balance” update.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Am I the only one that feels like the account-wide guild system is an obstacle?
It would be nice, for me atleast to be a member of a PvP guild on my dedicated character, PvE character and so on. Right now you end up being kicked out for not representing on all your characters.

Dont get me wrong, I understand and do not argue 100% rep. But I’d wish I could be in a guild per character.

(…)

“Right now you end up being kicked out for not representing on all your characters.” — that only happens when a poly-guild player belongs to a 100%-rep guild. Don’t join a guild like that if you like to do other things.

That is deserved ban >:}
Guilds should not be chat rooms with stuff to grind….Anet has taken out completely the idea of what a guild should be in this game.

And made their own idea of what guilds should be.

Guilds in this game are groups of compatible players who do similar things. The examples used were chess clubs, movie clubs and bowling clubs. Different groups of your friends who are interested in different things and form different clubs to do those things. Multi guilds allow people to be in guilds that focus on PvP or WvW or PvE yet still talk to all members of each guild as they wish.

Other games allow multi guilds also. They simply require you to switch characters to do this instead of being account wide. So tell me, the games where you have multi guilds also but you switch characters to switch guilds, why aren’t those guilds also a “chat room with stuff to grind”?

Be careful what you ask for
ANet may give it to you.

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Posted by: Roundabout.1752

Roundabout.1752

For me a 100% repping Guild would be an obstacle. I play at odds times and having US based and Aussie based Guild allow me to play with a group no matter what time I’m on. What reason is there for 100% repping ? Now that influence isn’t a thing why would a Guild care how many you belong to ?

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Posted by: Seera.5916

Seera.5916

For me a 100% repping Guild would be an obstacle. I play at odds times and having US based and Aussie based Guild allow me to play with a group no matter what time I’m on. What reason is there for 100% repping ? Now that influence isn’t a thing why would a Guild care how many you belong to ?

To generate a sense of community and loyalty.

To me, as long as the rules of the guild do not violate the TOS of the game, guilds can make up whatever rules they want. If a guild wants to require all members only play male asura elementalists, that’s just fine. I don’t even care what the reason for it is. As long as they make it clear to potential members what the rules are.

So 100% rep guilds to me are fine as long as they make sure players asking to join are aware of that and what it means.

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Posted by: Mirai Okumori.6205

Mirai Okumori.6205

For me a 100% repping Guild would be an obstacle. I play at odds times and having US based and Aussie based Guild allow me to play with a group no matter what time I’m on. What reason is there for 100% repping ? Now that influence isn’t a thing why would a Guild care how many you belong to ?

To generate a sense of community and loyalty.

100% rep does nothing to generate a sense of community or loyalty, interaction does. A player could rep a guild 100% of the time, but if none of the other members interact with that player, or vice versa if the player does not interact with the guild, it would be meaningless and the player would likely leave.

My first guild was like that, nobody wanted to do things and eventually it died off and I left for a better guild.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

There are several good reasons for 100% guilds and a lot of bad ones. It’s not up to any of us outside the guild to decide what works best for someone else’s community.

I won’t join a 100% rep guild because it doesn’t suit my gaming, but neither will I dismiss the idea just because it’s not for me.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Astralporing.1957

Astralporing.1957

Am I the only one that feels like the account-wide guild system is an obstacle?
It would be nice, for me atleast to be a member of a PvP guild on my dedicated character, PvE character and so on. Right now you end up being kicked out for not representing on all your characters.

Dont get me wrong, I understand and do not argue 100% rep. But I’d wish I could be in a guild per character.

And that’s where you misunderstand. It’s not the accound-wide guild system that is an obstacle here, but that 100% requirement some guilds have. And that requirement is in no way required by the game. It’s a purely player creation, and as such only players can change it.

Now that influence isn’t a thing why would a Guild care how many you belong to ?

To generate a sense of community and loyalty.

You cannot force a sense of community and loyalty. If you cannot generate it without membership requirement, you won’t succeed with it either.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Vayne.8563

Vayne.8563

For me a 100% repping Guild would be an obstacle. I play at odds times and having US based and Aussie based Guild allow me to play with a group no matter what time I’m on. What reason is there for 100% repping ? Now that influence isn’t a thing why would a Guild care how many you belong to ?

To generate a sense of community and loyalty.

