Are all kills equal?

Are all kills equal?

in Guild Wars 2 Discussion

Posted by: drwookie.6391

drwookie.6391

I’m guessing the INTENTION is that no matter how you kill an enemy, you have an equal chance of getting a loot. However I’m just wondering if that is true.

I can get “kill credit” (get xp) from a group of 15-25 people in WvW through my use of confusion. I Never actually attacked most of them, but I get xp for all of them (I see lots and lots of xp’s popping over my head).

However, in that group of 15-25 kills…I typically get ZERO bags. The bags I do get come from the people I focus on with my GS, or down specifically.

It was my understanding that if you get xp, you have an equal chance off all enemies to get loot as well. Is that not true?

Are all kills equal?

in Guild Wars 2 Discussion

Posted by: Zidane.6078

Zidane.6078

After reading reports in the loot issues thread, we spent more time investigating our rewards system. As I mentioned a few weeks ago, we verified that all loot tables are indeed working correctly in the game. Since then, we continued receiving reports that there seemed to be an issue, so we extended our search to all systems that created opportunities for you to get items from loot tables. Here we found an issue that we were able to verify was consistent across everyone who reported problems:

The rules by which you qualify for credit for an event or for experience when killing a mob are different rules than those used to help determine if you qualify for loot. Some of these were set up to be unintentionally restrictive, and as such you could kill a creature with a lot of health (this was most noticeable on champions) and not qualify for loot, despite qualifying for all other credit.

For the February Flame & Frost: The Gathering Storm release we will be repairing this issue to ensure more players are capable of earning loot credit for kills. This should fix the issue such that you got credit for killing a champion, but received no loot from it. Once fixed, all champion mobs will correctly always drop 1 blue or better loot item, and all veterans will have a chance of dropping loot better than regular mobs as outlined in the November release. Please note, it is still possible to kill a creature and not do enough damage to qualify for loot (which is the only way you won’t get loot for a champion), it is also still possible for veterans to not drop loot at all, since they simply have better odds of dropping loot than normal creatures but no guaranteed drops.

On top of this, we’re also updating some of the loot in various areas of the game for the February release that should make specific areas more rewarding. We’ll cover this is in detail with the February release notes.

Thanks very much for all your feedback and reports, that information has proved incredibly useful!

Source: https://forum-en.gw2archive.eu/forum/game/gw2/Update-on-Loot-Drops-Investigation

They are saying the problem should be fixed in 4 days when the patch goes live.

Are all kills equal?

in Guild Wars 2 Discussion

Posted by: drwookie.6391

drwookie.6391

I had read that post.

I guess I would like to know what rules are set in place to decide if you qualify for loot. They say they are different than if you qualify for kills. What are the rules? It doesn’t sound like they are linking kill xp/loot 1-1, so the rules will still be different.

Are all kills equal?

in Guild Wars 2 Discussion

Posted by: Zidane.6078

Zidane.6078

What I was trying to get at is that the current system to qualify for loot is bugged and extremely restrictive so that is why you are getting kill credits as its a different system but no loot, after the patch the loot credit will be working along side teh kill credit system and you should see the issue with not getting loot rights for kills.