To me, as long as the rules of the guild do not violate the TOS of the game, guilds can make up whatever rules they want. If a guild wants to require all members only play male asura elementalists, that’s just fine. I don’t even care what the reason for it is. As long as they make it clear to potential members what the rules are.

So 100% rep guilds to me are fine as long as they make sure players asking to join are aware of that and what it means.

If a player needs to rep something 100% in order to be loyal to it, something is wrong. Loyal doesn’t equal exclusive.

I’m loyal to my friends from school, I’m loyal to my friends from work but I see both groups seperately as they have nothing in common. I go to pub trivia night with one group of friends and I go hiking with a different group. Why should they care? If I’m spending time on trivia night with friends, my hiking friends don’t tell me I can’t hike with them anymore.

If I want to do more than one thing, I should be able to have more than one guild. Any guild who doesn’t understand that doesn’t deserve my loyalty.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Am I the only one that feels like the account-wide guild system is an obstacle?
It would be nice, for me atleast to be a member of a PvP guild on my dedicated character, PvE character and so on. Right now you end up being kicked out for not representing on all your characters.

Dont get me wrong, I understand and do not argue 100% rep. But I’d wish I could be in a guild per character.

When looking for a guild, don’t join guilds that require 100% rep?

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Posted by: Seera.5916

Seera.5916

For me a 100% repping Guild would be an obstacle. I play at odds times and having US based and Aussie based Guild allow me to play with a group no matter what time I’m on. What reason is there for 100% repping ? Now that influence isn’t a thing why would a Guild care how many you belong to ?

To generate a sense of community and loyalty.

To me, as long as the rules of the guild do not violate the TOS of the game, guilds can make up whatever rules they want. If a guild wants to require all members only play male asura elementalists, that’s just fine. I don’t even care what the reason for it is. As long as they make it clear to potential members what the rules are.

So 100% rep guilds to me are fine as long as they make sure players asking to join are aware of that and what it means.

If a player needs to rep something 100% in order to be loyal to it, something is wrong. Loyal doesn’t equal exclusive.

I’m loyal to my friends from school, I’m loyal to my friends from work but I see both groups seperately as they have nothing in common. I go to pub trivia night with one group of friends and I go hiking with a different group. Why should they care? If I’m spending time on trivia night with friends, my hiking friends don’t tell me I can’t hike with them anymore.

If I want to do more than one thing, I should be able to have more than one guild. Any guild who doesn’t understand that doesn’t deserve my loyalty.

I never said it was a good reason.

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Posted by: Ardid.7203

Ardid.7203

Sometimes there aren’t good alternatives. Wanting to play with people from your country, for example, could be legit, but also limit your options.

I understand the 100% rep, as a mean to make sure people are fully commited to the guild. In my experience, it tends to work: leechers, bad-apples and psychos tend to get banned soon. However, it is only a tool. There are many guilds without 100% rep requirement that work quite well, keeping a great community without relying on forced mechanics.

The new mechanic, however, is too “half-done” to really work. I can still represent 100% and participate in whatever other guild that don’t ask me for rep… in the end, the rep isn’t properly watching my commitment, it is just being an obstacle for participating on other serious guilds.

In fewer words: with rep don’t giving anyting tangible to the guild, It should better just dissapear.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: Menadena.7482

Menadena.7482

For me a 100% repping Guild would be an obstacle. I play at odds times and having US based and Aussie based Guild allow me to play with a group no matter what time I’m on. What reason is there for 100% repping ? Now that influence isn’t a thing why would a Guild care how many you belong to ?

To generate a sense of community and loyalty.

To me, as long as the rules of the guild do not violate the TOS of the game, guilds can make up whatever rules they want. If a guild wants to require all members only play male asura elementalists, that’s just fine. I don’t even care what the reason for it is. As long as they make it clear to potential members what the rules are.

So 100% rep guilds to me are fine as long as they make sure players asking to join are aware of that and what it means.

Community and loyalty?

I see chats from all of my guilds. If one guild is not talking at all but another is guess which one I will probably talk to? The only thing repping does now is change what guild’s tag gets displayed.

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Posted by: Deihnyx.6318

Deihnyx.6318

If a player needs to rep something 100% in order to be loyal to it, something is wrong. Loyal doesn’t equal exclusive.

And yet that’s how our culture works with love relationships :p but I agree.

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Posted by: Khisanth.2948

Khisanth.2948

It makes it easy to identify the control freaks. I think that is a good thing.